At first I thought this topic was going to be a cheap knock-off of Ejay's 20 rules, but I actually found this to be witty and - dare I say - enlightening. And it got me thinking about how CN has come along over these past 3 and a half years, and how I've come to view the development of the game.
Regarding Rule #18 If the RPG developer isn't working on developing a RPG regularly, that game is dead. This is the thing that has annoyed me most about CN over the last year or two. Actually three. There have been few updates, and when they do come they are only accessible to the really high up nations (wonders, navy and moon bases). I can't think of something that revolutionised the way nations below 30k NS played CN.
I have left CN and come back twice. Each time I come back in the hope the developer will add something to it to spice it up. But since I have come back I haven't really been that into CN because it's the same old thing - come on, we're all just waiting for another big war aren't we. We've gotten over actually enjoying the intrigues of the game like when we first started, which takes us back to Rule 5 The game was always better when you started playing, specifically when you first realized you had a grasp of the basic rules. I'd start a new game but I hate having to learn new rules, new systems, new people, anything new in general.