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Place a bet on how long would the TOP hang on purchasing 1k infra a day before going mad


Krashnaia

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We all know that official TOP propaganda states:

1) It only takes 3kk or 4kk money daily to purchase 1k infra (minimum requeriment to purchase nukes)

2) TOP warchests are infinity+1

3) TOP can keep nuking forevar.

My question is:

If the war really comes to that scenario, and taking into account that you can only purchase 10 infra at a time*... how long would the TOP be able to hold on that strategy before they go mad and surrender/leave the game?

Place your bets, ladies and gentlemen!

Mine is two weeks, tops.

*So, in order to purchase 1k infra, you have to enter the number and click 100 times a day. Even if they aren't ZIed daily and lose only, say, 500 infra, still have to enter the number and click 50 times.

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TOP will bleed members soon enough that are fed up with war and the core of TOP will probably continue before they get white peace or maybe they will smarten up and surrender.

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TOP will keep going until such point as the terms are a better option than continuing. Atm if the roles were reversed there's not a hope in hell MK would accept these terms either. Either some common ground will be found or at the end of the day CNG will lose alot and gain nothing in reps, TOP will lose everything, and SF will be laughing all the way to the bank.

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Considering all the wonders and all their tech even at 1,000 infra they can do a lot of damage with their nukes, they have plenty of different alliances to nuke filling their slots not to get bored from lack of variety.

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TOP will keep going until such point as the terms are a better option than continuing. Atm if the roles were reversed there's not a hope in hell MK would accept these terms either. Either some common ground will be found or at the end of the day CNG will lose alot and gain nothing in reps, TOP will lose everything, and SF will be laughing all the way to the bank.

CnG aren't the only ones fighting TOP. And it's not like TOP really has a choice in who they're hitting at this point considering they're all in anarchy.

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CnG aren't the only ones fighting TOP. And it's not like TOP really has a choice in who they're hitting at this point considering they're all in anarchy.

You'd better bring in a few more meatshields. Not sure you've got an advantage yet.

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You'd better bring in a few more meatshields. Not sure you've got an advantage yet.

That's quite an empty statement, don't you think?

Considering eventually all TOP nations will either be only able to launch one-two nukes a day and will be generally facing someone with an SDI therefor they will be getting smashed. You also forget how beneficial spying someones money is. If TOP is always forced to collect in anarchy they'll run out of money quite quick. (Spying someone's money away with 250 million WC is 10 million+ removed.)

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CnG aren't the only ones fighting TOP. And it's not like TOP really has a choice in who they're hitting at this point considering they're all in anarchy.

Yeah, lucky you you've got all those poor !@#$%^&* doing your dirty work. Also thanks to them you can try to extort ridiculous amounts of reps from us. :v:

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Everyone wants to be FAN and survive a long siege.

Thing is....TOP isn't FAN. This is no slight against TOP, but FAN is a community of people who happen to play a game while TOP is a bunch of gamers who have created an in-game community. (See the difference?) What's true for TOP is also true for nearly every alliance out there, my own being a notable exception to this rule.

If I had to guess, though, I'd say we're looking at <1 month of continued warfare. No alliance can withstand the beating TOP and its friends are taking. Not forever, anyway. Hopefully an end to the war will be reached before any exodus begins.

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Everyone wants to be FAN and survive a long siege.

Thing is....TOP isn't FAN. This is no slight against TOP, but FAN is a community of people who happen to play a game while TOP is a bunch of gamers who have created an in-game community. (See the difference?) What's true for TOP is also true for nearly every alliance out there, my own being a notable exception to this rule.

If I had to guess, though, I'd say we're looking at <1 month of continued warfare. No alliance can withstand the beating TOP and its friends are taking. Not forever, anyway. Hopefully an end to the war will be reached before any exodus begins.

We went through three months of it without any community crisis, and even though Pacifica did originate from another game, most of our people have little relation to it, and we are still a community of gamers.

Do not underestimate the strength of a community. Though relationships that exist outside this realm are a great bonus, what ultimately determines survival is the strength of certain bonds. And even in those that did not make the cut, the bonds carried on, and still went on to influence politics until this very day.

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Been buying to 1k infra and .5k tech for a week now and I think it will take a while before I tire of it. It's not like it is a lot of maintenance.

That's quite an empty statement, don't you think?

Considering eventually all TOP nations will either be only able to launch one-two nukes a day and will be generally facing someone with an SDI therefor they will be getting smashed. You also forget how beneficial spying someones money is. If TOP is always forced to collect in anarchy they'll run out of money quite quick. (Spying someone's money away with 250 million WC is 10 million+ removed.)

