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admin

Admin
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Blog Comments posted by admin

  1. This update to the rules is not about a single player but rather a change in the rigid approach to moderating the community as a whole. It boils down to giving the moderators (and the community for that matter) more flexibility whereas in that past it had to be more black and white, but as the size of the community has become more manageable we have the ability now to show more discretion.

  2. I've spent a lot of time looking over this. As you've seen, there are cases where tech received from multis number in the thousands and at that level it should no longer constitute a grey area, the recipient knew what they were up to. I have been cautious in my approach to this because I dislike such intervention into the game, but damage has been done, and while it is not possible to undo all the damage, those who perpetrated it by receiving tech from multis beyond the grey area mentioned will be held accountable.

  3. Since this announcement was made there has been a lot of pressure from the community for moderation action/inaction to be taken on this one way or the other. My instruction to the mod team was over my concern with mass back-deleteing tech when there may exist a grey area between each and every transaction (did the receiver knowingly receive tech from a cheater or did they have no idea whatsoever). So my instruction to the mod team was to look at this on a case by case basis. To that, don't expect to see any mass updates to large groups of players, and don't hound the mods asking when is action going to be taken. We'll conduct our reviews, and any evidence that you can offer in the moderation reports section is appreciated and will be compiled for the decision making process when reviewing past offenders and adjusting nations as deemed necessary.

    In short, we want to get this right and we are going to take whatever time necessary to get there.

  4. Ok, so this morning it appears that the Like button counters are acting up again. Cyber Nations was reporting 750+ when I first signed on and now it's back down to 166. Similar counter decreases are found elsewhere. I've reported the issue to Facebook.

  5. But overall, i don't think the damage or participation in this war is quite at the level of GWII or GWIII. Even the lag hasn't really measured up. During GWIII, I was locked out for an hour at one point.

    You make a good point, and unfortunately I don't have traffic graphs going that far back. I do remember though, during GWIII, the hour+ lockout. I should also note that for the past couple of nights I've seen traffic decrease significantly with the peak traffic lockout lasting only about 15-20 minutes after update now.

  6. Why do you always mess with game mechanics during or right before GWs?

    I wouldn't call it "messing with game mechanics" but "fixing problems and continuing game development" instead. Big wars tend to really stress test everything including game mechanics, and often during these times of peak traffic issues pop up that need to be corrected immediately. Unfortunately/Fortunately, whichever way you see it, game development and bug fixes can't always be scheduled around in-game politics. Granted all of the changes made recently are pretty minor so it shouldn't be outcome changing for anyone.

    That's not what I mean. If I recall correctly, wonders came right after UJW, instant anarchy got removed right before GW3, the nuke rule got changed for UJW (24 hour limit), and just various changes to the war machine either right before GW's or right after.

    Just wondering why. It's something I've noticed over the years playing this. Is it for amusement, unintentional, wha?

    Did you even read my response?? I explained the need for continued development and bug/exploit corrections regardless of in-game politics in my first reply to you.

  7. Why do you always mess with game mechanics during or right before GWs?

    I wouldn't call it "messing with game mechanics" but "fixing problems and continuing game development" instead. Big wars tend to really stress test everything including game mechanics, and often during these times of peak traffic issues pop up that need to be corrected immediately. Unfortunately/Fortunately, whichever way you see it, game development and bug fixes can't always be scheduled around in-game politics. Granted all of the changes made recently are pretty minor so it shouldn't be outcome changing for anyone.

  8. Imagine if we had two competing websites, and one used advertisements and the other didn't. The one that doesn't could corner the market more easily - as long as you have your investors - and then start to introduce advertisements once it has the majority share of the market.

    Imagine the uproar that would result when users of the site without ads suddenly find that ads have been thrust upon them. It would be like me covering the entire background of Cyber Nations with some flashy advertisement like you see on Break at this very moment. (It looks hideous and I've seen lots of comments effectively calling the people behind Break sellouts) If the ads had been there from day one you might not care or pay it any mind but to add them now, in the middle of your 'user experience' would probably be a disaster.

    Take for example just this past month when I was playing around with a bit of code to put ads underneath the top post in a forum thread just to see how it was done. Within minutes a thread was created to complain about the change. Even though a lot, if not most, forum communities that I've been on have similar ads either under or within the first post it was not acceptable here because the user base is use to not seeing the ads. I quickly reverted my code changes before a mass chaos ensued.

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