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Thorr

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Everything posted by Thorr

  1. ouch 8 events with neg 3 happiness could devastate someone if they was unlucky enough to get all really bad ones. So noone has seen any really good events? The best so far is 1 happiness! Another note young nations almost need to collect taxes every day and pay bills every day so you could really be hurting new players chances at this game.
  2. With a 20 day collection you can skip right over top this and never see the effect if prepared. So reducing the length won't work but making it hard to get several quickly would. Either do it by transactions or by days. Changing it so that day is 0 percent chance to get another event then the next day is a 1 percent then the next is 2 percent etc. If you last 10 days without an event you are back to 10 percent chance of an event. Is there a max amount of events you can have ? That could solve it also. 3 Events max per nation.
  3. The events do hurt and saving up so you can start doing several day bill payments and several day tax collecting is going to be the most logical way to go. Downside is Today I payed bills got an event then collected taxes and got another event. I would think that needs fixing. Something along the line of once you get an event you jump to 0 percent chance of an event until you perform an action then 1 then 2 then 3 then 4 then 5 then 6 then 7 then 8 then 9 then 10 percent. If you paid bills say 6 times and collected taxes 4 times and got lucky enough to not get an event then you would be back to 10 percent chance. Shortening the events can make them not effect you at all. IE the event is 15 days you wait 16 days to collect taxes. Anyways I will be collecting taxes in 11 days then waiting 20 days when these events die off to collect again.
  4. Yes the super wonder is the only good idea yet. This super wonder should be something like buying infra cheaper or buying land cheaper or increases the amount of tech you have by 25 percent(since the amount of tech now does have a good military use). These things require you to spend into something for it to help your nation thus requires a commitment. There may be another use of one of these and like it is said two months in between tearing it down and rebuilding a new one. Each may require something different IE need 1000 tech to get the tech super wonder. The only thing is this won't stop the need for new wonders.
  5. I put that in suggestion box almost a month ago. Noone responded on the issue. I will go find yours and show support for it.
  6. It is soldier efficiency. Which soldier efficiency is always higher than soldier count. But if soldier efficiency is 60 percent or higher than citizen count you damage your environment. I already stated a while back that with enough resources the pentagon and other items you can have the minimum soldiers to keep your nation from going anarchy and almost reach the 60 percent efficiency that would hurt your environment by one. Noone seemed to care, so it isn't fixed and thus it isn't 60 percent soldiers count that affects environment. Most people if they have a simple 40 percent soldier count will surpass the point that they now have a hit to the environment.
  7. Syz can you compare AP/FJ To my resources Cattle fish diamond iron lumber pig spice sugar uranium water wheat wine. I get only FF http://www.cybernations.net/nation_drill_d...Nation_ID=62871 I also trade out gems and water temporarily and get alum marble when I am ready to buy infra.
  8. It will vary according to your nation. Each nation has different boost from different things. 1 happiness for me is more damage than using a borderwall to clean my environment so I prefer Democracy that is until I get the new wonder ADP which makes land more effective and so I may need to use Monarchy and an extra border wall.
  9. Camps cost is 15000 upkeep I thought. His benefits will start to show at 2000 infra true if he has the best resources he can have 40k citizens around 3500 infra. If he does tons of tech deals or gets 3 million at least every 10 days then he can be up to 3500 to 4000 infra in no time. It all comes down to if he will get help rebuilding which I don't know seeing how the pirates haven't the best rep unless they managed to rebuild. I know I won't tech deal with them if people are going to attack them.
  10. Unless he has someone pushing him up in infra giving him 3 to 15 million every 10 days they will hurt his income and you don't need them until you have 40k citizens anyways as they don't help you much until 4000 infra. So he will have the 40k citizens already by the time he has the need for the labor camps. Now if he had a bunch of other smaller improvements then he should keep them like 5 satellites 5 missle defense etc that would require him to have some 60 to 70k citizens. Then yes keeping the labor camps would be better in the long run. At first he will be loosing 100s of thousands of dollars. 5 happiness is x 4.15 x tax rate x citizens. so 20.75 x .28 x 3000 citizens means he looses 17430 at less than 300 infra (he should be getting at least 10 per infra plus the initial 150 extras) and infra up keep savings then is maybe 8000 so every day he looses approx 10000 plus the 15000 upkeep cost of 5 improvements so 25000 per day. If you do the math it isn't going to hurt if he drops the LC until he gets back to 40000 citizens. It will help him more than hurt him. The only exception if someone pumps 3 million into his nation every 10 days.
  11. Yes old nations quit and get in wars and fall behind. My friend stevoland was huge when I started this nation and now I am way past him. I never figured i pass him but he now is only 8000 infra and half as much tech as me but he does have nearly a million casualties.
