LeVentNoir Posted November 10, 2008 Report Share Posted November 10, 2008 Questions: Unless you have RP'd godfathered underground bunkers, can we make it you do not have supersized underground things unless you have the fall out shelter wonder. This stops people just claiming they have vietcong esque tunnels as soon as they are invaded. Also, other wonder effects need to be talked about. Quote Link to comment Share on other sites More sharing options...
Sargun II Posted November 10, 2008 Author Report Share Posted November 10, 2008 Godfathered? Quote Link to comment Share on other sites More sharing options...
LeVentNoir Posted November 10, 2008 Report Share Posted November 10, 2008 Sorry grandfathered People without the wonder who have RP'd having large underground cites, bunkers tunnels etc. Like Ubie. Grandfathered means that they can 'break' the rule, but new people cannot Simply put. Ubie has the underground cities, because he has RP'd befor this rule. Rule comes into effect. I cannot simply RP the construction of a system like his as I do not have wonder. Quote Link to comment Share on other sites More sharing options...
Sargun II Posted November 10, 2008 Author Report Share Posted November 10, 2008 I think for Uberstein's case, we shouldn't do anything about it (about making them not supersized) because he's given great details, etc. I won't punish him for rules that came into place after he did things. However, making them larger would be a no-no because of the new rule - as would altering them beyond minor repairs. Quote Link to comment Share on other sites More sharing options...
Lavo Posted November 10, 2008 Report Share Posted November 10, 2008 I wouldn't support that rule, as underground cities are extremely different from an advanced fallout shelter. As well, if you provide enough data and RPing, it's entirely possible. Quote Link to comment Share on other sites More sharing options...
Sargun II Posted November 10, 2008 Author Report Share Posted November 10, 2008 I don't support any rule or guideline until after it's implemented, I'm just here to offer suggestions to your arguments. Quote Link to comment Share on other sites More sharing options...
Manetheren Posted November 10, 2008 Report Share Posted November 10, 2008 Most modern nations have advanced bomb shelters. The IG wonder gives half your military shelter. That is a damn lot bigger than bomb shelters. So, if you have the wonder you have absolutely ginormous bunkers underground. Most people have bunkers of some kind though. Quote Link to comment Share on other sites More sharing options...
LeVentNoir Posted November 10, 2008 Report Share Posted November 10, 2008 (edited) Yes, thats what I mean by grandfathered. Sargun And Mudd, I know most nations have bunkers, but on a limited scale, not half their military or something. Other ones that need to be looked at. Anti-Air Defense Network Central Intelligence Agency Fallout Shelter System (mentioned above) Foreign Air Force Base Hidden Nuclear Missile Silo (I believe this should allow the RP of SSBNs) Nuclear Power Plant (Allows RP of fusion) Pentagon (RP battle bonus applied to one branch of military [air, land sea]) Strategic Defense Initiative (SDI) Weapons Research Complex (This really needs to be taken in. Maybe a Tech Year boost?) Thoughts on what effects they should have? Edited November 10, 2008 by LeVentNoir Quote Link to comment Share on other sites More sharing options...
Manetheren Posted November 10, 2008 Report Share Posted November 10, 2008 Anti-Air Defense Network: Air attacks on that nation are very difficult, due to advanced AAA Central Intelligence Agency: Better, larger spy force. Better special forces Foreign Air Force Base: Overseas bases and larger air force Hidden Nuclear Missile Silo: Sub launched missiles Nuclear Power Plant: I don't know Pentagon: Advanced warfighting capabilities (similar to people's cybernetic soldiers) Strategic Defense Initiative (SDI): Nuclear attacks are very difficult Weapons Research Complex: Advanced weapons that are out of range normally...aka tech year boost Quote Link to comment Share on other sites More sharing options...
Sargun II Posted November 10, 2008 Author Report Share Posted November 10, 2008 AA Defense Network would make it incredibly difficult to conduct air raids, pretty much. CIA would give you an automatic spy and intelligence bonus against other nations and make you more resistant to other nation's spies and intelligence efforts. FAFB.. I don't know. What's an SSBN? Nuclear Power Plants are in modern nations already.. maybe this could mean something more, like the mini reactors that should be in first development around 2018? Pentagon.. you said it best. SDI has already been discussed. WRC = tech year boost? Quote Link to comment Share on other sites More sharing options...
Manetheren Posted November 10, 2008 Report Share Posted November 10, 2008 What's an SSBN? Submarine launched ballistic missile. Basically it allows you to RP nuclear missile submarines, making SDI's mostly ineffective. Quote Link to comment Share on other sites More sharing options...
Sargun II Posted November 10, 2008 Author Report Share Posted November 10, 2008 ... epic Maybe we could come up with something for every wonder, just to clarify? Quote Link to comment Share on other sites More sharing options...
