Jump to content

Thorr

Members
  • Posts

    144
  • Joined

  • Last visited

Everything posted by Thorr

  1. This is why I didn't join Karma side. Very good post. I fought against the NPO in the past and knew I couldn't this time. Many of them was on both sides. I figured the results would end up like it did.
  2. He had already done full attacks on me that day and that was perfectly fine. But he then followed it all over again the next day after update over 1 spy attack he said I shouldn't have done. A cheap shot would have been me doing ground attacks and cruise missle attacks and nuke that I didn't do. Yes I did his response is To: Thorr From: Crohl Date: 4/29/2009 2:36:54 AM Subject: Your surrender Message: You're not going to get a cheap shot in with the spy attack then think you can achieve peace without repercussions. You recieved one more round of attacks. If you wish for peace now, then make sure you meet all terms and send a peace offer again. If you retaliate your peace discussions will be considered null and void. You will also not be eligible for surrender terms for the duration of the war if you attack. You will be forced to wait out the war until TPF either gets peace or they disband. I spied on him and Timlee before starting a conversation with Timlee and finding about TOP situation. After telling him he needs to pay reps his response is and if he had problems with the spy attack it could of been resolved with Aid. To: Thorr From: Crohl Date: 4/29/2009 11:59:13 AM Subject: RE: Your attack Message: You won't be getting them. In fact I'm tempted to nuke you for even asking. If you hadn't noticed I've gone rogue on TPF. Therefore you have a rogue you all need to deal with and anyone who wants to verify this I will be willing to accept any inquiry into my nation's messages as necessary.
  3. Very funny I didn't attack before I surrendered I only spied 1 time changing his defcon. I did a few bomb runs right after update many hours before any of this happened. Then started talking to Timlee about the war and found things I didn't know. I started looking into things as I saw TOP attacking our allies and was wondering why. Thus changing my mind to fight in this war. I did no cruise missle attack or ground attacks onto him that day. I have proof of this. I also sent no nukes that day and that can be verified as well. If you don't know what you are talking about it is wise to not say anything.
  4. So being nuked and full round of attacks onto your nation after your surrendering and offering peace is how this is going? All because you had dones some attack that day before finding out information that lead you to leave the war?
  5. I Thorr of Thor's hammer resign of TPF and surrender to Karma
  6. Surrendering I know I was at the raw end of one of these bullying deals with Shadow Slayer being forced to say he did something he didn't do. Me Rambo SS and others was forming a small alliance The Horde a while ago. I am not interested in fighting for such nonsense. I don't surrender due to fear of loosing Infra. There is still a small problem on the other side and that is sethB though you know.
  7. I will work out deals to have people send you 3 mil 50 tech 4x if you can donate to my nation in December. I will get all the details worked out or send it from my nation if need be. Any amount of cash / tech can send me an offer and I will consider it. I am a top 100 nation so you have nothing to worry as I have connections and the means.
  8. Nation to donate for is Ruler: Thorr Nation Name: Thors Hammer If you want tech mixed in please let me know and I can arrange a different deal with cash and tech.
  9. Unless you have the wonder that allows more than 3 million you cannot send more than 3 mil at once. You need a middleman to get 2 offers of 3 mil sent to you from the same nation. If you are wanting to do a deal send me a message in game. After you donate I will get you 18 mil.
  10. At very high infra you gain way more than 3 mil. I get over 1 million per day from dropping the laborcamps. I can profit 21.5 million doing 22 day swaps. Also buying more infra barely profits me. It is almost a must to wait 20 days paying bills then buy infra. The savings in bills is much more than buying more infra every day. If I go to 15000 infra I will only gain in net each day about 600,000 which is very little compared to the cost of buying another 1000 infra. Thus I make more at my 14000 infra doing labor camp swaps then I do at 15000 infra not doing them.
  11. The higher your infra the more it is beneficial to improvement swap. Especially Labor Camps and even guerrilla camps now at my amount of soldiers saves me money doing a swap with them.
  12. wow the weight is more towards negative unless it just happens that the people with negative events are the people coming onto the forum due to the events being all negative.
  13. The idea I have is simple. An alliance has a leader and that leader is given the ability to trade sanction anyone using the alliance affiliation. This will help the sanctioned alliance remove noob nations using their AA. Nations of 100 strength require nations of 200 or less to attack them and usually a large alliance builds up it's new nations to a thousand in no time making it impossible to deal with small nations. It will be given to sanctioned alliances only as it affects the score which keeps them sanctioned. It will also discourage rogues using the AA during a war to attack allies of said AA.
  14. Caps on bad and good events is a good idea also. I suggested capping all events at 3 but 3 for either is also doable then you can at least gain some positive ones trying to get rid of the negative ones by paying bills every day. Thus you should grow after the negative ones drop off.
  15. After 8k, it is at 14k, unless it was raised to 15k when the changed the 12k reduction.
