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Junkalunka

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Everything posted by Junkalunka

  1. OMG you left NpO

  2. Who are those epic samurai-sith dudes in your avatar? :awesome:

  3. Grats on finally joining TOP :)

  4. I'm pretty dissapointed its all just military hardware, looks like it mainly makes conventional wars more expensive.
  5. So wait, is that really you in your avatar?

  6. FAB+Manhattan+Weapons Research+Massive Warchest Now THAT is the ultimate turtle.
  7. Ok, well I would have to disagree with that as well, It may be fun for us warriors but I think many average players don't think fighting an overwhelming enemy (3+ nations, 6x NS) with practically unlimited resources for an extended time period is fun, especially as it literally destroys months, years of hard work and progress. Especially if they are billocked. If anything, it leads to disgust, and then apathy, and then leaving the game for another one much of the time. I remember being crushed and raided in other online games that I didn't totally dedicate myself to and that's exactly what I did; leave. Also, turtling is not a treat for the defenders, either, however much the attackers may grumble.
  8. It doesn't favour defenders. Yeah, where do these ideas come from?
  9. Oh, so did I, three rounds in a row against NS totals several times mine; I was adequately prepared. Not all players are, and thus they turtle. I even turtled for a couple days.
  10. If you don't like it when your enemy turtles then fight him with even odds. Otherwise, man up, you arent losing nearly as much as he is.
  11. I Junkalunka of Neo Waianae hereby surrender to Valhalla and resign from the IAA. All terms are followed and I apologize for eating Vlad's Hamster. My soldiers will be decommed when possible.
  12. "lost 1 defending tanks"
  13. Actually, I'm pretty sure the pentagon affects offensive battle strength by 20%, while barracks affects battle odds Also, I fought a nuke rogue who had the manhattan project but no warchest once. So after he fired off all his nukes he never had the chance to buy another. MP is only good if you have a decent warchest to back it up.
  14. These changes should have been made with a game reset.
  15. Zhadum I completely agree with your points regarding nukes and environmental damage and the fact that there was no warning. As I noted it's not fair to change the game so dramatically out of the blue, and this could have been implemented in a gentler manner. Still, the idea that only elite players can become very large nations in a reasonable timeframe appeals to me, just as in RL most supervisors never become CEOs of major corporations. Perhaps it just needs more tinkering.
  16. It really was not hard to grow at all with some "cookie cutter" aid and advice as admin termed it, I remember I grew fairly rapidly as an FCC member. It was too easy to grow rapidly in my opinion, lacking skill, all you needed was aid and a guide and you were set. Also, I must say now I am rather familiar with losing months of work in war. Growing in comparison to the old system will be slower, however relative growth compared to other players will be the same. Now I DO think admin should have given some advance warning, or preferably instead opened a new server with an overhauled game system like a few other games do. Still the changes do add an element of brains over brawn to the game now.
  17. No, I think it may attract players who seek a real challenge in growing their nation, because it will require some skill and study rather than just aid from some big alliance. To new players that join this will seem normal, they will not have a viewpoint of pre-update CN. It offers some spectacular opportunites for new players who join with a fresh mind. It does mean that the "masses" who are not committed will simply not grow as large, which definitely shifts the advantage to those who choose to bother. EDIT I still havent looked at all the numbers and such yet... I think most of us have not, so give this a chance and a few days and work things out.
  18. These updates, it seems, will make it so only the skilled and committed players will be able to manage their nation in such a manner as to grow efficiently, instead of those players who merely join big or rich alliances and get swamped with aid. In other words it takes gameplay back to the nation management level. Fairly reasonable, isnt it?
  19. I presume improvement swapping/cycling is still viable and a way to deal with this.
  20. For those at war, I am pretty certain that knocking down military improvements will vastly improve your situation. I'm on lunch break so I'll try to look at the numbers later, but looks like you can either: a ) Demilitarize and make money again b ) Stay militarized and lose money c ) Negotiate peace or surrender Wars become more costly as they should be, especially for the aggressor it seems who can normally rely on a working economy just by having more allies.
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