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Haflinger

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  1. Haflinger
    September 4th, 2009


    This is a list of all the Sanction Race alliances in order of space wonders. Ties go first to the alliance with more Mars wonders, and then to the alliance with more Space Programs. Should there be a tie at that point, then to the alliance with more score.
    Independent Republic Of Orange Nations: 22 Bases, 2 Mines, 1 Colonies -> 24 Bases, 3 Mines, 1 Colonies (+3)
    7 Mars Bases
    1 Mars Colonies
    15 Moon Bases -> 17 Moon Bases
    2 Moon Mines -> 3 Moon Mines
    110 Space Programs -> 113 Space Programs
    The Grämlins: 18 Bases, 1 Mine -> 21 Bases, 6 Mines (+8)
    3 Mars Bases -> 4 Mars Bases
    0 Mars Mines -> 3 Mars Mines
    15 Moon Bases -> 17 Moon Bases
    1 Moon Mines -> 3 Moon Mines
    59 Space Programs -> 57 Space Programs
    The Order Of The Paradox: 13 Bases -> 16 Bases, 2 Colonies, 2 Mines (+7)
    2 Mars Bases
    0 Mars Mines -> 1 Mars Mines
    11 Moon Bases -> 14 Moon Bases
    0 Moon Colonies -> 2 Moon Colonies
    0 Moon Mines -> 1 Moon Mines
    116 Space Programs -> 122 Space Programs
    New Polar Order: 16 Bases -> 21 Bases, 1 Mines (+6)
    5 Mars Bases -> 7 Mars Bases
    11 Moon Bases -> 14 Moon Bases
    0 Moon Mines -> 1 Moon Mines
    87 Space Programs -> 89 Space Programs
    Mostly Harmless Alliance: 11 Bases -> 18 Bases, 2 Mines (+9)
    5 Mars Bases -> 6 Mars Bases
    0 Mars Mines -> 1 Mars Mines
    6 Moon Bases -> 12 Moon Bases
    0 Moon Mines -> 1 Moon Mines
    84 Space Programs -> 87 Space Programs
    Fark: 13 Bases -> 15 Bases, 2 Mines (+4)
    2 Mars Bases
    11 Moon Bases -> 13 Moon Bases
    0 Moon Mines -> 2 Moon Mines
    80 Space Programs -> 83 Space Programs
    New Pacific Order: 12 Bases, 1 Mine -> 13 Bases, 1 Colonies, 1 Mines (+2)
    6 Mars Bases
    6 Moon Bases -> 7 Moon Bases
    0 Moon Colonies -> 1 Moon Colonies
    1 Moon Mines
    88 Space Programs -> 91 Space Programs
    The Order Of Light: 7 Bases, 1 Mine -> 9 Bases, 3 Mines (+4)
    2 Mars Bases -> 3 Mars Bases
    1 Mars Mines -> 3 Mars Mines
    5 Moon Bases -> 6 Moon Bases
    52 Space Programs -> 55 Space Programs
    Green Protection Agency: 10 Bases, 1 Colonies -> 10 Bases, 2 Colonies (+1)
    4 Mars Bases
    0 Mars Colonies -> 1 Mars Colonies
    6 Moon Bases
    1 Moon Colonies
    83 Space Programs
    Ragnarok: 9 Bases -> 10 Bases, 1 Colonies, 1 Mines (+3)
    4 Mars Bases
    5 Moon Bases -> 6 Moon Bases
    0 Moon Colonies -> 1 Moon Colonies
    0 Moon Mines -> 1 Moon Mines
    40 Space Programs -> 41 Space Programs
    RnR: 9 Bases -> 9 Bases (0)
    4 Mars Bases
    5 Moon Bases
    39 Space Programs -> 40 Space Programs
    World Task Force: 6 Bases -> 6 Bases, 2 Colonies, 1 Mines (+3)
    0 Mars Bases
    6 Moon Bases
    0 Moon Colonies -> 2 Moon Colonies
    0 Moon Mines -> 1 Moon Mines
    48 Space Programs -> 51 Space Programs
    Invicta: 8 Bases -> 8 Bases (0)
    5 Mars Bases
    3 Moon Bases
    29 Space Programs -> 30 Space Programs
    Viridian Entente: 7 Bases -> 8 Bases (+1)
    3 Mars Bases
    4 Moon Bases -> 5 Moon Bases
    51 Space Programs -> 52 Space Programs
    Orange Defense Network: 6 Bases -> 8 Bases (+2)
    0 Mars Bases
    6 Moon Bases -> 8 Moon Bases
    67 Space Programs -> 70 Space Programs
    Multicolored Cross-X Alliance: 5 Bases -> 6 Bases, 1 Colonies (+2)
    3 Mars Bases
    0 Mars Colonies -> 1 Mars Colonies
    2 Moon Bases -> 3 Moon Bases
    37 Space Programs -> 39 Space Programs
    Sparta: 7 Bases -> 7 Bases (0)
    2 Mars Bases
    5 Moon Bases
    81 Space Programs -> 85 Space Programs
    Mushroom Kingdom: 7 Bases -> 7 Bases (0)
    2 Mars Bases
    5 Moon Bases
    66 Space Programs -> 71 Space Programs