  16. I always just did 20 day jumps and I grew quickly but I also used donations.
  17. Chances aren't higher, it is just bad luck, as you can easily flip a coin and get tails 4 times in a row. 50 percent chance never means you will get half good and half bad especially when it comes to computers. I play the game of conquer club which works like risk. In real life you get a lot better rolls than this game gives. I have seen 3 dice loose to 1 dice 7 times.
  18. +Zeke+ some cannot do that. At day 1 how can you not pay bills and collect taxes every day. I couldn't imagine what it would be like right now being under 2000 infrastructure trying to build up to do 20 day swaps and being attacked by noobs all at the same time. I know someone who just recreated his nation and has already been attacked twice by rogues who the alliance can't really defend him from because the low strength. And since everyone is now encouraged to be inactive you can't find people online to attack anyone. I told several a rogue attacked to several of our weak nations and nothing ever happened. I sent the person being attacked aid and threatened the rogue and he surrendered luckily but he was the second rogue to attack that person. Also inactivity means people are holding onto more cash which gives rogues more reasons to attack.
  19. Seems they removed the big events that was positive. Are you sure it is still in there? Hurricanes and tornadoes do not happen every week. With the rate of 10 percent twice daily you should get an event every week if being active. Also disasters can benefit as much as they can hurt by producing more jobs. US is a large country not a small one and they don't get 52 events a year. I do understand making paying bills produce events as older nations wasn't getting any events as they tend to collect taxes every 10 days or longer. Thus only new nations seemed to get events. Better solution would of been changing it from collecting taxes making events to paying bills making events not both. Just my opinion. Also limiting events to 3 and making it so nations under 2000 infra can't get an event. They need to grow still which require them to be active every single day. Or any of the other ideas I have thrown out.
  20. Yep that is a good reason so you can be attacked by many nations and see if you can stay out of ZI for more than one day! Skills learned from all the battling will help you.
  21. The person I was talking too took a minus 2 to happiness instead of -10 % land. The lost in land is very insignifigant even with his 11,237 miles. I am not sure but the lost in land should reduce your citizen count by the .2 or by the .5 per mile x modifiers. The game is very buggy with land and modifiers may not work on it. Can't be sure but it has always seemed inaccurate but even at maximum modifiers and at some 25000 miles of land a 10 percent loss is barely equivalent to just a 1 happiness loss. Not to mention a 2 happiness loss. tldr O ya baby should of choosen to loose land.
  22. The idea is simple. Every nation has a 10 percent chance of getting an event as is. Each time they get an event it always is opposite of the last event. How often they get event is on them by how often they collect taxes and pay bills. But if they started with a bad event then the next has to be a good event. Realistic? No, but it would make it more fair and not discourage everyone who gets all bad events. Some bad events are really that bad and I see some good events aren't really that good. Thus there will still be a bit of anxiety about the next event. I am going to get a bad one I hope it isn't a really bad one. Oh I am due a good event let me keep collecting taxes and paying bills and I sure hope it is a really good one.
  23. The 2.00 in the wonder and the extra .3 citizen per mile was part of the 650k and 10 percent land verses 2 happiness with as much land as you have, it probably would still be better to choose loosing land. 1124 miles x .5 is only 562 people x modifiers. A 2 happiness loss for me is 425k while 562 people with modifiers making it around 800 is only 120,000. I know you can't make more per person than me. But 2 happiness loss is also less of a loss for you than me as you have less people. I still can't imagine it is less than 250,000 which means your loosing the extra 130,000 or more. Land will never compete financially with happiness or citizen % increases. Even at 17000 infra with the right wonders and trades it is better to buy infra than land even with the ADP. You have to have land to keep citizen and soldiers from over crowding of course. IE I get 150 per citizen I have 180,000 citizens. I need nearly 20000 land for 10 % to compete with just 1 happiness. Also need 25000 miles of land for 10 percent land to compete with 1 % citizen boost. To buy that much land is too costly for the benefit of .5 citizen per mile. It would be better to reach 20,000 to 25,000 infra. Somewhere in there with all the wonders the bills start getting to be too much, that is until more wonders reducing bills are created.
  24. They don't happen as often as they are happening in game unless you are a huge country. Older nations maybe understandable to have many events but I sure do have to say young nations are going to struggle dealing with these events. It is even more devastating to them as they don't have 100 happiness like I do. A 3 happiness loss is only 3 percent of my happiness. It is possibly half the happiness a new nation has. I hear you can get 8 events. A week old nation with 8 events that hit him for 3 happiness wouldn't make a dime when collecting taxes. He may actually have to pay money to collect. Don't know if the game works that way. My 3 bad events won't really hurt me and I will work around them as I am an old nation more than capable of doing so.
  25. Yep option 1 as -3.00 for 1 % cit won't beat +4.00
×
×
  • Create New...