Ferdinand I Posted June 26, 2009 Report Share Posted June 26, 2009 Just an additional idea. Why not to remove the 24 hours delay before u can nuke? Instead add 24-48 hours before you can sign peace after nuking, to avoid "Nuke and Run". Quote Link to comment Share on other sites More sharing options...
mrniice Posted July 22, 2009 Report Share Posted July 22, 2009 The attacking nation can choose to remove themselves from the field of battle after 3 days but you have an option to continue it each day until 7 days. The wars expire after the usual 7 days. If you remove yourself it costs 20X your infra level. This way you can get out of a war against someone who has turtled. Also, the war could go to the full 7 days if you choose to smack someone down or it's an active war. It's not like someone can slip into peace mode. Quote Link to comment Share on other sites More sharing options...
Ackbarican Idol Posted August 20, 2009 Report Share Posted August 20, 2009 The round is nearly ending, and I wanted to throw my support behind this suggestion. The seven days as it is feels like an eternity, and shortening the war time would increase the strategy involved in alliance wars, and encourage nations on the losing side of a war to stick it out. I think it would really improve the entire Tournament Edition experience. Quote Link to comment Share on other sites More sharing options...
lonewolfe2015 Posted August 20, 2009 Report Share Posted August 20, 2009 Can we remove a couple days of nuclear anarchy then? I'm getting nuked multiple times, but having the final one count for 5 days overall is like a tenth of my round dead in the water. Quote Link to comment Share on other sites More sharing options...
Clash Posted August 23, 2009 Report Share Posted August 23, 2009 I support both shortening war length and nuclear anarchy length. In a 60-day round, I think both should be respectively reflective of the time of the session. More rock less talk! Or something. Quote Link to comment Share on other sites More sharing options...
Stonewall14 Posted August 23, 2009 Report Share Posted August 23, 2009 This would be good as most nations in TE are destroyed after the 4-5 days and your stuck with used slots that can't be used because your opponent has quit/waiting to delete and restart or is unable to resist further do to 0 infra etc... B) Quote Link to comment Share on other sites More sharing options...
Emperor Badger Posted August 23, 2009 Report Share Posted August 23, 2009 I think that wars of 5 days and nuclear anarchy of 3 days would be perfect for TE. Seeing that a round is only 60 days long, anything longer would feel (and does) like an eternity. Quote Link to comment Share on other sites More sharing options...
SativaZealot Posted August 23, 2009 Report Share Posted August 23, 2009 (edited) 3-4 day wars would be perfect. I lost count of how many clingers I had this round who would go inactive and stop buying troops after a day or two of war leaving me stuck with a full slot against an opponent I couldn't attack. Edited August 23, 2009 by SativaZealot Quote Link to comment Share on other sites More sharing options...
Ackbarican Idol Posted August 24, 2009 Report Share Posted August 24, 2009 After reading through the thread again. I can't think of any reason not to change this. Quote Link to comment Share on other sites More sharing options...
Locke Posted September 1, 2009 Report Share Posted September 1, 2009 I would support 5 day war periods. Or 3. I'm not particular. Don't like 4 for some reason though. O.o Quote Link to comment Share on other sites More sharing options...
EricPoulin Posted September 4, 2009 Report Share Posted September 4, 2009 Anything between 3-5 days would be great for wars in TE. So often I find that the battle is over after the first few days. The rest of the war I'm just waiting for the slot to open. Quote Link to comment Share on other sites More sharing options...
Gondor Posted September 6, 2009 Report Share Posted September 6, 2009 I agree with the thread. I sat for three days on some of the wars I won. And sat there. And finally the wars just expired or I got peace on the 6th day. It just uses up slots. Quote Link to comment Share on other sites More sharing options...
Z3000 Posted September 7, 2009 Report Share Posted September 7, 2009 I'm agreeing with most of the thread in that the war length should be 3-4 days. Quote Link to comment Share on other sites More sharing options...
King MyLife Posted September 12, 2009 Report Share Posted September 12, 2009 5 days is great! Quote Link to comment Share on other sites More sharing options...
Narcicyst Posted September 14, 2009 Report Share Posted September 14, 2009 Support: +1 Quote Link to comment Share on other sites More sharing options...