    The Democratic Order: 5 Bases, 1 Colonies -> 5 Bases, 2 Colonies (+1)
    2 Mars Bases
    3 Moon Bases
    1 Moon Colonies -> 2 Moon Colonies
    33 Space Programs -> 36 Space Programs
    Random Insanity Alliance: 5 Bases -> 5 Bases (0)
    0 Mars Bases
    5 Moon Bases
    26 Space Programs -> 27 Space Programs
    FOK: 4 Bases -> 5 Bases, 1 Mines (+2)
    2 Mars Bases -> 3 Mars Bases
    0 Mars Mines -> 1 Mars Mines
    2 Moon Bases
    53 Space Programs -> 56 Space Programs
    New Sith Order: 3 Bases -> 4 Bases (+1)
    2 Mars Bases -> 3 Mars Bases
    1 Moon Bases
    21 Space Programs -> 22 Space Programs
    North Atlantic Defense Coalition: 4 Bases -> 4 Bases (0)
    1 Mars Bases
    3 Moon Bases
    35 Space Programs -> 36 Space Programs
    Siberian Tiger Alliance: 3 Bases, 1 Mine -> 3 Bases, 1 Mine (0)
    1 Mars Bases
    2 Moon Bases
    1 Moon Mines
    17 Space Programs
    M*A*S*H: 3 Bases -> 3 Bases, 1 Mines
    0 Mars Bases
    3 Moon Bases
    0 Moon Mines -> 1 Moon Mines
    37 Space Programs
    United Purple Nations: 3 Bases, 1 Colonies -> 3 Bases, 1 Colonies (0)
    0 Mars Bases
    3 Moon Bases
    1 Moon Colonies
    32 Space Programs
    Global Alliance And Treaty Organization: 3 Bases -> 3 Bases (0)
    1 Mars Bases
    2 Moon Bases
    28 Space Programs -> 30 Space Programs
    Monos Archein: 3 Bases -> 3 Bases (0)
    1 Mars Bases
    2 Moon Bases
    33 Space Programs
    Commonwealth Of Sovereign Nations: 2 Bases -> 3 Bases (+1)
    0 Mars Bases
    2 Moon Bases -> 3 Moon Bases
    32 Space Programs -> 33 Space Programs
    Nueva Vida: 4 Bases -> 3 Bases (-1)
    0 Mars Bases
    4 Moon Bases -> 3 Moon Bases
    33 Space Programs
    Athens: 1 Bases -> 2 Bases (+1)
    0 Mars Bases
    1 Moon Bases -> 2 Moon Bases
    32 Space Programs -> 33 Space Programs
    The Legion: 2 Bases -> 2 Bases (0)
    0 Mars Bases
    2 Moon Bases
    29 Space Programs -> 30 Space Programs
    The Sweet Oblivion: ? Bases -> 1 Bases
    1 Moon Bases
    21 Space Programs
    We Are Perth Army: 0 Bases -> 1 Bases (+1)
    0 Mars Bases
    0 Moon Bases -> 1 Moon Bases
    1 Moon Bases
    15 Space Programs
    Largest Gainer
    Mostly Harmless Alliance: +9 wonders
    Largest Loser
    Nueva Vida: -1 wonders
    Passes
    TOP passes NPO
    TOP passes NpO
    Fark passes NPO
    MHA passes NPO
    MHA passes Fark
    TOOL passes Invicta
    TOOL passes RnR
    TOOL passes Ragnarok
    TOOL passes GPA
    ODN passes TDO
    ODN passes MK
    ODN passes Sparta
    WTF passes TDO
    WTF passes MK
    WTF passes Sparta
    WTF passes ODN
    WTF passes VE
    WTF passes Invicta
    MCXA passes TDO
    MCXA passes MK
    MCXA passes Sparta
    UPN passes NV
    NSO passes NV
    NSO passes UPN
    NSO passes STA
    NSO passes NADC
    GATO passes NV
    MA passes NV
    CSN passes Legion
    CSN passes NV (due to higher alliance score)
    M*A*S*H passes Legion
    M*A*S*H passes NV
    M*A*S*H passes CSN
    M*A*S*H passes MA
    M*A*S*H passes GATO
    M*A*S*H passes UPN
    Athens passes Legion
    TSO passes WAPA
    Härmlins collectively gain 17 space wonders, as MHA makes an incredible leap forward.
    Also, welcome to space WAPA. Seems Athens has another dissident besides Angryraccoon landing on the Moon.
    TOOL had a large nation join them two days ago, with a Mars mine and base already in place, leading to their leapfrog of four alliances. Of course WTF's passes demonstrate just how tight the race is in the middle.
    Also, apologies to M*A*S*H, who appear to have been listed too low in the last update.
  2. Haflinger
    Now might be a good time to remind people to play nice and hopefully we'll all still be around in a month or two. Maybe then we'll have a few cold beers together and laugh.
    To that end, I suggest that victorious alliances try to avoid imposing terms that require:

