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Krashnaia

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Everything posted by Krashnaia

  1. [quote name='Haflinger' date='13 May 2010 - 03:12 PM' timestamp='1273756350' post='2296926'] Grämlins' NS graph disagrees.[/quote] That doesn't have anything to see with the fact that all the tops from IRON are too scared/value too much their pixels to get out of dove and fight.
  2. [quote name='JimKongIl' date='13 May 2010 - 07:41 AM' timestamp='1273729283' post='2296768'] Why do you say that? Because IRON is sitting in peace mode? Don't you think it would be wise to be patient until this trend stabilizes? Top 7 Day Biggest Alliance Gains 3) 407,041 Strength Change - Independent Republic Of Orange Nations Top 7 Day Smallest Alliance Gains 3) -690,084 Strength Change - The Grämlins [/quote] Taking into account the economic penalties for staying at Peace Mode (halved income after 5 days and increasing happines malus capped at -9 after two weeks), each day you stay Dove, is a day the warchests of Grämlins (and everyone else in planet Bob) grow stronger in relation to yours. And all those lower-level IRON nations provinding free money and tech to your tops isn't gonna change this. So... since Grämlins commited seppukku long ago.. I suppose they find keeping your tops in eternal Peace Mode is amusing enough to keep with the war.
  3. [quote name='Haflinger' date='13 May 2010 - 01:54 AM' timestamp='1273708433' post='2296342'] It's the hero nation strategy. It works if you have a massive advantage in numbers. [/quote] But to make it work you need also to have heroes. Which don't seems to be the case.
  4. Why don't you stop whinning, get out of that Peace Mode, and actually FIGHT the Gramlins? Maybe you get lucky and manage to move all the other IRON top nations out of the Peace Mode they have been hidding in for months.
  5. Some of you, but possibly no one, may remember I started a poll in this blog about how long would the current conflict drag on after in got into the "guerrilla" phase. And we finally have the results: One month and four days since I started the poll. So, one month is the winning line. 26 people guessed correctly. Incidentaly, this was the most popular option among those betting for a CnG victory. House pays 5 to 1, as told. 5 fake imaginary bucks for each one you pretended to invest. Congratz to all winners,
  6. [quote name='joracy' date='08 March 2010 - 06:13 AM' timestamp='1268025510' post='2217679'] yeah, Sky's going to poach all of CnG gov and CnG will collapse On another note, Zombie Glaucon is correct, and Akasha also held the same position. I believe other alliances have had females as their top person also. [/quote] Indeed.
  7. [quote name='Alterego' date='07 March 2010 - 01:04 PM' timestamp='1267963769' post='2216806'] War is the best way to get into shape just look at the before and after pics on wiki. Those annoying wiki adverts finally do something to entertain me.[/quote] This is pure Win
  8. I miss option 4: Even Harsher Reps. So the poll is clearly biaised.
  9. Teach them some maturity, CnG. Keep pounding them.
  10. 117 valid bets have been placed. The House shall keep a small percentage of the bets as comission. Each outcome will be paid according to the following odds: - 1 week: 16 to 1 - 2 weeks: 16 to 1 - 3 weeks: 29 to 1 - 1 month: 5 to 1 - 2 months: 6 to 1 - 3 months: 11 to 1 - Forever: 12 to 1 - CnG will burst: 2.5 to 1 Commentary about the results: About 42% of the gamblers belive in a CC moral victory, while about 57% thinks CnG will put them out of bussiness. Among those who betted for CC, the vast majority (82%) are confident in victory for exhaustation of the enemy, while 18% belive the conflict will reach vietFAN lenghts. Among those betting for CnG, most (73%) belive the conflict will last for a month or more, with one or two months being the most popular options. Those aiming for a longshot have placed their money on Three Weeks, the best paid option at 29 to 1. Now, let's wait for the official outcome. Best luck to all gamblers.
  11. [quote name='Arcturus Jefferson' date='02 March 2010 - 08:29 PM' timestamp='1267558358' post='2211552'] [quote name='The Big Bad' date='02 March 2010 - 08:10 PM' timestamp='1267557249' post='2211528'] I don't think we have seen the winning side this severly damaged going into a future strategic situation that that does not favor them. [/quote] Your "future strategic situation" involves Superfriends attacking CnG, doesn't it?[/quote] That's what happens when you make predictions based on your wishes rather than reality.
  12. [quote name='shilo' date='02 March 2010 - 09:02 PM' timestamp='1267560367' post='2211592'] If you cannot afford a war, you shouldn't fight one. Because as it is, war in CN is always an economic loss. [/quote] Not like you can choose when you are engaged in a defensive war, don't you? You know, I could answer: "If you cannot afford the reps, you shouldn't fight an agressive war".
  13. Well, if the war comes to this scenario, I think once the TOP&Co get plummeted to the bottom of the pit, any damage done to small nations will be easly rebuilt by the other side, by cycling and aid packages. In fact, SuperComplaints may even welcome to submit it's newbies to such resolve test and real-fire nuke war training. Helps to sort the wheat from the chaff and thus strenghten the alliance on the long run. But the key point of the issue would be the economic damage TOP&Co would be incurring for not being able to rebuild neither collect. A top-tier nation with a decent economy can save about 400kk a month. So, if we come to this scenario, SuperComplaints' warchests will trump TOP's warchests after some months. Same about tech, by tech-dealing a top-tier nation can get as much as 600 tech a month. So after some time, the SC nations could achieve a fair level of tech superiority over TOP&Co. In order to adequately weight the consequences of this war, we must not mind the cuantitative losses, but realize the cualitative ones. Even if Coincidence Coalition manages to inflict more damage in the mid-low ranks, if SuperComplaints manages to erase TOP's superiority in the high ranks, and achieve a cualitative superiority on the roof, this war will have been a crushing defeat for TOP&Allies and a decisive victory for SuperComplaints. This is, I think, why the SC are not losing any sleep over the "threat" of TOP stretching the lenght of this conflict. No matter if TOP submits to the crushing reps, or keeps fighting, SC will be achieving it's war objectives, one way or another.
