[font="Century Gothic"][b]Sytem:[/b] Ohtonon System
[b]Planet Name:[/b] HM-0
[b]Orbit Distance:[/b] 0.94 AU
[b]Planet Description:[/b] HM-0, often called the Zero Planet, is a rainforest-covered mineral rich rock orbiting Ohtonon's main sun. The planet was the first planet to be scanned for habitability but despite promising reserves of minerals necessary for making metal for machines, the atmosphere is corrosive to the materials standardly used for dome-based colonist settlements. Life forms on the planet are varied and are wondrous things to behold first-hand, for the few people who can get power armor strong enough to withstand the corrosive atmosphere for long durations of time. Although none of them are known to do more than make basic tools, there is evidence of an ancient Chozo settlement on the planet.
It would either take constant repairs, constant replacements, or far more pricey buildings materials to combat the corrosive atmosphere; at least, as far as the Federation thought. Thirty years ago Egon Manufacturing Co., a company on the verge of bankruptcy, saw opportunity into making a method to cheaply fund a colonist settlement on the planet. They sent a recon team to the settlement to find out how the Chozo structures were still standing fully intact, structures that appeared exactly the same as other ruins. They found two pieces of evidence: a shield generator protected the Chozo, while the buildings were built with their trade mark stone but also with a special chemical compound, discovered from the samples from the recon team. Taking advantage of this, Egon constructed multiple settlements in prime locations for mining operations, and very quickly rised from bankruptcy to a leading exporter in the system, as they had a complete monopoly on this planet. Pirate raids quickly started occuring however, so they hired ex-Federation marines and bounty hunters to protect the colonists. Eventually, a man by the name of Olor "Zero" Lock took the security chief's chair and managed to convince the group of mercenaries to form a pirate clan named Zeros Heroes - still protectors of this world and still paid by Egon, but now they could do more than sit and wait...
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[b]Faction Name:[/b] Zeros Heroes
[b]Faction Logo[/b]
[img]http://www.skateboardinglogos.info/uploads/images/Zero_Skateboarding_Logo.jpg [/img]
[b]Description:[/b] Zeros Heroes is a group of pirates who mostly defend HM-0, however are known to initiate organized attacks on convoys and planets in order to pillage their goods. They have fought with the Space Pirates numerous times but have succeed in fending them off almost every time, primarily because of the Zero AAC-130 support spaceship. The leader of this group is Olor "Zero" Lock, born on Norion 32 years ago.
[u][b]Weapons, Technology, and Machines of Zeros Hereos[/b][/u]
[u]Anti-corrosive ZP (Zero Planet) Power Armor Suit[/u] - Often called the ZP Suit, this armor was created by the scientist Nicholas Rush to protect humans from the corrosive atmosphere of HM-0. [url="http://malor.files.wordpress.com/2009/10/stargate-universe05.jpg"]Picture[/url]. It is very heavy, bulky, and slower than all other powersuits in existence; however, all this powersuits use normal armor techniques that will quickly disintegrate on HM-0, while this one uses the local compound. The first version of this suit was especially bulky, but future versions (versions that are currently used) use a combination of this and personal shielding to protect the user, defending against weapons and allowing increased flexibility for the user.
[u]Atmospheric Attack Cruiser-130 (AAC-130)[/u] - The AAC-130 is a space shuttle inspired cruiser meant for dealing heavy damage against all of its opponents. Unlike standard cruisers, however, its main weapons (not including minor lasers for destroying missiles and small meteorites) are located on its sides, or rather inside of the craft. The ship is faster than most space craft in the atmosphere because of its shuttle design. Its cannons and gattling guns provide long distance artillery. Although it cannot take a major pounding, it can deal more damage than other ships of its size. The weapons may be removed to make the ship a troop transport.
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[b]Characters
Name:[/b] Olor "Zero" Lock ([url="http://www.teamfortress.com/images/posts/SAXTON.jpg"]Pic[/url])
[b]Description:[/b] Zero is a 32 year old smuggler who convinced the first members of Zeros Heroes to separate from merely being a mercenary police force, and instead reap the rewards of being unattached to the rules of Egon. He currently commands the Zero mothership "Galaxy's Fury" himself, but still commands the Heroes as a whole. Olor is a black male human who was born to a poor working family and saw smuggling as a way out of the poor house as a boy. After his first smuggling trip, he returned to his parents to find them dead, killed in a firefight in-between Federation marines and Space Pirates. His trusted friends told him it was Federation marines that actually shot them, and has hated them since. If he finds a good reason to attack them without too much risk for his life, he will take the chance. Until the transmission, he never heard of Samus Aran but decided to send Agent One and his son Commander Simmers Loch to capture her and force the Federation to pay an even higher bounty to get her.
[b]Name:[/b] Agent One
[b]Description:[/b] A youthful and loyal member of Zeros Heroes, Agent One is the best bounty hunter among the Heroes and thus equipped the best. Other than being loyal to the heroes, or at least so it seems, this agent does not seem to have any grudges against any other faction, even the Space Pirates. The Agent is very secretive about who they were before joining Zeros Heroes, and there is not a single known person who has or does know the agent. The closest contact anyone has had was when Nicholas Rush repaired the Agent's armor, but even then the agent didn't talk any more than it needed to. Agent One is equipped with stealth equipment and a "cold suit" that blur the agent's outline (partial invisibility) and negate the use of heat sensing equipment. Agent One was asked to join the team to get Samus and, as with most missions, the agent accepted it.
[b]Name:[/b] Simmers Loch
[b]Rank:[/b] Commander of the 2[sup]nd[/sup] Spaceborne, Zeros Heroes.
[b]Description:[/b] Simmers Loch was the first person born on the Zero planet, and the first to loose a parent. At the age of six, he saw his mother ripped limb from limb by a Space Pirate creature similar to Ridley, but far less powerful: his father killed the creature with his bare hands later that day (the creature was heavily wounded at the time). He has held a grudge against the Space Pirates since, and as a result of his fathers hate he doesn't like the Federation that much either. He rose through the Zero Hero ranks until he became a commander, happy that he made his father Olor Lock proud. When he learned of the mission to find Samus Aran, Simmers immediately tried and succeed onto getting a part of the team to capture her; but he didn't wish to capture her, but rather learn from her. He has known of her for some time and envies her abilities, abilities that constantly kill hundreds of Space Pirates. Simmers wishes he could do the same, and may even defy his father's orders for her.
[b]Name:[/b] Nicholas Rush
[b]Description:[/b] Rush is a scientist who originally worked for the Federation, but left because they did not accept his proposed ideas; he was involved in high level experiments, including the Parasite X, and thus has been hunted by Federation-funded bounty hunters. He found refuge with Egon Manufacturing under a different name, Alex O'Dep, and worked in their science department. He played a key role in the creation of the chemical compound found in the Chozo ruins. Today he works alone in his own home, far from civilization and close to his books, scientific instruments, and the Chozo ruins. He uses his original name now, which he returned to after Zeros Heroes were created.
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