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Samwise

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Everything posted by Samwise

  1. :huh: You mean RE cracked your super sekrit message you posted on our public forums in tiny letters?
  2. Wait. Does this mean I lost the race for President?? :blink:
  3. From the OP - "Let's be careful about what we post. Joke requests will not be tolerated and will land you with a increased warn level." I wouldn't be bumping those kind of requests.
  4. I mixed that up when I posted a second time, didn't I? :facepalm: You're right. I just tried to decom a school in SE and it wouldn't let me do it there either. I'll definitely post this in another section then.
  5. :/ I'm thinking I should post this in the report a bug section. Are we allowed to TE stuff in the report a bug section? EDIT: Sam was drunk. :facepalm:
  6. I only suggest this because you're new, but if you can't wait the 30 days, how about deleting your nation and making a new one? If that's not an option, it's like Gopher said. You either have to find different trade partners or wait it out.
  7. I've been meaning to post this for a couple rounds, but I've been lazy. I think this is a bug, so I'm not exactly sure where to post this. As it stands, you must have 3 schools before you can support universities. However, if you have 5 schools and need to decom 1 or 2, you must decom your universities first, then your schools. I don't think this is right. You should be able to decom down to 3 before forcing you to decom universities first.
  8. My proposal is to change the ability to change Nation Religion every 2 days rather than 3. In Standard Edition, you're allowed to change your religion and government every 3 days. In TE, you can change your gov every 2 days, which I support. However you can still only change your religion every 3 days. Can Admin change how often you can change your religion to match gov?
  9. The question is, were they successful? Because the wording on that successful spy op is golden. I'd totally sacrifice 20 spies to kill your tanks. :ehm:
  10. Your statement would suggest that the GOP allow such actions, and we do not. Congratulations on 7 years GPA. :)
  11. As far as War Doves, our non nuke nations were nuked even before our nuclear nations were. We also had some nuke nations dodge our nuclear nations in hopes to get a one-way nuke war. Maybe it wasn't their doing and were just following a target list? My point is that you can't have your alliance nuking non nuke nations, then expect us to not return the favor. That's not something to take up with us, but perhaps your own government.
  12. I'll take April 6th if it isn't already taken, and I'll add 3mil to the pot. (4.5 if the person has a FAC. I can also arrange 50 tech in place of 3mil if the winner so wishes.) I'll get back to you tomorrow with what I want to place my bet on. Disclaimer: I can't send aid to nations at war, so if you're tech raiding I'd need for you to get peace before I can send cash or tech.
  13. Indeed! GPA, I will be notifying you as my FA slots become available. :ehm:
  14. Check out the Green Old Party today! [url=http://z8.invisionfree.com/Green_Old_Party/]Forums link[/url]
  15. Something I just thought about that you might not have considered about him not being in bill lock and infra spikes... Donations? The start of the month just happened so he could have gotten 2 of them in. But he'd also acquire land so it'd be easy to rule that out if that's not the case.
  16. He cannot be receiving secret FA's, as he doesn't have a Federal Aid Commission wonder. Both nations must have this wonder, and unlike the CIA wonder, it'll show up on [url=http://www.cybernations.net/nation_drill_display_improvements_wonders.asp?Nation_ID=334367]his improvement and wonder screen[/url] if he has one. As stated above, it'll show up as question marks if he was receiving secret aid. He's probably not in bill lock because of a combination of things. He's likely to have some kind of warchest, he has economic improvements and wonders, and he could also be doing long collection cycles. If he doesn't collect for 20 days, then buys infra before he collects, he'll collect as if he had the infra the whole time and be able to fund his war. Infra is not expensive at that level, so that's very possible. If it's the collections, that's an easy fix. Anarchy him then keep him there. To be honest, you're likely to go into bill lock before he does. His lack of a maxed airforce either means he's low on funds, or more likely it'll be cheaper to rebuild the infra later than the cost to rebuild planes, which coincides with my theory that he's possibly buying infra in bulk for collections. He's improvement locked, so use that against him. You can max on guerrilla camps where he can't without decomming all those much needed eco improvements.
  17. Peace has been reached between WD's and BFF effective Sat/Sun reset. Sorry Bomb. LOL o/ BFF o/ WD o/ Jill However, we are still in a state of war with Kurdanak's Mom.
  18. While GRL's are undoubtedly lowering your collection, you have Rad. Cleanup which reduces the cap to 2.5. Your environmentally harmful trades are more likely to be hurting you than GRL right now. There are a vast amount of things that affect population happiness, so I'll try to diagnose from what I can view. I don't know if you had maxed soldiers at the time of posting, but that is a culprit in lowering pop happiness. Make sure to decom as many soldiers without putting yourself in anarchy when you collect. This will bring your pop density down and make your pop happier. You could also switch some improvements around. I'd keep the foreign ministry to max on tech deals, and the harbor for your trade circle. Perhaps instead of the stadium and school, you buy 2 banks? Also, if you switch your 2nd government position to option B, when you collect you'll gain an income bonus from your uranium. Like I said, these are just things that I can see. You can take a look at the [url=http://cybernations.wikia.com/wiki/Population_happiness]pop hap[/url] guide on wiki and get a better idea on what's causing you the most problems. I'll consider the source and just say that according to the [url=http://cybernations.wikia.com/wiki/Tax_rate]wiki[/url], tax rates can be relative in the early stages of your nation. However, without knowing his avg. gross per individual per day, you cannot recommend one set tax rate. Everyone recommends 28% because for 99% of the life of your nation, 28% will benefit you most, and then 30% when you remember to manually switch your tax rate after buying a SSS. :P If you believe that everyone is an idiot. Check it out for yourself. You can change your tax rate as many times as you want a day. Do a mock collection with your set tax rate, then do one with a higher tax rate. Go crazy.
  19. More exposure would be helpful, but what incentives are there for a new nations when there is such a large technology gap and by the time they put in a few years, those at the top will be even higher? Oh, and hai Caladin :D
  20. I hear that. I got the hint my BFF and I weren't friends anymore when she took me off of her Facebook friends list. True story.
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