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Defeat=victory


Smallfrog

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I attacked a guy, and lost the battle. However, I destroyed 20 infra, took cash, tech etc, yet gave him money in abandoned equipment. :unsure:

I attacked again and the same thing happened. Lost the battle but gained a load of stuff.

I'm not complaining, its nice to win battles, but its a bit odd.

screenshot

EDIT: Love the soldier modifier though, nice work.

Edited by Smallfrog
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you don't understand what he was saying, read the OP again.

I don't see what I have missed.

Abandoned equipment always goes loser->winner. But if the attacker loses, they might still hit tech, land, and infra. This is common and intentional.

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I don't see what I have missed.

Abandoned equipment always goes loser->winner. But if the attacker loses, they might still hit tech, land, and infra. This is common and intentional.

You are correct, it is intentional, but I have gone with the suggestion to halve the raid totals if the outcome was a defeat.

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You are correct, it is intentional, but I have gone with the suggestion to halve the raid totals if the outcome was a defeat.

And what of rewording Retreated but took land? If you don't fix it, you'll be stuck with an old oxymoron that's annoyed me for as long as I've played CN.

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perhaps "razed" land should actually be destroyed in defeat rather than captured. That wording has bothered me for a while as well...

also, lol @ trashing everything. Maybe like setting self-destructs on that abandoned equipment :P

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I find it hard to define "defeat" as losing pocket change on the battlefield. Defeats should be based on casualties, not what random money/equipment is left on the war path

Pocket change?

That was a good 10% of my money reserves. lol.

I find it hard to define "defeat" as losing pocket change on the battlefield. Defeats should be based on casualties, not what random money/equipment is left on the war path

Basing it on casualties is a bad idea. Who won WWI? who sustained more casualties?

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