nexangelus Posted July 2, 2008 Report Share Posted July 2, 2008 Yeah, this is bullsh*i!!! I've had 5 different bad events, four are the same. In two weeks I've had two major earthquakes, two extreme droughts, and one failing housing market.Let's turn this sh*t off or do it more fairly/ realistic. True that. Currently sitting with 4 stacked -ve events, totalling -$18 income and -3 happiness. Quote Link to comment Share on other sites More sharing options...
BigNastyPSU Posted July 2, 2008 Report Share Posted July 2, 2008 Just switch it so you can't have more than 2 events at once. If you get 2 positive, hooray for you, 1 and 1, should be neutral, 2 negative, oh well bad luck, but at list it shouldn't be crippling, unless you get that 2x -$10.00 income or something. Quote Link to comment Share on other sites More sharing options...
maxfiles Posted July 2, 2008 Report Share Posted July 2, 2008 Yeah, this is bullsh*i!!! I've had 5 different bad events, four are the same. In two weeks I've had two major earthquakes, two extreme droughts, and one failing housing market.Let's turn this sh*t off or do it more fairly/ realistic. I got 5 events, and I'm not crying about it... you all say you want events to be more realistic and you want things to be more complex in the game... The problem I have with the code so far is that people should not be getting the same event more then once.. not hard to code... impo so therefore that part of the coding needs to be changed..... in the words of the gonvernator, stop whining.. Quote Link to comment Share on other sites More sharing options...
BigNastyPSU Posted July 2, 2008 Report Share Posted July 2, 2008 I don't remember saying anything about wanting events or wanting them to be more realistic, at any point in time while playing this game. So don't include me in "you all." Quote Link to comment Share on other sites More sharing options...
CaptainJohn Posted July 2, 2008 Report Share Posted July 2, 2008 Events total: Bad:2 Good:1 Hoping for more good. Quote Link to comment Share on other sites More sharing options...
maxfiles Posted July 2, 2008 Report Share Posted July 2, 2008 well so far I have heard nothing but whining, and nothing in the way of explaining more details of what events one has and how those events are causing problems... people are posting, I dont like it get rid of it.. no examples, no solutions, no solutions or ideas offered to Admin other then turn them off, get rid of them... which to me is not a solution. its a cop out and a way to make the game easier. offer solutions to the problem... Quote Link to comment Share on other sites More sharing options...
Firescooby Posted July 2, 2008 Report Share Posted July 2, 2008 well so far I have heard nothing but whining, and nothing in the way of explaining more details of what events one has and how those events are causing problems...people are posting, I dont like it get rid of it.. no examples, no solutions, no solutions or ideas offered to Admin other then turn them off, get rid of them... which to me is not a solution. its a cop out and a way to make the game easier. offer solutions to the problem... If you'll look, some sort of a solution was posted. Fix it so you won't get the same event just a day or two after the same. 6/17 - Severe drought: -$5 6/22 - Earthquake: -$5 6/22 - Severe Drought: -$5 6/28 - Failing Housing Market: -$3 7/2 - Earthquake: -$5 Summary: All this within 15 days, $23 less salary. That sir...is BULLLLLSH*****T. Quote Link to comment Share on other sites More sharing options...
Regent of Omerta Posted July 3, 2008 Report Share Posted July 3, 2008 Geez guys I thought I had it bad. I feel sorry for you guys that got hit THAT bad. Quote Link to comment Share on other sites More sharing options...
enderland Posted July 3, 2008 Report Share Posted July 3, 2008 Yay, since I now have 5 events, I can pay bills and collect taxes without fearing an event. Quote Link to comment Share on other sites More sharing options...
admin Posted July 3, 2008 Report Share Posted July 3, 2008 I've toned down the frequency of receiving events. I also toned down the effects of the really bad "storms" event. See the game update log for more details. I'm constantly adding new events to the game so the percentage of good:bad events has changed since the re-release of events last month and it will continue to fluctuate as I add new events. Quote Link to comment Share on other sites More sharing options...
Assassin Xaero Posted July 3, 2008 Report Share Posted July 3, 2008 So, does that mean your nation will only have 3 events total (forever), or a max of 3 events at a time? Quote Link to comment Share on other sites More sharing options...
admin Posted July 3, 2008 Report Share Posted July 3, 2008 So, does that mean your nation will only have 3 events total (forever), or a max of 3 events at a time? That means a max of 3 active events. Once 1 or more of those events expire you'll resume receiving events until your reach the maximum again. Quote Link to comment Share on other sites More sharing options...
