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Count Rupert

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Everything posted by Count Rupert

  1. You misunderstood his offer. He's buying donations. He's offering 300 tech and $18 million for each donation (in other words, six 50 tech/$3 million aid offers)
  2. According to your nation display page, you do not have a moon colony. You have a moon base and a moon mine. It must be one of those expiring in 119 days.
  3. I don't know what to tell you. As Jesusfreak had already indicated, they're working as they should. Without more details or screenshots it's difficult to say what's going on in your case.
  4. You're going to have to be more specific. My guess would be you bought your intelligence agencies thinking you would gain +1 happiness for each when you moved your tax rate over 23% and found your happiness actually dropped by 3 or 5 happiness depending on what tax rate you picked. If so, you did receive the happiness bonus. What you failed to take into account is by raising your tax rate, you incurred happiness penalties, -5 if you set the rate at 24% or 25%; -7 if it was between 26-28%. These penalties were then reduced by the intelligence agencies.
  5. I wouldn't feel too sheepish about it. It's not something that comes up too often. Would be easy to miss.
  6. I know what the screenshots appear to look like but it's not what you think is happening. As I said the formula for infrastructure upkeep is well known and Land is not a variable. What is really at play here is the discount technology provides using the following formula; (Technology Level * 2) / Nation Strength = Percent off infrastructure upkeep bill (up to a maximum of 10%). Revolutionary Union's at a tech level which provides for well under the max (roughly 4.7%). This means every time he does anything that increases his nation strength other than add technology, the percentage discount technology provides drops. He could have bought 15 CMs or aircraft and seen the same increase to his infrastructure upkeep. The increases Revolutionary Union has been seeing is the amount of lost discount for raising his NS while his technology remains the same. Land has simply been the instrument he used.
  7. The above explanation by vom53 is wrong. The section quoted is from Information Index's section on Infrastructure, not land. The formula for infrastructure upkeep is well known and Land does not affect infrastructure upkeep. As you buy more infrastructure, your upkeep costs will go up. Land has nothing to do with it. The only thing that increases when you buy land is the cost to buy the next mile of land. Are you sure your infrastructure upkeep increased when you purchased land? Do you have screenshots? As a lark, I just bought 100 miles of land and as expected my infrastructure upkeep remained exactly the same. The only link between land and infrastructure is the one happiness point you can get if you have one mile of land for every two points of infrastructure you have.
  8. [quote name='han fei zi' timestamp='1326603810' post='2899909'] I see your nation is not even a month old - you must be a noob and don't know better. Let me explain CN to you son, its a game of waiting and patience. If you can't wait months upon months just to get to 2000 tech then I do not think you're cut out for CN. We, the old-experienced-knowledgeable, players have gotten where we are now because we applied our Sim City 2000 building skills and combined it with watching paint dry patientce to zen like levels. [/quote] You obviously didn't recognize his name or look at his post count/register date if you think he's a noob. He's quite aware of what it takes to play the game, just curious what it would cost to buy 2k tech.
  9. For those of you curious as to the tremors they may have felt or the rattling of Mum's good china, the power of atom has been released on an unprecedented scale. Behold the wonderment of what the planet's best nuke can do. [quote] To: Count Rupert From: Hime Themis Date: 6/3/2011 8:03:50 PM Subject: Nuclear Attack Message: Your nation has been attacked with nuclear weapons by Hime Themis. Your fallout shelters have limited the damage caused by this attack. You lost 2740 soldiers, 0 defending tanks, 50 cruise missiles, 1,547.783 miles of land, 515.928 technology, 1,547.783 infrastructure, 50% of your aircraft, and 18% of your nuclear vulnerable navy force. In addition to these losses your nation will experience several days of economic devastation. [/quote]
  10. [quote name='Phetion' timestamp='1285446480' post='2464525'] I would sympathise with your point of view if GOONS had been going around harassing innocent folk, but they have not. [/quote] Well, an argument could be made that they had given they had been sending and cancelling aid offers to other nations prior to settling on Jim. A method of fact finding now deemed [url=http://forums.cybernations.net/index.php?showtopic=92691]illegal[/url]
  11. [quote name='ktarthan' timestamp='1285270093' post='2462380'] The search doesn't work for AA's longer than 40 characters, so for the time being, GOONS's nuke reports will be partially obscured! [/quote] That's not quite accurate. I can access all the GOONS' Nuke Reports from any member's nation display. If I can also access them via the Display All Alliances link and selecting the GOONS. The 40 character limit is only if I attempt to access your reports via the Nuclear News Report and even there I can access them, I just have to in something like GOON Order. I get your Nuke Reports, but lose the ability to access other information.
