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raskull

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Everything posted by raskull

  1. Right, but these same modifiers apply to income as well. So $2.00 isn't actually worth $2.00 after modifiers either. This. You can essentially disregard the modifiers when dealing with events, and just treat 1hp as slightly less than $2.00.
  2. Why not just write 4/3, and let the computer type the 3s for you?
  3. Can't be. Thats a 6k infra nation. The OP said his bills were 664,441.02, and the infra bill alone on a 6k nation would be at least 3 times that. Eragon - if you post your nation link we could probably help you out a little more.
  4. What Jack Shepard said. The happiness values are: 7 days, 14 days, 21 days, 30 days, 60 days: +2 hp 90 days: +3hp 180 days: +4hp 365 days: +5hp then nothing after that (sadly, there is no 2, 3, 4, etc year anniversary).
  5. Fish and Rubber is just fine. Fits perfectly into the 5BG trade set which isn't bad.
  6. You can decom the ones you have defending, and this will bring all your deployed hope. But you can't decom more than you have home.
  7. Neither Revolutionary nor Monarchy give an environment bonus. His current gov, Republic, does (along with Democracy and Capitalist).
  8. Nope, not worth it at your size. Max out your stadiums, schools, universities, etc first. Border walls aren't worth buying until somewhere in the ballpark of 3k infra. Environment has a moderate impact on your citizen count and happiness (both of which contribute to income).
  9. I just flipped this coin on my desk 6 times. It landed on heads 6 times in a row! It must be broken, there is supposed to be a 50/50 chance of heads or tails.
  10. Slightly off topic, but do you know how common this is? I always figured guys like Matt Miller got their tech for free, but how far down the ranks does it go? Does your average ~100k NS nation get free tech in some alliances?
  11. You sure about that? Just some back of the napkin calculations here (let me know if anything looks off)... Lets say your individual income is $500 (a conservative estimate), meaning 150 bucks taxes. 10 miles of land, after all modifiers, should bring it about 10 citizens for you. 10 * 150 = 1500. 10 infra (as you stated) is 2k. So you can pay half as much for 1.5k (which is a very conservative estimate) extra income, or get 2k. It is looking like land is more profitable. Also, with more land you could dump a border wall, which would help a bit.
  12. The formula for infra is in the nation building, pinned right here in this forum. As far as I know the formula for land hasn't been revealed yet, so I (and others that know it) am hesitant to give it out. It is similar in structure to the infra cost formula though, just different constants.
  13. Do you have his nation link and environment before/after? Either way, it isn't a bug in your case. We'll need some more information to see about his.
  14. You environment is already perfect (1 + GRL), you can't get better than perfect. You should've gone for +$2.00, sorry. For what it's worth, had your environment not been perfect, you would've made the right choice. At your size 1 point improvement to environment is worth more than $2.00.
  15. Well, you took all the fun out of it... Are you sure that has been revealed on the forums? I don't recall seeing it ever. (I'm too lazy to do a search though.) I just figured it out myself after reading Janquel's post. I had previously attributed the bonus/penalty (depending on how you look at it) to tech only.
  16. Indeed you are correct. Sorry for the misinformation.
  17. Yes and no. What you're describing is stacking. Like improvements stack (2 hospitals = 1.04, not 1.02*1.02), but different improvements, and resources, multiply with each-other. So your first Clinic will increase your population by 1.02 (modulo ththe other hidden factor), but your second will increase it by less since since it's 2% of your citizens before the first hospital. tl;dr: uaciaut's formula is right (again, modulo hidden factors) Yep, it isn't a fixed ratio though (troop level will affect some nations more than others).
  18. Nope, it is definitely 7.5 as uaciaut stated.
  19. http://forums.viridianentente.com/showthread.php?t=7018#27 (sorry non-Viridians)
  20. Heh... no worries. Glad we were able to clear up the confusion.
  21. How are you calculating "income per happiness"? Would you mind posting your result here (even just destroying 1 or 2 IAs would be fine if it is enough to show a change)?
  22. Exactly. Perhaps... Something like citizens = X * 1.02 - Y would explain this. Now the trick is finding Y. (I think I'm going to wear out the wink emoticon in this thread...)
  23. [snip] There is a bit more to the citizen count formula than just base citizens * modifiers. There is another component that is not affected by some modifiers. I don't think anyone has come out and mentioned it publicly (although I've seen a few people hint at it), so I'm hesitant to give all the details. Try playing with your soldier count (while keeping an eye on your citizen count) sometime though...
  24. It is actually about $4.15, with a perfect environment (and no SDC). This doesn't really matter though. Income changes are subject to the same modifiers so you can still treat 1hp as (slightly less than) $2.00 when choosing event options. Edit: Note to self... don't open a bunch of tabs, go get a snack, then come back and reply without checking if Alden beat you to it in the mean time.
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