The lowest tier is not filled with nations with MP, SDI, CIA, WRC +500 million war chests etc. when you're on the winning side of the war. From what I can see, those without nukes are getting stomped by me and even them with nukes have some 100 mill. in the bank which I can easily halve in a week of warfare. I honestly don't know how many of those nations they have around, I guess we will see.

Ashoka. I have been part of TOP for 3.5 years and it is the only reason my nation exists. Should this war continue past TOPs 4 year anniversary I won't start fleeing my home.

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Been buying to 1k infra and .5k tech for a week now and I think it will take a while before I tire of it. It's not like it is a lot of maintenance.

I must admit that I doubt I'd had the patience to do 100 clicks a day in this game for more than one or two weeks. One month, tops. I've quit some online games for requering too much clicking a day.

My praise if you can.

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The lowest tier is not filled with nations with MP, SDI, CIA, WRC +500 million war chests etc. when you're on the winning side of the war. From what I can see, those without nukes are getting stomped by me and even them with nukes have some 100 mill. in the bank which I can easily halve in a week of warfare. I honestly don't know how many of those nations they have around, I guess we will see.

Well, if the war comes to this scenario, I think once the TOP&Co get plummeted to the bottom of the pit, any damage done to small nations will be easly rebuilt by the other side, by cycling and aid packages. In fact, SuperComplaints may even welcome to submit it's newbies to such resolve test and real-fire nuke war training. Helps to sort the wheat from the chaff and thus strenghten the alliance on the long run.

But the key point of the issue would be the economic damage TOP&Co would be incurring for not being able to rebuild neither collect. A top-tier nation with a decent economy can save about 400kk a month. So, if we come to this scenario, SuperComplaints' warchests will trump TOP's warchests after some months. Same about tech, by tech-dealing a top-tier nation can get as much as 600 tech a month. So after some time, the SC nations could achieve a fair level of tech superiority over TOP&Co.

In order to adequately weight the consequences of this war, we must not mind the cuantitative losses, but realize the cualitative ones. Even if Coincidence Coalition manages to inflict more damage in the mid-low ranks, if SuperComplaints manages to erase TOP's superiority in the high ranks, and achieve a cualitative superiority on the roof, this war will have been a crushing defeat for TOP&Allies and a decisive victory for SuperComplaints.

This is, I think, why the SC are not losing any sleep over the "threat" of TOP stretching the lenght of this conflict. No matter if TOP submits to the crushing reps, or keeps fighting, SC will be achieving it's war objectives, one way or another.

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To be fair, you can work it out if really that bothered.

1k infra to nuke.

Eventually TOP nations will be out of tech (long time, but eventually), and have to buy back to 75 tech to nuke.

So warchest / 1000 infra + 75 tech + daily bills at that size (give or take a few k$ for wonder upkeep) = bare minimum days they can last

Given that it will take a while to whittle away all that tech, and even 6 on 1 ZI-ing from 1k infra can't happen in one days worth of attacks, and the (albeit pitiful once in perpetual nuke anarchy) collections, you extend the lifespan - balance that against any attempts at conventional attacks (a certainty one there aren't enough nukes to go around) and hell we can discount it.

What is the average TOP warchest is the only factor in play, and by now there should be a decent enough database of them to tell us.

/looks at CnG to give us the magic number

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I believe its been said on these forums a few times, only a couple folks have the really insane money. That said just how quickly do your funds vanish?

If you still have navy at this point then id assume its still pricy to fight, if you're out of land then you may have it easier.

(mark me down for less than a month of fighting)

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There are a decent number of TOP nations who rebuy each day, but for each one of them there is another who is now effectively a punching bag. Over time more and more will run out of money, long before CnG/SF will because of the number advantage.

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When I went rogue I gave up long before getting the point of having to buy up to 1k infra, but I didn't particularly care about my 'cause' at all; if there's any determination whatsoever I imagine it'd take a while before I become bored/insane.

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That's quite an empty statement, don't you think?

Considering eventually all TOP nations will either be only able to launch one-two nukes a day and will be generally facing someone with an SDI therefor they will be getting smashed. You also forget how beneficial spying someones money is. If TOP is always forced to collect in anarchy they'll run out of money quite quick. (Spying someone's money away with 250 million WC is 10 million+ removed.)

Of course its an empty statement. We're hosed, we know that. The only question left is how hosed is CnG? The answer is entirely in their hands.

Also, thanks for the firefox add-in reminder......

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