LynnCreed Posted June 17, 2008 Report Share Posted June 17, 2008 i like that idea. i just got a bad event. =/ Link to comment Share on other sites More sharing options...
mykep Posted June 17, 2008 Report Share Posted June 17, 2008 I'm protesting as well. We need more positive events, and the negative ones are absurd. Link to comment Share on other sites More sharing options...
Pomiel Posted June 17, 2008 Report Share Posted June 17, 2008 if events are scaled back from 30 days to maybe 10 it would reduce the effects or maybe 20 so they would only last one inactivity period Link to comment Share on other sites More sharing options...
thedestro Posted June 17, 2008 Report Share Posted June 17, 2008 Biased. If you didn't get such bad luck, you wouldn't be complaining. Just because you had an unlikely occurrence, doesn't mean the events were set up wrong. Keep in mind most of the events in the game are positive. Link to comment Share on other sites More sharing options...
mythicknight Posted June 17, 2008 Report Share Posted June 17, 2008 At the least, I agree the length of time events affect your nation should be decreased with the new mix. 10-15 days would be ideal. Not too much, not ridiculously low. Link to comment Share on other sites More sharing options...
Mumzilla Posted June 17, 2008 Report Share Posted June 17, 2008 oh sweet. I just got 2 negative events, just like this guy. -4 happiness and -7.00 income total. This blows. Link to comment Share on other sites More sharing options...
The Grinch Posted June 17, 2008 Report Share Posted June 17, 2008 I agree with you to an extent.. But I have to point out a few things: These events are random, and they're equally random for everyone. The chances of one person being seriously more unlucky than another person will eventually even out. Lots of negative events and not as many positive events isn't a bad thing, it's all to scale. It kinda makes us feel unlucky, but everyone's being affected in the same way. And lastly, you could argue that this brings more skill into the game. Collecting and paying bills at the most strategic times. Link to comment Share on other sites More sharing options...
BigNastyPSU Posted June 17, 2008 Report Share Posted June 17, 2008 I agree with you to an extent.. But I have to point out a few things:These events are random, and they're equally random for everyone. The chances of one person being seriously more unlucky than another person will eventually even out. Lots of negative events and not as many positive events isn't a bad thing, it's all to scale. It kinda makes us feel unlucky, but everyone's being affected in the same way. And lastly, you could argue that this brings more skill into the game. Collecting and paying bills at the most strategic times. Eventually meaning only when the law of large numbers comes into effect. That could be 1000 event occurrences for some people. I don't mind the frequency of events, just today when collecting and paying bills, there was a bit more anticipatory anxiety than normal, I like that. I just think they should be cut down in duration. Link to comment Share on other sites More sharing options...
Thorr Posted June 17, 2008 Report Share Posted June 17, 2008 At the least, I agree the length of time events affect your nation should be decreased with the new mix. 10-15 days would be ideal. Not too much, not ridiculously low. With a 20 day collection you can skip right over top this and never see the effect if prepared. So reducing the length won't work but making it hard to get several quickly would. Either do it by transactions or by days. Changing it so that day is 0 percent chance to get another event then the next day is a 1 percent then the next is 2 percent etc. If you last 10 days without an event you are back to 10 percent chance of an event. Is there a max amount of events you can have ? That could solve it also. 3 Events max per nation. Link to comment Share on other sites More sharing options...
ArgonV Posted June 17, 2008 Report Share Posted June 17, 2008 Guess I've been somewhat lucky then. I've had another +1 happiness event today. Total events now: +2 happiness. Link to comment Share on other sites More sharing options...
o ya baby Posted June 17, 2008 Report Share Posted June 17, 2008 The positive events don't measure up to the negative ones. The negatives are like -4 HAPPINESS AND -10% LAND. And the positive ones? +1 happiness. That's stupid. If I collect taxes and pay bills KNOWING that if I get a bad event, it'll be SO MUCH MORE worse than the good event will be good, why even bother collecting/paying bills every day? I try to wait as long as physically possible, because it's actually not worth the risk. Link to comment Share on other sites More sharing options...
enderland Posted June 17, 2008 Report Share Posted June 17, 2008 The positive events don't measure up to the negative ones. The negatives are like -4 HAPPINESS AND -10% LAND. And the positive ones? +1 happiness. That's stupid. If I collect taxes and pay bills KNOWING that if I get a bad event, it'll be SO MUCH MORE worse than the good event will be good, why even bother collecting/paying bills every day? I try to wait as long as physically possible, because it's actually not worth the risk. I was going go say something similar. The events are set up (from those I've seen) so that the bad events are REALLY bad relative to the good events. ie: if you got all the events, even though the good outnumber the bad, you likely will be really hurting as a nation. Link to comment Share on other sites More sharing options...
admin Posted June 18, 2008 Report Share Posted June 18, 2008 Is there a max amount of events you can have ? That could solve it also. 3 Events max per nation. The max is currently 8 active events. Of course this can be reduced (5 events max may be better) but I thought for the re-release of events why not give players the opportunity to see some of the new events? I'll probably keep the limit at 8 for the first month after re-release and then scale it back a bit, unless of course there's enough outcry to force a change sooner. Link to comment Share on other sites More sharing options...
