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kerschbs

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  • Gender
    Male

Previous Fields

  • Sanctioned Alliance
    Non Grata
  • Nation Name
    indica
  • Alliance Name
    Non Grata
  • Resource 1
    Pigs
  • Resource 2
    Fish

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kerschbs's Achievements

  1. Agree. Last round was bad enough I quit 3/4 of the way through.
  2. I think aid slots bring a more dynamic environment to TE. Even with the chaos this round is far more entertaining than last round.
  3. I like the increase in defeat alert suggestion. Turtling has been an issue in multiple rounds, and made wars boring enough last round that I wouldn’t have played again this time if the SE tech bonus wasn’t offered. Make it a percentage of cash on hand until you hit a minimum like suggested, and that removes a lot of incentive to just sell off infra and not do anything.
  4. Those nations have sent more than 10x what ours did in the beginning of the round when everyone got all out of joint.
  5. When I first read this I thought it was a joke. Then I realized you’re serious……yikes.
  6. They are awesome, I’ll agree with you on that one.
  7. Wolves and Bundy are awesome, you don’t deserve them Pacifica.
  8. Fair enough, I honestly didn’t pay much attention as to why unlimited aid was added to this round (it’s only my second round of TE) and wasn’t trying to do anything in the face of that. I would have preferred if this was outlined before the round started, but I think a minimum time committed before you can send aid is fair. Side note, TE is a beta? Let’s do the great reset baby and get this game pumping.
  9. Those weren’t re-rolls and having new nations join and send aid wasn’t against the rules, that’s not really fair. I have three nations who want to join and play for the rest of the round, can you open it back up and add a limit of like seven days before people can send aid? edit: so that does mean no more nations can join this round?
  10. Indeed. It kinda makes the war function pointless.
  11. I both agree and disagree with this entire post and am having a hard time expressing myself properly. The RFD and friends coalition fought the entirety of last war vastly under weight in the upper tiers, and in NS in general, and fought Oculus and friends to a standstill. I think most of this worlds leaders are far too attached to their pixels, and combined with stagnant that’s a serious detriment to anyone wanting to do anything. That being said neutrals routinely get walloped and I’m sure for many it’s hard to motivate themselves to rebuild over and over again.
  12. You don’t have to believe it, but NG sending ghosts to Wolves was far less calculating than this. We have people who are dying of boredom, ghosts hit our allies, seemed like a great reason to give people something to do. Plus, Wolves are awesome. Same with Mongols, them hitting the commies wasn’t something nefarious plan to start a global (since no one wants that which is its own horrible problem) but what they thought at the time was a relatively safe casualty raiding target. If we wanted to escalate the war we had an easy opportunity to around The Sabcat peace/ghost thing and a separate member of PGS directly hitting Wolves nations. Granted cooler heads prevailed (boo.) NG hitting UCR was for leverage and to throw off RFI since everyone expected us to decapitate PGS (hence why they all went to PM) and hit GATO. I’d argue it worked and provided everyone the opportunity to negotiate peace (again not necessarily what I wanted but I don’t get to start a war on a whim when I’m not even the head of an alliance anymore.)
  13. Meanwhile Non Grata is moving more tech/using more aid slots than any alliance on Bob. Ceiling indeed.
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