Rooman33 Posted September 14, 2009 Report Share Posted September 14, 2009 I'd say no shorter than 4 days. Three seems a bit short lived... Quote Link to comment Share on other sites More sharing options...
Squeeze Posted October 7, 2009 Report Share Posted October 7, 2009 (edited) I agree that shortening wars to 4 or 5 days would be a great improvement. However, this thread was started over 7 months (3+ rounds) ago, so it doesn't look like it will happen Edited October 7, 2009 by Squeeze Quote Link to comment Share on other sites More sharing options...
Clash Posted October 9, 2009 Report Share Posted October 9, 2009 I think that wars of 5 days and nuclear anarchy of 3 days would be perfect for TE. I like this one, although I can't see the nuclear anarchy thing being changed. If you have radiation clean-up and the Fallout Shelters wonder you'd only be in nuclear anarchy for a single day. Perhaps 4 days then? Either way we'll be lucky if we can get the war length changed, as the previous poster points out. I suspect the coding would be a big pain or something hence why it's not gone further than this. Four day wars seems to be consensus though and I've not seen anyone argue against them yet. Quote Link to comment Share on other sites More sharing options...
Varianz Posted December 13, 2009 Report Share Posted December 13, 2009 I'm just gonna bump this because it's a very good idea. Quote Link to comment Share on other sites More sharing options...
kongland Posted June 8, 2010 Report Share Posted June 8, 2010 (edited) [quote name='Tiberius12' date='14 December 2009 - 06:28 AM' timestamp='1260736085' post='2027593'] I'm just gonna bump this because it's a very good idea. [/quote] I agree. It has to be introduced. Nearly all nations I engage this round drop dead immideately and leave the game. It's pretty boring just to sit and watch action around and do nothing. Sometimes I want to abandon the game too, despite being on the winning side. 5 days it is Edited June 8, 2010 by kong Quote Link to comment Share on other sites More sharing options...
Bleh32 Posted June 25, 2010 Report Share Posted June 25, 2010 i think that after 5 days, the defending nation should have the option to end the war, or keep it going for an additional 3 days. this decision is presented to him every 3 days, for a maximum of a 16 day war. this will make peole think twice before randomly attacking nations, and if the defender gets the upper hand they can make the aggresor pay for their reckless actions for quite a long time. Quote Link to comment Share on other sites More sharing options...
Clash Posted July 9, 2010 Report Share Posted July 9, 2010 Once again, I want to endorse this concept. It seems that by far most players agree with a war length of 4 days. TE alliance wars often go shorter than the current nation war length of 7 days. With a 60 day session and smaller nations to go with it, this would really make a positive difference. A point I've not seen yet: Seven days for a small nation against a significantly bigger one truly takes it's toll, they can lose 2/3rds of their total ns in that time. That's just brutal, a beating like that can really take the fun out of things. I'd bet when that happens, it actually reduces the number of people who play TE. With 4 day wars, they just have to weather it through and they can start to rebuild. They don't get hurt as severely or have to reroll as often - or get so discouraged they quit. It would really make things more fun. Can this be seriously looked at? Personally, I could get whole new war opponents more than once a war! Quote Link to comment Share on other sites More sharing options...
ColonelTom Posted July 9, 2010 Report Share Posted July 9, 2010 Shortening to 4 days is a VERY good idea. I wholeheartedly agree! Quote Link to comment Share on other sites More sharing options...
Clash Posted July 13, 2010 Report Share Posted July 13, 2010 I mean, it's not going to make any less war in TE. It will probably even make MORE wars, cause people get to fight more and more other people. So, more total wars and more total days in war, and with more evenly-matched opponents - which makes the wars more FUN. I am just guessing it's huge thing to have to change, coding-wise. But still! Worth it, if it can be done. Quote Link to comment Share on other sites More sharing options...
Mandolus Posted August 26, 2010 Report Share Posted August 26, 2010 This topic has been around for a year and a half, most people seem to agree it's a good idea, and yet... it hasn't been implemented yet? It's not like this is some wacky difficult to code feature. And we wonder why TE is losing players? Quote Link to comment Share on other sites More sharing options...
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