Jump to content

What makes an alliance?


Unko Kalaikz

Recommended Posts

Alliance:

the state of being allied or confederated

a connection based on kinship or marriage or common interest; "the shifting alliances within a large family"; "their friendship constitutes a powerful bond between them"

an organization of people (or countries) involved in a pact or treaty

a formal agreement establishing an association or alliance between nations or other groups to achieve a particular aim

Link to comment
Share on other sites

  • Replies 57
  • Created
  • Last Reply

Top Posters In This Topic

What makes a good alliance? In my opinion the following factors are important.

1. Unity

2. Activity

3. Good leadership

4. Passion for war

5. Brotherhood

I think my own alliance (FOK) is an example of a good alliance.

There is unity in FOK because we only accept Flemish and Dutch people. We all speak the same language and all FOK'ers are on the orange team and fly the FOK flag in game.

Activity is very important, if there is no activity you can't plan thing and won't get things done. FOK forum is always active and our irc is active too. One hour before the attack on the New Pacific Order we had 90 people in our private irc, of 250 people flying the FOK aa ingame.

Leadership also plays a very important role in an alliance. Bad leadership can become the end of an alliance. Lots of players tend to believe that democracies don't work, FOK is a democracy and I think it works for us. The general membership made the government withdraw from the Continuum with the help of the binding referenda were 90% of the FOK'ers voted in favour of leaving the continuum. The leadership (the council of five) was against it, but respected the wishes of the membership. Once FOK was out of the continuum the leadership made sure we wouldn't become an easy target. Treaties were signed with strong friends like the Mushroom Kingdom, Poison clan and Argent and we prepared for a curbstomp on FOK and bought lots of nukes, MHP's SDI's WRC's and meanwhile we kept increasing warchests.

If an alliance has no passion for war, it is really hard to get the membership to buy those important wonders, built warchests and read the guides. You need a membership with a passion for war otherwise you might become an easy target like NADC, GPA and GOLD were. Brotherhood is the last key element. Once !@#$ hits the FAN you need people to stick together and follow orders. Individual surrender isn't an option!

Link to comment
Share on other sites

I like to think alliances are nations and blocs are alliances. And nations are like cities or people.

"1. Unity

2. Activity

3. Good leadership

4. Passion for war

5. Brotherhood"

Exactly, except war passion is not needed. The newbie can chose peace over war if he/she wants to.

Edited by Nathan Flech
Link to comment
Share on other sites

An alliance is two or more nations coming together with a common purpose. No legal document needs to be signed to make said nations an alliance.

OOC: It's like WW2, Russia, the United States and the UK did not sign a legal document to fight the axis, they had a common goal and thus were a temporary alliance.

Link to comment
Share on other sites

I think alliances can certainly maintain a situation of nothing more than "Don't do stupid things and we'll watch each others backs". I find governments to be little more than burdensome in most circumstances and incredibly overused and abusive in all other circumstances.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


×
×
  • Create New...