    alliances to give up members or leadership positions of certain members;
    the payment of punitive reparations;
    the disbandment of alliances.

    We've all got communities here. Maybe you don't like some other guy's community, but don't try to take it away.
    Until then, I'll be seeing you. Some of you will probably point guns at me, but that's how it all shakes out.
  3. Haflinger
    This is an intriguing statement.
    Offline, I play and run roleplaying games of the traditional sort quite a lot. Sir Quote's claim here that the point of having an IC/OOC line is to prevent people from using knowledge gained out-of-character in-character runs into all sorts of difficulties in actual games. Several of the people I play with refuse to talk about games out-of-character for fear of learning things that their character doesn't know, because it's too hard to play knowing the context that your character doesn't.
    Given that this is a game with tens of thousands of players, it seems unreasonable to expect them all to live up to an IC/OOC standard that people who've been roleplaying since the '70s can't manage to pull off.
    Another problem comes in with the identification of what is IC and what is OOC information. It seems clear that posts about wars in the game are IC, while links to player's Facebook pages are OOC. But... a lot of people identify everything that happens on IRC as OOC.
    This strikes me as a problem, since IRC is basically where I play this game. If all of IRC is OOC, then all the queries, where I'm playing a character from a freaking science fiction novel, guys, are OOC, and I'm pretty much ... well not playing. Heh.
    So I don't know. We do need a better definition of the IC/OOC line. Personally, I think it should at least extend to stopping CN wars fought on the basis of "He insulted my ex-girlfriend, so now I'm going to impress her by blowing up his alliance!"
  4. Haflinger
    Different people play this game with different goals in mind.
    I just saw someone criticizing a member of IRON for being happy that his alliance is #2 in score in Cybernations. The implication was that only being first counts, and he shouldn't rest until he'd achieved that.
    Now, it's entirely possible that there are members of IRON that have that goal in mind. Certainly they're not that far away.
    But why should that be his goal?
    Take me for example. I'm quite proud of the fact that my nation, despite being less than two years old, is in the top 10 of all nations in the game with my particular starting resources (gold and furs). All of the gold & furs nations that are bigger than me are also older than me, most significantly older.
    Yah I'd probably be a lot bigger now if I'd rerolled that day a while back and got say fish and aluminum instead. But big deal. My achievement is still a significant one, because it's what I wanted to do.
    IRON have achieved a number of things that NPO has not. And vice versa, of course. I'd wager a guess that while there are some people in NPO who are happy they are #1, there are probably more who are happy they've successfully implemented the Revenge Doctrine or the Moldavi Doctrine or some other in-game goal.
    Just like how I'm proud of what I've been able to do for Purple Team. And similar to how, no doubt, some of the people in IRON are proud of what they've been do for Orange Team.
    Just think about what you love about this game. The main reason you continue to play is probably not out of a hope that your alliance will reach #1 in score among all alliances. For most of the players of this game, that is not a realistic hope.
    There's probably some other reason. And so far as you succeed or fail in it, that's how you should measure your success. Not according to how someone on the forums says you should measure it.
  5. Haflinger
    The current opposition is too small.
    C&G was able to unseat the NPO not because of any great foreign policy ability, but because the Superfriends and the Citadel decided to change sides, combined with a large number of boredom deletions among the ruling alliances in the old older.
