Kantrix Posted April 4, 2008 Report Share Posted April 4, 2008 I took the happiness number from my country, multiplied it by $2, then added in all the improvement and wonder benefits, then added the tradeset benefits. That came CLOSE to being my Gross income, but its lower. There must be some other factor, some other base income. Anyone know what a nation's base income is, not including happiness? Quote Link to comment Share on other sites More sharing options...
Fort Pitt Posted April 4, 2008 Report Share Posted April 4, 2008 i forget the fomula, but $2 isnt it (atleast for me...) try $4.15/per 1 happiness and see if its that... thats what it is for me Quote Link to comment Share on other sites More sharing options...
Aeternos Astramora Posted April 4, 2008 Report Share Posted April 4, 2008 I took the happiness number from my country, multiplied it by $2, then added in all the improvement and wonder benefits, then added the tradeset benefits.That came CLOSE to being my Gross income, but its lower. There must be some other factor, some other base income. Anyone know what a nation's base income is, not including happiness? Zero happiness isn't zero income. Also, your happiness takes into account any +happiness wonders/improvements/resources. It doesn't include things like the SM though that gives +$10. Quote Link to comment Share on other sites More sharing options...
Kantrix Posted April 4, 2008 Author Report Share Posted April 4, 2008 Umm... thats my point. I realize zero happiness isnt zero income. Thats why I am asking what the base income is...make sense now? And I said above, I took into account all wonders, all trades, and all improvements. Even the ones that apply to citizen income instead of happiness. I am still short. There is a base income out there, and I dont know what it is or how its calculated. Quote Link to comment Share on other sites More sharing options...
Kingdom of Royalty Posted April 4, 2008 Report Share Posted April 4, 2008 1hap. does = $2, however once you add the modifiers, it is more. The modifiers are grouped, so for example say you have 5 banks (37% more) and 2 universities (16% more), it is $2*(1.37)*(1.16) = money gained from 1 happiness. NOT $2*(1.53). Quote Link to comment Share on other sites More sharing options...
Kantrix Posted April 4, 2008 Author Report Share Posted April 4, 2008 Ok, lets try this again. FORGET happiness. Assume I have done everything properly. Dont debate it. I calculated it perfectly and figured out that part of my income. There is still some income left over. How do I figure out THAT part of the income? The part that DOESNT come from happiness? Quote Link to comment Share on other sites More sharing options...
Lord Emares Posted April 4, 2008 Report Share Posted April 4, 2008 you take lots and lots of data points and reverse engineer the formula Quote Link to comment Share on other sites More sharing options...
Syzygy Posted April 4, 2008 Report Share Posted April 4, 2008 the income formula it a beast to reverse-engeneer. good luck Quote Link to comment Share on other sites More sharing options...
ArgonV Posted April 4, 2008 Report Share Posted April 4, 2008 Doesn't each level of infra add a tiny bit to your citizens income? And then I'm talking $0.0005 or so? Quote Link to comment Share on other sites More sharing options...
Kingdom of Royalty Posted April 4, 2008 Report Share Posted April 4, 2008 Could well do... The whole reason for this is to stop reverse engineering etc Quote Link to comment Share on other sites More sharing options...
ArgonV Posted April 4, 2008 Report Share Posted April 4, 2008 Well, I'd be willing to post my happiness/improvements/income if that'll help you... Quote Link to comment Share on other sites More sharing options...
Kantrix Posted April 4, 2008 Author Report Share Posted April 4, 2008 Sadly, it would not. I have that part perfectly worked out now. Its just the extra part that doesnt come from happiness I am missing. I would have thought by now that someone would know the Base Income, like it would be as common knowledge as the happiness to $ conversion rate. Oh well. Quote Link to comment Share on other sites More sharing options...
commander thrawn Posted April 6, 2008 Report Share Posted April 6, 2008 ^ you could find out if you started over and got the correct resources. And were able to eliminate their bonuses. Quote Link to comment Share on other sites More sharing options...
Lord Emares Posted April 6, 2008 Report Share Posted April 6, 2008 Sadly, it would not. I have that part perfectly worked out now. Its just the extra part that doesnt come from happiness I am missing. I would have thought by now that someone would know the Base Income, like it would be as common knowledge as the happiness to $ conversion rate. Oh well. maybe they have but they don't want to give away all their hard work for free to someone who is not in their alliance... Quote Link to comment Share on other sites More sharing options...
SpacingOutMan Posted April 8, 2008 Report Share Posted April 8, 2008 Resources can affect your income via happiness or base citizen income. As stated above, you can receive up to $4.15 with full income bonuses. Stock Market gives around $21.50, if memory serves correctly. Technology gives an income bonus up to 200 or so. Environment gives happiness, and thus income. Those are all the factirs that affect income other than happiness. I don't know how you are coming up short, however, you have to remember that when the computer computes your income, it doesn't truncate any of the decimals. If you are estimating any of the numbers to the nearest hundredth or thousandth, that might be your problem. Quote Link to comment Share on other sites More sharing options...
King Aldarich Posted April 8, 2008 Report Share Posted April 8, 2008 can't pop. happiness go into the minuses as well? Quote Link to comment Share on other sites More sharing options...
Deep Blue C Posted April 30, 2008 Report Share Posted April 30, 2008 I've tried this as well. I usually ended up with around $30 unaccounted for - but it varied around, so I didn't have everything right. Quote Link to comment Share on other sites More sharing options...
geneclar Posted May 3, 2008 Report Share Posted May 3, 2008 the income formula it a beast to reverse-engeneer. good luck No kidding. Quote Link to comment Share on other sites More sharing options...
Zasct Posted May 3, 2008 Report Share Posted May 3, 2008 Is there a reason nobody is mentioning that the Government position regarding immigrants changes your income? If you choose no position or let them come and go as they please, your citizen's income is less than choosing they have to become citizens or no immigration at all. The difference for me was $1.08. Quote Link to comment Share on other sites More sharing options...
Bob Janova Posted May 4, 2008 Report Share Posted May 4, 2008 You will need to look at multiple nations, and your own nation while modifying things that might possibly change it, and observe whether it does indeed change. 'Things that might possibly change it' is basically anything in the game, but most are easy to test (for example: buy some soldiers, does it change? buy some tech, does it change? change each of your Government Position settings, does it change? etc). Quote Link to comment Share on other sites More sharing options...
Delta1212 Posted May 4, 2008 Report Share Posted May 4, 2008 You will need to look at multiple nations, and your own nation while modifying things that might possibly change it, and observe whether it does indeed change. 'Things that might possibly change it' is basically anything in the game, but most are easy to test (for example: buy some soldiers, does it change? buy some tech, does it change? change each of your Government Position settings, does it change? etc). I started off by paying a brand new nation 3 mil to destroy everything and then buy things in increments and give me data as they did so. It helped quite a bit. Quote Link to comment Share on other sites More sharing options...
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