Riyzar Posted July 8, 2008 Report Share Posted July 8, 2008 Riyzar, do you even rp?The biggest rping nation is Rebel Army with 130k citizens. a 100x multi plier moves that to 13mil, an intelligent number.. No I don't, but I figured I could still make suggestions. 13 million is extremely small for a nation, especially one that is considered the biggest. Now I understand that with roleplaying the real world doesn't matter at all, but take a look at the most populated cities here Those are just cities, not top nations, with more than 13 million people. Someone tell me if I am missing something. Quote Link to comment Share on other sites More sharing options...
Botha Posted July 8, 2008 Report Share Posted July 8, 2008 Well I still RP which what in-game gives me, so my nation the size of southern Africa has a population oif 40,000. As for navies, while Transvaal has never been a fan of RP navies, I guess we'll (grudgenly) need to build a navy now that in-game navies will be a reality. Quote Link to comment Share on other sites More sharing options...
Gebiv Posted July 9, 2008 Report Share Posted July 9, 2008 (edited) I propose we all claim the laws of physics were changed, and everyone's ships sank, and some need to be rebuilt for the new waters. I sure know I RP a MUCH bigger navy than I could get ingame because when most of your land is within 50 miles of the Mediterranean, it's expected of you to have a large navy. You simply can't transition that. Edit: or perhaps some idiot nuked the moon, and temporarily changed the tides. Edited July 9, 2008 by Gebiv Quote Link to comment Share on other sites More sharing options...
V The King Posted July 9, 2008 Report Share Posted July 9, 2008 I propose we all claim the laws of physics were changed, and everyone's ships sank, and some need to be rebuilt for the new waters. I sure know I RP a MUCH bigger navy than I could get ingame because when most of your land is within 50 miles of the Mediterranean, it's expected of you to have a large navy. You simply can't transition that.Edit: or perhaps some idiot nuked the moon, and temporarily changed the tides. ...Or suddenly everyone realized their ships were completely outdated and decided to build new ones. Quote Link to comment Share on other sites More sharing options...
Gebiv Posted July 9, 2008 Report Share Posted July 9, 2008 ...Or suddenly everyone realized their ships were completely outdated and decided to build new ones. That's boring. Everyone knows game updates are supposed to be the equivalent of natural disasters. Quote Link to comment Share on other sites More sharing options...
LeVentNoir Posted July 9, 2008 Author Report Share Posted July 9, 2008 No I don't, but I figured I could still make suggestions..Someone tell me if I am missing something. You don't rp, hence are not entitled to an opinion on rping. I sure know I RP a MUCH bigger navy than I could get ingame because when most of your land is within 50 miles of the Mediterranean, it's expected of you to have a large navy. You simply can't transition that. Funnily enough, mine was about the same size as the one i can buy... Quote Link to comment Share on other sites More sharing options...
Botha Posted July 9, 2008 Report Share Posted July 9, 2008 (edited) One simple proposal I'd like to suggest about RPing with in-game navies is this: Quite simply, a nation must have a Landing Ship in-game to transport troops across water. So if Transvaal (in Africa) wants to send troops to Tahoe (in North America) or Deutschland (in Europe) in an RP situation, I would require at least one Landing Ship in my fleet to do so. Edited July 9, 2008 by Botha Quote Link to comment Share on other sites More sharing options...
LeVentNoir Posted July 9, 2008 Author Report Share Posted July 9, 2008 One simple proposal I'd like to suggest about RPing with in-game navies is this: Quite simply, a nation must have a Landing Ship in-game to transport troops across water. So if Transvaal (in Africa) wants to send troops to Tahoe (in North America) or Deutschland (in Europe) in an RP situation, I would require at least one Landing Ship in my fleet to do so. totally agree. Other wise, your overseas deployents are limited to air liftable units. Quote Link to comment Share on other sites More sharing options...
fireguy15207 Posted July 9, 2008 Report Share Posted July 9, 2008 You don't rp, hence are not entitled to an opinion on rping. That's actually a little arrogant. In any case, 100x times the actual amount seems fair, whilst 1000x times does not. A nation with a fleet of 60 aircraft, 15,000 soldiers, and no tanks (mine) seems pretty good for my in-game number of 53,000 citizens then translated into 5.3 million citizens and 150,000 soldiers. I think I should start RPing... Quote Link to comment Share on other sites More sharing options...