    Now let's look at the list of the top 40 alliances and where they sit in foreign policy terms. I'm counting treaties to the three ruling blocs plus Fark and Sparta, as those two alliances tie together a lot of the web. As well, I've noted ties to IRON, as they are the alliance that refused to attack their ally's ally in Superfriends in the last major war, cementing a victory for the other side. Former MK allies from before their treaty reset are also noted.
    1. MHA - MDP with one SF member, one Pandora's Box member, plus Fark and Sparta.
    2. NPO - Ostracized. Would have an MDP with a Superfriends member, but treaty was forbidden.
    3. GPA - Neutral.
    4. NpO - MDP with one SF member. Former MK ally.
    5. Sparta - MDP with three SF members, two C&G members, and one Pandora's Box member.
    6. Fark - MDP with six SF members, two Pandora's Box members.
    7. WTF - Neutral.
    8. MK - Reset its treatyweb. Formerly a C&G member, MDPed to two Superfriends and three Pandora's Box members.
    9. VE - Pandora's Box member. MADP to one Superfriend, MDP with two other Superfriends.
    10. Legion - No ties to ruling coalition.
    11. ODN - C&G member. MDP to Sparta.
    12. TDO - Neutral.
    13. TOP - No direct ties. MDP to IRON.
    14. FOK - Pandora's Box member. MADP to one other Pandora's Box member, and two Superfriends. Former MK ally.
    15. GATO - MDP to two C&G members, one Pandora's Box member.
    16. IRON - MDP to one Superfriends member.
    17. Umbrella - Pandora's Box member. MDP to Sparta. Former MK ally.
    18. RIA - Superfriends member. MDP to Sparta, one Pandora's Box member.
    19. MCXA - No direct ties.
    20. TOOL - No direct ties. MDP to IRON.
    21. FAN - No official treaties. Generally connected diplomatically to various alliances on the ruling coalition's side.
    22. R&R - Superfriends member. MDP to two Pandora's Box members, plus the somewhat famous IRON tie.
    23. Ragnarok - Superfriends member. MDP to one Pandora's Box member, plus Fark and Sparta.
    24. Nordreich - MDP to one Superfriends member.
    25. UPN - No direct ties. MDP to the NpO.
    26. TFD - No direct ties. MDP to Nueva Vida.
    27. Nueva Vida - MDP to one Pandora's Box member. Former MK ally.
    28. Athens - C&G member. MDP to one Pandora's Box member, one Superfriends member, and Sparta.
    29. World Federation - MDP to one Pandora's Box member.
    30. GOONS - Pandora's Box member. MDP to one Superfriend and one C&G member. Former MK ally.
    31. NEW - MDP to one Pandora's Box member.
    32. CSN - Superfriends member. MDP to one C&G member, plus Fark.
    33. NATO - No direct ties.
    34. STA - Former MK ally. Other than that, no direct ties. MDP to Nueva Vida.
    35. GLOF - MADP to Nueva Vida.
    36. Poison Clan - Pandora's Box member. MDP to two C&G members.
    37. GOD - Superfriends member. MADP to one Pandora's Box member, MDP to one other Pandora's Box member and Sparta.
    38. LoSS - No direct ties. MDP to GATO.
    39. iFOK - Pandora's Box member. MADP to one other Pandora's Box member, MDP to Fark.
    40. Valhalla - No direct ties. MDP to TORN, IRON, Kronos, Nordreich. Historical diplomatic relationship with Superfriends.
    And that's all of them.
    So who is this opposition you're speaking of? NPO? Legion? MCXA? NATO?
    Heck if those four came out tomorrow and announced an MADP pact between themselves, the Mushroom Kingdom and the three large neutral alliances, it still wouldn't be close to enough support to topple the huge treatyweb that's in place to support the ruling coalition. Or even really to survive the inevitable rolling.
  6. Haflinger
    This is dumb. It just isn't, unless you want to argue that peace mode is bad for the game.
    What's more, none of you guys complained about it when C&G did it in the TPF war.
    A recap of the TPF war: C&G hit TPF, then we ordered our lower-tier nations into dove, then C&G ordered their upper-tier nations into dove.
    C&G used exactly the strategy that we've been using in this war, and the reason was that they did not want to fight TOP's upper tier.
    Just like we don't want to fight Umbrella's upper tier.
  7. Haflinger
    Once upon a time, there was an alliance of sorts called The Rebbilon.
     