LeVentNoir Posted November 10, 2008 Report Share Posted November 10, 2008 Actually thats a good idea. Time to Copy and paste wonder list... Agriculture Development Program - $30,000,000 - Increases land size by 15%, Increases citizen income +$2.00, Increases the citizen-bonus for land from 0.2 to 0.5. Requires 3,000 land purchased, 500 technology. Anti-Air Defense Network - $50,000,000 - Reduces odds of incoming aircraft attacks against your nation -25%. Reduces aircraft attack damages against your nation -10%. Central Intelligence Agency - $40,000,000 - Increases the number of spies that your nation can support +250 and increases your nation's spy attack strength +10%. Only viewable by the user who owns it. Disaster Relief Agency - $40,000,000 - The disaster relief agency helps restore your nation and its people after emergency situations. Increases population +3% and opens one extra foreign aid slot. Fallout Shelter System - $40,000,000 - Allows 50% of your defending soldiers to survive a nuclear strike (Does not prevent nuclear Anarchy but does prevent troops from being totally depleted), Reduces tank, cruise missile, aircraft, and navy losses from a nuclear strike by -25%, Reduces nuclear anarchy effects by 1 day. Requires 6,000 infrastructure, 2,000 technology. Federal Aid Commission - $25,000,000 - Raises the cap on foreign money aid +50% provided that the foreign aid recipient also has a Federal Aid Commission wonder. Foreign Air Force Base - $35,000,000 - Raises the aircraft limit +20 for your nation and increases the number of aircraft that can be sent in each attack mission +20. Great Monument - $35,000,000 - The great monument is a testament to your great leadership. Increases happiness +4 and your population will always be happy with your government choice. Great Temple - $35,000,000 - The great temple is a dedicated shrine to your national religion. Increases happiness +5 and your population will always be happy with your religion choice. Great University - $35,000,000 - The great university is a central location for scholars within your nation. Decreases technology costs -10% and increases population happiness +.2% (+2 for every 1000) of your nation's technology level over 200 up to 3,000 tech. Hidden Nuclear Missile Silo - $30,000,000 - Allows your nation to develop +5 nuclear missiles that cannot be destroyed in spy attacks. (Nations must first be nuclear capable in order to purchase nukes.) Internet - $35,000,000 - Provides Internet infrastructure throughout your nation. Increases population happiness +5. Interstate System - $45,000,000 - The interstate system allows goods and materials to be transported throughout your nation with greater ease. Decreases initial infrastructure cost -8% and decreases infrastructure upkeep costs -8%. Manhattan Project - $100,000,000 - The Manhattan Project allows nations below 5% of the top nations in the game to develop nuclear weapons. The Manhattan Project cannot be destroyed once it is created. The wonder requires 3,000 infrastructure, 300 technology, and a uranium resource. Mining Industry Consortium - $25,000,000 - Increases population income by $2.00 for the resources Coal, Lead, Oil, Uranium that your nation has access to. Requires 5,000 infrastructure, 3,000 land purchased, 1,000 technology. Movie Industry - $26,000,000 - The movie industry provides a great source of entertainment to your people. Increases population happiness +3. National Environment Office - $100,000,000 - The national environment office removes the penalties for Coal, Oil, and Uranium when a nation imports them, improves environment by 1 point, increases population +3%, and reduces infrastructure upkeep -3%. Requires 13,000 infrastructure. National Research Lab - $35,000,000 - The national research lab is a central location for scientists seeking cures for common diseases among your population. Increases population +5% and decreases technology costs -3%. National War Memorial - $27,000,000 - The war memorial allows your citizens to remember its fallen soldiers. This improvement is only available to nations that have lost over 50,000 soldiers during war throughout the life of your nation. Increases population happiness +4. Nuclear Power Plant - $75,000,000 - The nuclear power plant allows nations to receive Uranium financial bonus (+$3 citizen income +$0.15 per technology level up to 30 technology levels. Requires an active Uranium trade.) even when maintaining nuclear weaponry. The nuclear power plant by itself, even without a Uranium trade, reduces infrastructure upkeep -5%, national wonder upkeep -5%, and improvement upkeep -5%. Requires 12,000 infrastructure, 1,000 technology, and a Uranium resource to build. Nations that develop the Nuclear Power Plant must keep their government position on nuclear weapons set to option 2 or 3. Pentagon - $30,000,000 - The Pentagon serves as your nations headquarters for military operations. Increases attacking and defending ground battle strength +20%. Scientific Development Center - $150,000,000 - The scientific development center increases the productivity of your factories from -8% infrastructure cost to -10% infrastructure cost, increases the productivity of your universities from +8% citizen income to +10% citizen income, allows the Great University to give its technology happiness bonus up to 5,000 technology levels (+2 happiness each 1,000 technology levels). Requires 14,000 infrastructure, 3,000 technology, Great University, National Research Lab. Social Security System - $40,000,000- The social security system provides benefits to aging members of your nation. Allows you to raise taxes above 28% up to 30% without additional happiness penalties. Space Program - $30,000,000 - The space program sends your astronauts to the moon and beyond. Increases happiness +3, lowers technology cost -3% and lowers aircraft cost -5%. Stock Market - $30,000,000 - The stock market provides a boost to your economy. Increases citizen income +$10.00. Strategic Defense Initiative (SDI) - $75,000,000 - Reduces odds of a successful nuclear attack against your nation by 60%. The SDI wonder also requires 3 satellites and 3 missile defenses and those satellites and missile defenses cannot be deleted once the wonder is developed. Universal Health Care - $100,000,000 - A Universal Health Care program increases population +3% and increases population happiness +2. Requires 11,000 infrastructure, Hospital, National Research Lab. Weapons Research Complex - $150,000,000 - Increases the technology bonus to damage from 0.01% to 0.02% per technology level, Increases the number of nukes that can be purchased per day to 2, hurts environment by +1, Increases the purchase costs of all military by 0.01% per technology level. Requires 8,500 infrastructure, 2,000 technology, National Research Lab, Pentagon Wonder. So thats the list, thoughts? Quote Link to comment Share on other sites More sharing options...