Zangmonkey Posted June 18, 2008 Report Share Posted June 18, 2008 Personally, I like that events can occurr on bill collection. It makes you debate whether or not to voluntarily go into bill lock if you're trying to save up for something or are risk averse Link to comment Share on other sites More sharing options...
SmashBrother299 Posted June 19, 2008 Report Share Posted June 19, 2008 Any of these options would be good: -lower event duration -lower maximum simultaneous events -increase % of positive events -increase positive effects -decrease negative effects Link to comment Share on other sites More sharing options...
Thorr Posted June 19, 2008 Report Share Posted June 19, 2008 (edited) ouch 8 events with neg 3 happiness could devastate someone if they was unlucky enough to get all really bad ones. So noone has seen any really good events? The best so far is 1 happiness! Another note young nations almost need to collect taxes every day and pay bills every day so you could really be hurting new players chances at this game. Edited June 19, 2008 by Thorr Link to comment Share on other sites More sharing options...
Systemfailure Posted June 19, 2008 Report Share Posted June 19, 2008 i actually never noticed the events were gone, i just thought i was super un/lucky for not getting any.. now ive had 2 in 3 days and they both last for a month neither of them are good for my nation, i wouldnt care as much if they didnt last for a month Link to comment Share on other sites More sharing options...
Mirreille Posted June 19, 2008 Report Share Posted June 19, 2008 The balance between good/bad events is fine at close to 50/50. Though if what people are saying is true and the negative events are much worse then the positives I think that throws things out of whack again. Link to comment Share on other sites More sharing options...
Lavo Posted June 19, 2008 Report Share Posted June 19, 2008 The balance between good/bad events is fine at close to 50/50. Though if what people are saying is true and the negative events are much worse then the positives I think that throws things out of whack again. Bad events are much worse. Link to comment Share on other sites More sharing options...
Thomas Scott Posted June 20, 2008 Report Share Posted June 20, 2008 I can say that I have yet to get an event. But I think several good points have been raised in this thread. 1. I think that 10% on both excessive. This means you should get a new event every 5 days (or 6 per month) 2. As the bad events are worse than the good ones (as seen to this point in the LoSS event list we are making), statistically people would constantly be hurt by bad events by a decent margin. 3. This new practice hurts new nations in that, unlike older ones, they can not swap. This puts a large impediment in front of new players and makes catching up with the senior players even harder than it already is. 4. The new setup hurts active players. People that update their nation every day are hurt while those who are inactive have the advantage. 5. How does this improve the game? It introduces a very large amount of luck. People who get good events wont think much of them, especially since they are small. But I know several people who have received 3 bad events in the past week who are seriously considering leaving. I just cant see how this improves the game. But now I cant complain if I don't offer a solution. I think that no matter what, both the frequency and maximum number of simultaneous events need to be lowered. 10% for both actions is too much and 8 events could actually bill lock some nations. Secondly I think that the events need to be either evened in strength, or the percentages need to shift in the 'good' events favor. Just my thoughts on the matter. I hope that admin does make some changes. Link to comment Share on other sites More sharing options...
Lavo Posted June 20, 2008 Report Share Posted June 20, 2008 (edited) 4. The new setup hurts active players. People that update their nation every day are hurt while those who are inactive have the advantage. After reading this I realized, that this new updates encourages people to improvement swap even more. Actually, it makes it extremely hard to survive without it (or just only doing stuff every 19 days or so). Isn't this something admin wants to prevent? Edit: Grammar. Edited June 20, 2008 by Lavo_2 Link to comment Share on other sites More sharing options...
Aeternos Astramora Posted June 20, 2008 Report Share Posted June 20, 2008 The one important way that this affects me is by making me change my improvement swapping habits. Before, I'd go 13 days, and then I'd go 19 days (buying a wonder and infra on that day). Now, in order to capitalize from good events and avoid bad events, it will take some strategy. Link to comment Share on other sites More sharing options...
Guido Posted June 20, 2008 Report Share Posted June 20, 2008 It shouldn't make a difference. If there are an equal number of bad events as there are good, in the long run things should even out. Link to comment Share on other sites More sharing options...
ArgonV Posted June 20, 2008 Report Share Posted June 20, 2008 It shouldn't make a difference. If there are an equal number of bad events as there are good, in the long run things should even out. Not if the average positive event is +1 happiness and the average bad event is -3 happiness Link to comment Share on other sites More sharing options...
Guido Posted June 20, 2008 Report Share Posted June 20, 2008 But is that the case? From my experience, the good events can be very good, whereas the bad ones aren't completely terrible. Like +$10 income compared to all of the stupid -10% land events... Link to comment Share on other sites More sharing options...
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