raskull
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Everything posted by raskull
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Right, but these same modifiers apply to income as well. So $2.00 isn't actually worth $2.00 after modifiers either. This. You can essentially disregard the modifiers when dealing with events, and just treat 1hp as slightly less than $2.00.
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Why not just write 4/3, and let the computer type the 3s for you?
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Can't be. Thats a 6k infra nation. The OP said his bills were 664,441.02, and the infra bill alone on a 6k nation would be at least 3 times that. Eragon - if you post your nation link we could probably help you out a little more.
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What Jack Shepard said. The happiness values are: 7 days, 14 days, 21 days, 30 days, 60 days: +2 hp 90 days: +3hp 180 days: +4hp 365 days: +5hp then nothing after that (sadly, there is no 2, 3, 4, etc year anniversary).
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Fish and Rubber is just fine. Fits perfectly into the 5BG trade set which isn't bad.
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You can decom the ones you have defending, and this will bring all your deployed hope. But you can't decom more than you have home.
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Neither Revolutionary nor Monarchy give an environment bonus. His current gov, Republic, does (along with Democracy and Capitalist).
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Nope, not worth it at your size. Max out your stadiums, schools, universities, etc first. Border walls aren't worth buying until somewhere in the ballpark of 3k infra. Environment has a moderate impact on your citizen count and happiness (both of which contribute to income).
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I just flipped this coin on my desk 6 times. It landed on heads 6 times in a row! It must be broken, there is supposed to be a 50/50 chance of heads or tails.
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Slightly off topic, but do you know how common this is? I always figured guys like Matt Miller got their tech for free, but how far down the ranks does it go? Does your average ~100k NS nation get free tech in some alliances?
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You sure about that? Just some back of the napkin calculations here (let me know if anything looks off)... Lets say your individual income is $500 (a conservative estimate), meaning 150 bucks taxes. 10 miles of land, after all modifiers, should bring it about 10 citizens for you. 10 * 150 = 1500. 10 infra (as you stated) is 2k. So you can pay half as much for 1.5k (which is a very conservative estimate) extra income, or get 2k. It is looking like land is more profitable. Also, with more land you could dump a border wall, which would help a bit.
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The formula for infra is in the nation building, pinned right here in this forum. As far as I know the formula for land hasn't been revealed yet, so I (and others that know it) am hesitant to give it out. It is similar in structure to the infra cost formula though, just different constants.
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Do you have his nation link and environment before/after? Either way, it isn't a bug in your case. We'll need some more information to see about his.
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You environment is already perfect (1 + GRL), you can't get better than perfect. You should've gone for +$2.00, sorry. For what it's worth, had your environment not been perfect, you would've made the right choice. At your size 1 point improvement to environment is worth more than $2.00.
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Well, you took all the fun out of it... Are you sure that has been revealed on the forums? I don't recall seeing it ever. (I'm too lazy to do a search though.) I just figured it out myself after reading Janquel's post. I had previously attributed the bonus/penalty (depending on how you look at it) to tech only.
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Indeed you are correct. Sorry for the misinformation.
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Yes and no. What you're describing is stacking. Like improvements stack (2 hospitals = 1.04, not 1.02*1.02), but different improvements, and resources, multiply with each-other. So your first Clinic will increase your population by 1.02 (modulo ththe other hidden factor), but your second will increase it by less since since it's 2% of your citizens before the first hospital. tl;dr: uaciaut's formula is right (again, modulo hidden factors) Yep, it isn't a fixed ratio though (troop level will affect some nations more than others).
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Nope, it is definitely 7.5 as uaciaut stated.
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http://forums.viridianentente.com/showthread.php?t=7018#27 (sorry non-Viridians)
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Heh... no worries. Glad we were able to clear up the confusion.
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How are you calculating "income per happiness"? Would you mind posting your result here (even just destroying 1 or 2 IAs would be fine if it is enough to show a change)?
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Exactly. Perhaps... Something like citizens = X * 1.02 - Y would explain this. Now the trick is finding Y. (I think I'm going to wear out the wink emoticon in this thread...)
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[snip] There is a bit more to the citizen count formula than just base citizens * modifiers. There is another component that is not affected by some modifiers. I don't think anyone has come out and mentioned it publicly (although I've seen a few people hint at it), so I'm hesitant to give all the details. Try playing with your soldier count (while keeping an eye on your citizen count) sometime though...
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It is actually about $4.15, with a perfect environment (and no SDC). This doesn't really matter though. Income changes are subject to the same modifiers so you can still treat 1hp as (slightly less than) $2.00 when choosing event options. Edit: Note to self... don't open a bunch of tabs, go get a snack, then come back and reply without checking if Alden beat you to it in the mean time.