  14. I must admit that I doubt I'd had the patience to do 100 clicks a day in this game for more than one or two weeks. One month, tops. I've quit some online games for requering too much clicking a day. My praise if you can.
  15. We all know that official TOP propaganda states: 1) It only takes 3kk or 4kk money daily to purchase 1k infra (minimum requeriment to purchase nukes) 2) TOP warchests are infinity+1 3) TOP can keep nuking forevar. My question is: If the war really comes to that scenario, and taking into account that you can only purchase 10 infra at a time*... how long would the TOP be able to hold on that strategy before they go mad and surrender/leave the game? Place your bets, ladies and gentlemen! Mine is two weeks, tops. *So, in order to purchase 1k infra, you have to enter the number and click 100 times a day. Even if they aren't ZIed daily and lose only, say, 500 infra, still have to enter the number and click 50 times.
  16. [quote name='TonytheTiger' date='02 March 2010 - 11:17 AM' timestamp='1267525251' post='2211163']TOP still has the most tech in the game after a month of war. Why should we give away that advantage as opposed to using it to continue the fight? The NS loses we have taken have started to lessen now that much of our infra is gone, but we can still continue to dish out damage with the tech, cash and nukes that we have amassed. We can do this through to the summer folks.[/quote] Go on. CnG isn't losing any sleep over that fact. You should ask yourself why, and maybe you'd notice the fault in your reasoning. HINT: - Actual NS of CC Bloc: 12,488,380 - Actual NS of SC Bloc: 106,601,777 - Unless you deliver 10 times you take (wich you arent gonna do, 1.5:1 at most and probably 1:1 or worse), you are boned.
  17. Well, fact is: - If you keep fighting, CnG wins. - If you stop fighting and pay the reps, CnG wins. Since it's a lose-lose scenario for you, you should think wich way do you lose more. - Surrendering now, you get to keep your warchests, and get to start rebuilding right on. - Keep fighting, you will miss many months of tax collection, will have to begin rebuilding a lot of months later than CnG, you'll begin to lose members in high numbers... and you have no guarentee you'll not end up forced to reps anyway.
  18. I think the whole idea is not to allow TOP to keep their tech. I suppose CnG plan is to open a big gap in tech between them and TOP&Co, to ensure the upper hand in any future conflict with them that may arise. More or less the same they aimed with NPO reps. If this is achieved either by reps or by eternal war, it doesn't mind that much to them.
  19. [quote name='Thunder Strike' date='01 March 2010 - 01:33 AM' timestamp='1267403799' post='2209094']And I don't think TOOL were very effective at tying up Sparta's war slots since the only major counter I saw from them was against MA.[/quote] Oh, really? Reading this thread, I was having a difficult time to figure out why we lost 30% of our NS, with our front-line guys losing 40%-50%, if according to some here we didn't do anything in the war. The fact that TOOL actually launched their reserves mainly against us may help understand the damage taken. And the reps asked for.
  20. [quote name='thomas20' date='01 March 2010 - 05:45 AM' timestamp='1267418932' post='2209470'] If someone asked me I would tell them I have no idea as only one nation in MA (you) was even in range of any of our big nations. You personally fought well but its not really an indication of MA as much as it is us being out numbered and you getting to coordinate with an 18k tech nation (who wasn't in MA). And lol sorry about the surrender messages, but they worked on a couple of big nations Nice to meet you and best of luck to you as well in the future. [/quote] You didn't complain about outnumbering when it was dealmaster, you and graham on a 3-1 against me. Beyond the personal level, I know some TOOL nations offered a poor show. Same as some MA nations. Every alliance has black sheeps. But, overall, good show. Take care.
  21. [quote name='Bob Janova' date='01 March 2010 - 12:01 AM' timestamp='1267398272' post='2208953'] Much of the damage to Dealmaster has been done since VE declared. You can tell because he was in range of me at the start of our war. You did not even bother trying to coordinate with the rest of us as far as I know, which the Spartan did. He fought well, kudos to him (referring to Dealmaster, though Hellas also did well from what I head).[/quote] Who are you refering to in this message? As I told you back then ingame, when you declared on Dealmaster my war with him was to expire next update, and I had already done all my attacks of the day. Coordinating with Alexandros, as usual, through I generally had always to land attack before his nukes to avoid Dealmaster's army to fall below 5% chance of victory - the exception was when dealmaster had some army deployed himself, then we could nuke, force a defeat alert, then attack the undepoyed army. Alexandros had still one more day of war with him, so I suppose you coodinated with him. Anyway I remember to have shared with you all intel regarding the target (connection times, when did he usually attack, warchest, etc.), including the fact that Alex and I had just wiped out the last blockade-breaker ships in Dealmaster's navy. Nukes with sub bonus are nice. Alexandros and I did 49k NS damage to Dealmaster before your DoW. 7k NS more was done between my leave and Alexandro's. 9k NS more was done between Alexandro's leave and the end of the War. So, Dealmaster suffered 16k NS damage while you were at war with him, and all of it by attackers who, thanks to Alex's navy and mine, could benefit from nuke sub bonus, landing ship ground bonus and carrier aircraft bonus.
  22. Too lenient. Please give Viceroys a chance!
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