    I remember them often these days. If I compare you to them, it probably means you're both amusing me greatly and not very important in the game.
     
    They were an offshoot of a bunch of wannabe spies in the ODN, led by a guy called Pete McAvoy (I think that was his name originally; his only real spying effort I know of was this thread about Polar). Anyway, they were a bunch of anti-ODN rogues, and back then the ODN was a pretty easygoing alliance, even more so than it is now. So their complaints of oppression were ludicrous.
     
    As was their spelling. And grammar. And just their whole writing style, in a language that closely resembles English. Some of this stuff has to be seen to be believed.
     
    Rebellion announcement
    rebellion victory
    Declare
    Offical end
    Orange defense network
     
    So anyway, if I compare you to them, and you're having fun doing what you're doing, keep it up. I don't think I could take this game if it was serious.
  8. Haflinger
    I see this little confusion has flared up again, in the Sanction Race no less.
    The name Invicta, which is Latin for "undefeated", doesn't mean "never lost." It's the OOC motto of Kent, which is the home of one of our founders.
    If it really meant what you think it means, we'd have had to give it up the first time an Invicta member lost a ground battle. Which I lost one of, I think, in the SOLID war last year.
    Wikipedia has a lot more information on our name. I will note that a conditional surrender is mentioned there, right in the freaking article.
    Which, like it or not, is what Invicta got. We were offered a white peace, turned it down, twice, the second time we were approached we made a counteroffer which we expected to be refused, and it was accepted. That's what happened.
    You can ask Näktergal. She figured it out.
  9. Haflinger
    The word protectorate means a small alliance that is protected by a protector.
    Do not use this word to mean the opposite: a large alliance that is protecting something. This is backwards.
    Do not say "protectee." That's not a word, which is why Mozilla's spellcheck just underlined it on my screen.
    Thank you for your cooperation.
  10. Haflinger
    There appears to be a lot of confusion over what it means. Many people seem to think it just indicates that the surrendering party is defeated.
    This is not the case. It indicates a transfer of control; the surrendering party gives something over to the conqueror.
    Here are a number of links to online dictionaries explaining what the word means.
    Merriam Webster
    American Heritage Dictionary
    The Free Dictionary
    The Free Dictionary (legal)
    Probably the clearest definition in the military context is from Merriam-Webster.
    2 a : to give (oneself) up into the power of another especially as a prisoner
    b : to give (oneself) over to something (as an influence)
    intransitive verb : to give oneself up into the power of another : yield
    As you can clearly see, the word surrender means transferring power and control over yourself. A surrendered alliance is not sovereign.
  11. Haflinger
    Megabyte, you closed the thread. You fiend. Of course your reasoning is quite correct.
    This statement is the lol.
    When TOP entered, everyone in Purple was doing what we wanted to. Our large nations were operating with no defensive wars all over the place.
    TOP changed all that.
    If it hadn't been for their intervention, the peace terms I would have been going for would have been white peace for Orion. The rest of the Invicta-NebX-Orion peace deal would not have happened.
    And yes, that's right - that would have meant Invicta was free to attack other alliances. And believe me, we would have.
    TOP saved a whole lot of you guys' butts. If it hadn't been for them, the war would have been fairly even. If they'd come in on our side, I would right now be running around telling my allies to lighten up on the surrender terms, I have no doubt.
  12. Haflinger
    If you click the word NEW by a blog which has new comments on it, normally you expect the browser to jump to the new unread comments. This is not what happens. Instead, the blog marks all comments in that blog as read and leaves you where you are.
    I find this disconcerting. So instead, in order to read new comments, I have to bring up the blog list for that user, and click on the little square with a slash between the two colours for that blog entry.
  13. Haflinger
    This is getting out of hand.
    For what it's worth, very few people in CN have much of an idea what I'm like offline. A geopolitical simulator/wargame/whatever this is is not a very good environment to get to know someone well.
    'course, since I go by Haflinger in other contexts, it's possible if you feel like a stalker to figure out more about me. But I doubt anyone has.
    Anyway.
    When I criticize your character in Alliance Politics, it is by definition not an OOC attack. I am IN CHARACTER there. At least I try to be. If you think I - or someone else - is making OOC remarks, complimentary or otherwise, in AP, go ahead and report them.
    I'm getting tired of people complaining about OOC attacks in an in-character forum. It breaks the character. It makes roleplaying harder.
    And including all criticisms of actions people take in the game into the category of OOC attacks distracts us from genuine, serious attacks. Like DDOS, pornography, and death threats.
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