ChairmanHal Posted July 7, 2014 Report Share Posted July 7, 2014 1. Nation X declares war on nation Y and nation Z. Nation Y and nation Z are on the same IP address. Will the players controlling nation Y and nation Z get in trouble if they cooperate in resisting the attack? 2. The military coordinator for alliance Q assigns nation Y and nation Z to the same set of targets during an interalliance war, not knowing that nation Y and nation Z are on the same IP address. Nation Y and nation Z do as ordered--in this scenario we'll say they are in the same dormitory sharing the same wireless IP address, and are initially unaware they were assigned the same targets. Are they in violation of the ToS? 3. Similar scenario, except nation Y belongs to alliance Q and nation Z belongs to alliance R and the two military coordinators are unaware they are assigning two nations on the same IP to the same target. Is this a ToS violation? 4. Player D is helping player E set up her nation through a series of detailed in game PMs, including links to pages in game. Is this a violation of the ToS? 5. Player J wants to help out player K, another player on the same IP address, by setting up some "sweetheart" tech deals (say $12 mill/100 tech) for player K involving members of his own (player J's) trade circle. Would those tech deals be a violation of the ToS? Quote Link to comment Share on other sites More sharing options...
YOLO SWAG Posted July 7, 2014 Report Share Posted July 7, 2014 Good questions, Hal. Player A is at war with Player C. Player B who is on the same IP address as Player A sends aid to Player C causing Player B to loot more money. Is this against ToS? Quote Link to comment Share on other sites More sharing options...
King Brandon Posted July 7, 2014 Report Share Posted July 7, 2014 (edited) 5. It's vague are you saying that Player K is paying for the tech deals for the other one if so it's cheating... All the others are not cheating though so long as they don't directly war each other. yolo swag has the only legit one, but i'd still go with cheating. Edited July 7, 2014 by King Brandon Quote Link to comment Share on other sites More sharing options...
Neo Uruk Posted July 7, 2014 Report Share Posted July 7, 2014 There's still the scenario where two people at college -- unaware of the other's location -- may be assigned to hit each other. Quote Link to comment Share on other sites More sharing options...
King Brandon Posted July 8, 2014 Report Share Posted July 8, 2014 colleges have too many ips for anyone to ever get the same, and it's not like it isn't happening now. So it's obviously fine. Quote Link to comment Share on other sites More sharing options...
ChairmanHal Posted July 9, 2014 Author Report Share Posted July 9, 2014 colleges have too many ips for anyone to ever get the same, and it's not like it isn't happening now. So it's obviously fine. That's generally true if you are using the ethernet port in your room. However, if you are using the wireless router down the hall, it's a good idea to do an IP check and compare the results just to make sure, that is assuming you know someone in your dorm is also playing CN. Quote Link to comment Share on other sites More sharing options...
William T Sherman Posted July 10, 2014 Report Share Posted July 10, 2014 (edited) There's also the scenario of community networks, or "Community wide WAN networks" in small towns where the nations involved may not realize they're on the same town router and IP address/Ethernet hub switch. what happens should they be assigned to trade with eachother or war eachother or aid eachother? also with mobile devices, it's near impossible to police based on IP addresses, it's possible to run one account from a laptop, a couple from tablet computers on different carriers and not to mention smart phones, all them have their own IP addresses. when CN started, people were pretty much limited to laptop and desktop computers on the same ISP, Moderation would have to adapt to changes in technology. Having been in an alliance that was rolled on account of multis ghosting the AA. I'm skittish on outright allowing them without limits. but I do feel that members of the same family should be allowed to play from home. best I can come up with is requiring multis to be accessed on the same network, that way they can be easily tracked and violations could be flagged by the game software. mobile and smart phone IP's should have limitations on the amount of logins one can do and registering new accounts via mobile should be disabled, is that possible admin? True stopping nation creation from mobile devices would pose an inconvenience. although given that illegal multying is as easy as buying a few throw away cell phones (Them things, even the android ones, are relatively cheap) they also have their own IP's it makes abuse of the system far too easy. if we could get more specific and bar nations being created on devices running the android operating system, that would help. iOS isn't an issue as iphones and ipads are very expensive, it's doubtful people would buy $300.00 iphones to abuse an online MMO. but 20 dollar android tracfones are a different animal. it isn't that much of a technological stretch given that information about the platform OS can be obtained from cookies. if the software detects the android operating system, it would allow limited logins (Like for nation maintanenance, collections and such), and turn off the ability to make new nations. Edited July 12, 2014 by Big Foot Quote Link to comment Share on other sites More sharing options...
John More Dread Posted July 21, 2014 Report Share Posted July 21, 2014 It seems like you should be able to use common sense for some of these. The rule exists to prevent multis. So, obviously detailed PMs would not violate as a player would not have to send detailed PMs to themselves if they were a multi. Quote Link to comment Share on other sites More sharing options...
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