Sargun II Posted November 10, 2008 Author Report Share Posted November 10, 2008 The one I have serious issues with is the Internets. Quote Link to comment Share on other sites More sharing options...
LeVentNoir Posted November 10, 2008 Report Share Posted November 10, 2008 Maybe that can signal the change for civilian internet from dial up to broadband? Quote Link to comment Share on other sites More sharing options...
Silhouette Posted November 10, 2008 Report Share Posted November 10, 2008 I would consider it possilbe for nations without the NPP wonder to have nuclear power, it is a pretty old technology after all, but I do support the idea of compact reactors, or fusion, perhaps? Quote Link to comment Share on other sites More sharing options...
LeVentNoir Posted November 10, 2008 Report Share Posted November 10, 2008 Fission technology is fine, I mean commercial fusion tech. Quote Link to comment Share on other sites More sharing options...
JerreyRough Posted November 11, 2008 Report Share Posted November 11, 2008 (edited) Here is something I would like to ask: My country is quite small (as in tech, infra, etc.). Yet my location on the world stage would mean that a big company in one of your guy's really-advanced places could cheaply bring goods to my coast A, ship them to coast B, then continue on another frieghter. Thus I get to my question: Mainly because of my location, could I RP slightly more modern stuff in the civilian area, yet still keep my current military stat's? It would only slighitly affect RP. THe main reason why is so then when I RP stuff, its slightly more realistic. Again, if you oppose this, remember that it will affect very little of what will happen in your nation RP-wise. Plus I got a cheaper labour country that monopolistic empires could use... Edited November 11, 2008 by JerreyRough Quote Link to comment Share on other sites More sharing options...
Sumeragi Posted November 11, 2008 Report Share Posted November 11, 2008 (edited) I guess you could RP being a few years into the future, at least in civilian stuff. Edited November 11, 2008 by Sumeragi Quote Link to comment Share on other sites More sharing options...
JerreyRough Posted November 11, 2008 Report Share Posted November 11, 2008 (edited) Past? Hmm? I have WWII tech I think; I'll double check. EDIT: I have approx 1984 tech. No biggy! Edited November 11, 2008 by JerreyRough Quote Link to comment Share on other sites More sharing options...
Sumeragi Posted November 11, 2008 Report Share Posted November 11, 2008 Past? Hmm? Typo. I meant future Quote Link to comment Share on other sites More sharing options...
Sumeragi Posted November 11, 2008 Report Share Posted November 11, 2008 Maybe that can signal the change for civilian internet from dial up to broadband? Or perhaps from fixed to mobile broadband? Quote Link to comment Share on other sites More sharing options...
V The King Posted November 11, 2008 Report Share Posted November 11, 2008 Here is something I would like to ask:My country is quite small (as in tech, infra, etc.). Yet my location on the world stage would mean that a big company in one of your guy's really-advanced places could cheaply bring goods to my coast A, ship them to coast B, then continue on another frieghter. Thus I get to my question: Mainly because of my location, could I RP slightly more modern stuff in the civilian area, yet still keep my current military stat's? It would only slighitly affect RP. THe main reason why is so then when I RP stuff, its slightly more realistic. Again, if you oppose this, remember that it will affect very little of what will happen in your nation RP-wise. Plus I got a cheaper labour country that monopolistic empires could use... Eh, the Imperium is the one holding the Panama, along with controlling a good part of the coast where most ships tend to pass by. RP as close to your stats as you can. Quote Link to comment Share on other sites More sharing options...
JerreyRough Posted November 11, 2008 Report Share Posted November 11, 2008 I meant that its cheaper for factories to build here & ship goods through here (I don't really know much about shipping/routes). Some better infrastructure. That sorta stuff. One thing to note: my IG nation has strange stats. I have 200 tech and almost 1k infra. BUt it probebly won't last for long; I still though I was at WWII stats untill moments ago. Quote Link to comment Share on other sites More sharing options...
JEDCJT Posted November 11, 2008 Report Share Posted November 11, 2008 I guess you could RP being a few years into the past, at least in civilian stuff. Past? Hmm?I have WWII tech I think; I'll double check. EDIT: I have approx 1984 tech. No biggy! Typo. I meant future OOC: For some reason, I was reminded of the Terminator. Quote Link to comment Share on other sites More sharing options...
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