Kenadian Posted July 3, 2008 Report Share Posted July 3, 2008 I've toned down the frequency of receiving events. I also toned down the effects of the really bad "storms" event. See the game update log for more details.I'm constantly adding new events to the game so the percentage of good:bad events has changed since the re-release of events last month and it will continue to fluctuate as I add new events. Hehehe, admin made a typo. "Toned town". Quote Link to comment Share on other sites More sharing options...
Assassin Xaero Posted July 3, 2008 Report Share Posted July 3, 2008 Alright, cool... thanks for clearing that up... Quote Link to comment Share on other sites More sharing options...
Halicore Posted July 3, 2008 Report Share Posted July 3, 2008 (edited) 7-2-2008- Alliances now need 200 total members rather than 300 total members in order to be considered for sanctioned alliance status. - The frequency of receiving an event has been toned down. The odds of receiving an event drop to 7% after the first event, 3% after two events, and 0% after three events. Those nations with 4+ events since the re-release of events last month will have those events remain active in the game until they expire. - The really negative "storms" event has been toned down. Oh thank you for this update Having had storms I really appreciate halving the bad effects Edited July 3, 2008 by KayvanShrike Quote Link to comment Share on other sites More sharing options...
mdnss69 Posted July 3, 2008 Report Share Posted July 3, 2008 Thank God they've been scaled down a bit. There was one poor guy in my alliance that was suffering -15 happiness from 3 events... Quote Link to comment Share on other sites More sharing options...
Assassin Xaero Posted July 3, 2008 Report Share Posted July 3, 2008 Go figure... I already had two bad (not horribly bad) events, then this update comes, and I got a new event this morning... at least it was a good one this time... Quote Link to comment Share on other sites More sharing options...
Regent of Omerta Posted July 3, 2008 Report Share Posted July 3, 2008 I've toned down the frequency of receiving events. I also toned down the effects of the really bad "storms" event. See the game update log for more details.I'm constantly adding new events to the game so the percentage of good:bad events has changed since the re-release of events last month and it will continue to fluctuate as I add new events. Thank you! Some really good jump starting your nations growth events would be nice like the old +15% population one to offset some of the seemingly devastating ones. But thats just a thought. Quote Link to comment Share on other sites More sharing options...
cmf0203 Posted July 3, 2008 Report Share Posted July 3, 2008 Hooray that they are scaled down. I was down -7 happiness and -7.00 citizen income. Quote Link to comment Share on other sites More sharing options...
BigNastyPSU Posted July 3, 2008 Report Share Posted July 3, 2008 This is very good news indeed. I can't wait till the 15th when my first event falls off. Thanks Admin! Quote Link to comment Share on other sites More sharing options...
+Zeke+ Posted July 5, 2008 Report Share Posted July 5, 2008 Or he could just let us run our nations with our own merits and skills instead of random good or bad luck...... Quote Link to comment Share on other sites More sharing options...
kswiss2783 Posted July 5, 2008 Report Share Posted July 5, 2008 Or he could just let us run our nations with our own merits and skills instead of random good or bad luck...... Amen to that. There are many other things that need added to this game. Events are not one of them. Quote Link to comment Share on other sites More sharing options...
MotherAfrica Posted July 5, 2008 Author Report Share Posted July 5, 2008 I cant believe this thread is still active I posted it on the 12th of June lol. Quote Link to comment Share on other sites More sharing options...
admin Posted July 6, 2008 Report Share Posted July 6, 2008 Or he could just let us run our nations with our own merits and skills instead of random good or bad luck...... If only life worked that way Zeke. Don't forget that this is a simulation game and such things that force players to make tough decisions and react to unexpected events is a good thing in my book. Quote Link to comment Share on other sites More sharing options...
TheyCallMeJeezy Posted July 6, 2008 Report Share Posted July 6, 2008 If only life worked that way Zeke. Don't forget that this is a simulation game and such things that force players to make tough decisions and react to unexpected events is a good thing in my book. As it is in mine too. Quote Link to comment Share on other sites More sharing options...
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