  12. [quote name='quigon jinn' timestamp='1281186762' post='2403666'] This is a common enough occurrence (however unlikely - about 0.04% of people getting their first event will receive two in the next two days - slightly higher if you collect taxes and pay bills). Assuming you've met the odds and received the first event your chance of getting a new event is 4%, then after having two is 1%, so: 4/100 * 1/100 = 0.04% This number goes up a fair bit if you do not get both those in a row (ie paying bills two days in a row, without collections, etc). [/quote] Where are you getting those numbers from? According to the Game Update Logs the odds of getting a second event are 7% and drops to a 3% chance to get a third event. [quote] 7-2-2008 The frequency of receiving an event has been toned down. The odds of receiving an event drop to 7% after the first event, 3% after two events, and 0% after three events. Those nations with 4+ events since the re-release of events last month will have those events remain active in the game until they expire. [/quote]
  13. You can obtain one additional trade slot to the four trade slots you start with by purchasing the Harbor improvement (which should be thw first improvement you buy). There are no other means of adding trade slots. One can add flexibility by the use of temporary trades designed for collecting, buying infrastructure, etc. but you'll only ever have access to 12 or the 21 basic resources at any one time.
  14. The way anarchy works is it's affect on income lingers until the update after you exit anarchy.
  15. Strength: 14 (17 vs. Carriers)
  16. I'm not sure where you got your original theory that your friend despite your having 300 verses his 172 had only 200 fewer citizens. You currently have 2169 citizens. He has 1162 citzens. That means you have 1007 more citizens than your friend, not 200. So you do nearly have twice his citizens. Seems to be in line with expected results.
  17. [quote name='Locke' date='22 February 2010 - 02:25 PM' timestamp='1266866713' post='2197641'] That looks pretty normal to me. And as Sande said, it's cost reduction, not bill reduction. [/quote] Actually it's both. [quote] Interstate System - $45,000,000 - The interstate system allows goods and materials to be transported throughout your nation with greater ease. Decreases initial infrastructure cost -8% and decreases infrastructure upkeep costs -8%. [/quote]
  18. [quote name='Itsuki Koizumi' date='21 February 2010 - 12:10 AM' timestamp='1266729047' post='2194595'] i think it's after 1000 clicks where it supposed to show up. However i haven't gotten it since several months ago back when the limit was 2,000 [/quote] 2000!? I don't think the limit's ever been that high. As I recall the normal limit has always been 1500 which is typically dropped to 1000 during periods of high activity like large global wars.
  19. [quote name='Darkova' date='18 February 2010 - 04:13 AM' timestamp='1266484437' post='2189444'] A nation that's been nuked can't get a defeat alert on the same day. You can issue a defeat alert and then nuke, but not the other way around. [/quote] This is not entirely correct. Those with the FSS can suffer a defeat alert after being nuked.
  20. [quote name='Imploding Diarrhea' date='15 February 2010 - 10:41 AM' timestamp='1266248514' post='2183012'] I think the recipient of the aid can't accept the deal if the requirements (ex. soldiers) we not enough, so that's probably not it. [/quote] Actually according to [url=http://forums.cybernations.net/index.php?showtopic=80477]this thread[/url] the recipient can accept an aid offer, so it could have been.
  21. Well, actually national draft situations aren't supposed to happen anymore from getting whupped. What's more likely the cause is the nation in question probably sent an aid offer with 2000 soldiers which was accepted after he was nuked or otherwise had no soldiers.
  22. [quote name='jamesdanaher' date='14 February 2010 - 06:32 AM' timestamp='1266147128' post='2180697'] SSS actually gives you more benefits then a stock market- it just costs a bit more. While it makes more sense for young nations to buy an SM (because they can spend the $10 mill on infra)- if you had to choose- the SSS would be the best. [/quote] Again, NOT as a first wonder which was the orginal question. The fact of the matter is economically, the SM WILL outperform the SSS until the point that average gross citizen reaches $300. Only then will the SSS outperform the SM. It's not possible for a nation without any wonders to have an income that high. There are 35 happiness points available from improvements. Income from resource builds maxs out at around $46.50 for the best of them. There is an assortment of other happiness points available if maxed bring another 11 happiness. All this when modified (assuming the nation has all the economic improvements)is going to give you a gross income of around $287.38, meaning the SM is marginally more profitable than the SSS for $10 million less. Simply put economically the SM is THE best first wonder. It's cheaper allowing you to start your wonder clock earlier than the SSS. It will actually even outperform the SSS meaning you lose nothing by buying the SM first and the SSS second and actually make more. Fact is, the SM gives the income necessary in most cases to make the SSS more profitable than buying one of the other +5 happiness wonders as a second wonder which is why guides list the SM first and SSS as the second wonder to buy.
  23. [quote name='Locke' date='13 February 2010 - 12:30 PM' timestamp='1266082222' post='2179383'] You can check for fakes by seeing if it matches with this: http://www.cybernations.net/spies_information.asp [/quote] Not sure how checking your own spy operations is going to determine whether someone is sending you fake spy operation messages or not which is all the link you provided shows. The fact is one of those is a fake message. The two indicating unknown sender are real. The fact it's by an unknown sender tells us that a spy op was conducted and the attacker was not discovered. That leaves the remaining one to determine if it's real or not since it shows the sender of the message. The very fact that it shows the sender means if it were a real message that he conducted a spy op and was discovered. That however would mean that Jesse James' alliance Rome's listing of discovered spy ops would have this one on it's list. It does not so it has to be a fake.
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