SlayerX46 Posted April 3, 2008 Report Share Posted April 3, 2008 Alright, so I had 11,990 infra today and my upkeep was $780.30. I figured I might as well just hit 12k so I bought 10 more. Then, to my surprise, my upkeep went down. At 12,000 even the upkeep is now $776.56. Nothing else could've changed in the second it took me to buy the infrastructure. Is there something about the 12k that lowers upkeep costs? Quote Link to comment Share on other sites More sharing options...
hahne59 Posted April 3, 2008 Report Share Posted April 3, 2008 (edited) That's really weird. Maybe being on 12,000 even did that to you. Edited April 3, 2008 by hahne59 Quote Link to comment Share on other sites More sharing options...
Count Rupert Posted April 3, 2008 Report Share Posted April 3, 2008 Indeed, this is odd. Sounds like something that should be posted in the Bug Forum. Quote Link to comment Share on other sites More sharing options...
admin Posted April 3, 2008 Report Share Posted April 3, 2008 Infrastructure costs go down slightly at 12,000. This is to help prevent stagnation which would hit at 13,000. Quote Link to comment Share on other sites More sharing options...
Syzygy Posted April 3, 2008 Report Share Posted April 3, 2008 Fereipir posted these Values for infra upkeep: * 20-99.99 = 0.04 X Infra Level + 20 * 100-199.99 = 0.05 X Infra Level + 20 * 200-299.99 = 0.06 X Infra Level + 20 * 300-499.99 = 0.07 X Infra Level + 20 * 500-699.99 = 0.08 X Infra Level + 20 * 700-999.99 = 0.09 X Infra Level + 20 * 1000-1999.99 = 0.11 X Infra Level + 20 * 2000-2999.99 = 0.13 X Infra Level + 20 * 3000-3999.99 = 0.15 X Infra Level + 20 * 4000-4999.99 = 0.17 X Infra Level + 20 * 5000-7999.99 = 0.1725 X Infra Level + 20 * 8000-14999.99 = 0.175 X Infra Level + 20 So this is incorrect now and there are two values, 8000-11999.99 = 0.175 X Infra Level + 20 12000-14999.99 = ?.??? X Infra Level + 20 (and ?.??? is lower then 0.175?)? This really seems to be odd, a decrease of upkeep for buying more infra is totally against the usual game mechanics [and KISS]. Imho more slight increase would do a better job: 8000-11999.99 = 0.1735 X Infra Level + 20 12000-14999.99 = 0.174 X Infra Level + 20 Quote Link to comment Share on other sites More sharing options...
unbiased mod Posted April 3, 2008 Report Share Posted April 3, 2008 its a decrease admin put in, be happy Quote Link to comment Share on other sites More sharing options...
Syzygy Posted April 3, 2008 Report Share Posted April 3, 2008 when making suggestions, i am not interested in personal benefit, after all my nation is only some 1s and 0s in a database. I care for the overall betterment of the game itself "as a whole". and a more or less arbitrary exception from common rules is something that increases the probability of future inconsistencies (and therefore possible bugs) a lot. what I want to say is, that if this game evolves further, more mechanisms using the infravalues might be implemented and at some point it might cause trouble to have a special exception-range which does not follow the overall game principles, because it might screw up future modifications/wonders/improvements/mechanics. I have no problem leaving it how it is, I just think its more benefitial to keep the base principle of the game and just adjust it in a way the wanted effect is gained, instead of creating a arbitrary exception for a special case. Quote Link to comment Share on other sites More sharing options...
Melos Posted April 4, 2008 Report Share Posted April 4, 2008 Infrastructure costs go down slightly at 12,000. This is to help prevent stagnation which would hit at 13,000. Woah, that's neat. I'm happy about that . Quote Link to comment Share on other sites More sharing options...
admin Posted April 5, 2008 Report Share Posted April 5, 2008 Infrastructure costs go down slightly at 12,000. This is to help prevent stagnation which would hit at 13,000. This change has been removed from the game. See today's game update log. Points finger at (DAC)Syzygy. Quote Link to comment Share on other sites More sharing options...
Syzygy Posted April 5, 2008 Report Share Posted April 5, 2008 omg they will kill me Quote Link to comment Share on other sites More sharing options...
cheezy Posted April 5, 2008 Report Share Posted April 5, 2008 O awch! lol Quote Link to comment Share on other sites More sharing options...
General Witz Posted April 8, 2008 Report Share Posted April 8, 2008 (edited) omg they will kill me Here comes the ZI j/k Edited April 8, 2008 by Ivegottheskill Quote Link to comment Share on other sites More sharing options...
Williambonney Posted April 8, 2008 Report Share Posted April 8, 2008 Wasn't taking away the land modifiers enough Syzygy? :jihad: Quote Link to comment Share on other sites More sharing options...
Syzygy Posted April 8, 2008 Report Share Posted April 8, 2008 Wasn't taking away the land modifiers enough Syzygy? :jihad: only for wheat and sugar, which are both already strong enough and part of the best set available. would do that again any time. Quote Link to comment Share on other sites More sharing options...
Scorp Posted April 8, 2008 Report Share Posted April 8, 2008 Nice lol. I had something to look forward to, and it was crushed. Quote Link to comment Share on other sites More sharing options...
SoxNation Posted April 10, 2008 Report Share Posted April 10, 2008 shhhh don't complain if he programmed the jump backwards Quote Link to comment Share on other sites More sharing options...
SoxNation Posted April 10, 2008 Report Share Posted April 10, 2008 omg they will kill me Syz you totally just got us into a war Quote Link to comment Share on other sites More sharing options...
Junkalunka Posted April 10, 2008 Report Share Posted April 10, 2008 This change has been removed from the game. See today's game update log. Points finger at (DAC)Syzygy. This is worth a sigging. Quote Link to comment Share on other sites More sharing options...
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