  12. Getting rid of your 5 labor camps would be smart as they do not help you at your infra level and won't help for a long while but the others are well worth holding onto if you can find aid to assist your rebuilding.
  13. Well the only solution really is to cap Tech at 10000. Once you have that you don't gain any more nation str from tech or any benefit at all. It will be like land. Gotta cap things if you want it to be abtainable by all. It still shouldn't be very easy.
  14. Because I wouldn't have to worry about others near me having nukes until they bought the MP. I can afford it easily while some above me can but some below me are going to have a bit more difficulty. There is some 2800 nations inside my attack range. Most all below me since only 300 are near my infra. I would only have to worry about 300 to 500 nations so I could focuse on growing if all needed the MP. I also don't see the top 5 percent that hard to reach. There are some nations with only 4000ish infra in the top 5 percent. Now if it gets to where all the top 5 percent has 14000 infra that would be hard.
  15. SSS was better for me at first it varies according to your citizen income and his is low so I would have to say stock market maybe better.
  16. Yea they think it will be fair but then someone who comes in 2 years after that reset will argue how unfair I can't get up to the top. While it isn't hard if you do it right. I am way younger than most and I am in the top 1 percent. Making the MHP the only way to get nukes is going to make it easier for us who are at the top as I know I make over 13 million a day in profit. So 100 million is 7.5 days for me.
  17. where you buy military and land and such you have wonders. Select it and buy one. You must have the amount of cash needed to buy one for it to show up. That means you need 30 million or more.
  18. I will aggree with you on those facts. War needs to be more costly for large nations. The 20 infra damage by land attacks air attacks need to increase according to nation strengths. Nukes need to do 10 percent of your infra in damage. There has to be a 12 hour interval between attacks then so blitz attacks aren't incredibly outrageous damage. Tech selling needs to be so that nations cannot send to a nation with more than 1000 tech then that nation has. A 300 tech nation can only send tech to a nation of 0 to 1300. A 1100 nation can only send tech to a 100 to 2100 tech nation. Though the downfall is rogues. Thus you have to tighten the attack ranges so rogues cannot suicide on extremely large nations doing extremely high damage with nukes and suiciding themselves. Once again you have to tighten the range of attack and increase the value of infra to prevent that situation.
  19. Tightening up the attack range and increasing the amount infra gives is the real solution. 75 - 133 % and making infra worth 10 per level or reduce everything else. I have posted before infra is the key to this game. Originally this game allowed you only to attack a very small range and we all got along fine way back then. There was some issues of a lot of nations similar in strength so the people couldn't attack anyone without playing with nation strength. As I remember it was 50 below and 50 above you in strength. Capping nation strength at 50000 is not the way to solve it either getting 50000 is too easy. Maybe 100000 should be cap.
  20. I can see a tech ratio of 1 to 1 infra vs tech but anyone stupid enough to go super tech heavy and fight a nation with double infra is going to loose. That other person has friends and the rogue with lots of tech will be quite a party for nations to get a load of tech. Sure that 7k infra nation will get damaged, but any good alliance will help him out. This idea is only good at keeping tech = to infra.
  21. It is bad enough that we have to wait 10 days between them as it is. No reason to make it longer and there is a risk just on a different end. That is called strategy.
  22. Would the admin be looking into this? It just seems odd to be penalized for buying a pentagon, using Democracy, having 5 barracks, and having pigs, oil, coal, and alum. This would boost your soldier efficiency so much you would almost be polluted keeping the minimal requirement in soldiers. You have very little room. If I am doing the math correctly there is just barely enough space. I could be wrong it depends on where and how some affect each other. I know some stack to boost more than they state in the end result. Instead of penalizing people for these things they should benefit as they should be able to keep up to 59 percent in real soldiers and boost all them up with the boosters. This would make them less likely to be anarchied and not have to sell off soldiers to collect taxes and then rebuy them. Would also make coal and oil definitely more desireable. Right now I can barely keep more than 33 percent in soldiers. I don't nearly have all the stated stats boosters.
  23. Neo is better economically but power plant is militaryily better.
  24. I was in NAAC a long time ago yes but I wasn't going by thorr then. I was King Kong I was part of it back when NPO claimed the leadership had spied onto them and NPO and GATO teamed up to attack. GATO decided to have mercy and I joined GATO due to that. Of course in GATO I didn't care for the leaders back then they seemed to think they was so much better than everyone and I am sure that is why the NPO and GATO became enemies instead of allies.
  25. I think it takes 2 percent off your original amount every time. Not the amount after the reduction. It has to do with how modifiers work.
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