LeVentNoir Posted July 9, 2008 Author Report Share Posted July 9, 2008 Um the 100z is just citizens, not soldiers. Only citizens. Quote Link to comment Share on other sites More sharing options...
The Russian Empire Posted July 9, 2008 Report Share Posted July 9, 2008 I though you were at 10k infra and he was at 8.5k.... Or maybe Lavo's at 11k infra with 2.2k tech and I'm at 13k infra with 3.9k tech. In terms of infra and tech, I'm the largest RPer hands down. Land on the other hand, is a different matter seeing as how I've got a -10% land event. Quote Link to comment Share on other sites More sharing options...
LeVentNoir Posted July 9, 2008 Author Report Share Posted July 9, 2008 Or maybe Lavo's at 11k infra with 2.2k tech and I'm at 13k infra with 3.9k tech. In terms of infra and tech, I'm the largest RPer hands down. Land on the other hand, is a different matter seeing as how I've got a -10% land event. Hmm. Well then I must have been confused. Oh well. At least this will stop small nations rushing to help each other, fielding carriers etc. So so far we have. Your RP citizens is equal to 100x your in game citizens. The multiplier doesn't apply to any other aspects. You can only rp the ships you own in game. You cannot deploy over seas without owning a landing ship in game, unless you specifically airlift the force (of an inteligent size... Like no tank..) Quote Link to comment Share on other sites More sharing options...
USNA Posted July 9, 2008 Report Share Posted July 9, 2008 (edited) Just a question about the RP stuff. I have a somewhat extensive wiki for my nation (which I will now have to revise a lot). Should I put my official nation stats in the info box and just RP everything else? Also, can I put RP events into my nations history if I'm involved? I am not sure of the official 'rules' of RP. Edited July 9, 2008 by USNA Quote Link to comment Share on other sites More sharing options...
fireguy15207 Posted July 9, 2008 Report Share Posted July 9, 2008 Um the 100z is just citizens, not soldiers. Only citizens. Someone mentioned multiplying the soldier count by ten so that it stays proportional. 15,000 soldiers protection 5.3 million people is a bit...off. Quote Link to comment Share on other sites More sharing options...
LeVentNoir Posted July 9, 2008 Author Report Share Posted July 9, 2008 (edited) Not really, Nz has 4mil and an army comprises around 4,500 regular personnel and 2,500 non-regulars and civilians. So your 15,000 is fine. EDIT: Checked the us army, and that has a force of 500,00 regulars and 500,000 non regulars. So that is about 1 in 300, where as my nation (with a 100x on the citizens and none on the soldiers) would be 60,000 out of 7,000,000, about 1 in 100, so it seems fine, and i am running max troops. no need for a multiplier of the soldiers. Edited July 9, 2008 by LeVentNoir Quote Link to comment Share on other sites More sharing options...
Statalyzer Posted July 9, 2008 Report Share Posted July 9, 2008 Without a soldier multiplier, I find it a bit odd that many nations will have more sailors at sea than they have ground troops. A modern carrier has about 5,000 people on board, for example. Quote Link to comment Share on other sites More sharing options...
Machiabelly Posted July 9, 2008 Report Share Posted July 9, 2008 (edited) Or maybe Lavo's at 11k infra with 2.2k tech and I'm at 13k infra with 3.9k tech. In terms of infra and tech, I'm the largest RPer hands down. Land on the other hand, is a different matter seeing as how I've got a -10% land event. I am a semi active RPer and have 11K infra and 3.5K tech. with 500 more miles of land even with my two -10% events. Oh, and I agree with multipliers and RPing your existing navy...and I hate mechs and won't have them. Edited July 9, 2008 by Machiabelly Quote Link to comment Share on other sites More sharing options...
Vedran Posted July 10, 2008 Report Share Posted July 10, 2008 (edited) disregard this post Edited July 10, 2008 by Vedran Quote Link to comment Share on other sites More sharing options...
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