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Therm

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Everything posted by Therm

  1. [quote name='jraenar' timestamp='1328330138' post='2914273'] Elimination of blitz quad is a feature, not a bug. The attacking side already has a huge advantage at war, no need to exacerbate it. Should also alleviate issues with new and/or inexperienced nations getting completely wrecked in raids. The quads later in a war I don't think are an issue, as it already exists for many players. Current update is afternoon (work time) for Australians, and early morning (zzzzz time) for Europeans. Neither is particularly convenient defending, yet they still manage. This just makes it so they can get the benefits of attacking quads too, without the odd hours. [/quote] Don't forget late at night for east coast americans. 1 am isnt exactly convenient.
  2. [quote]The Tournament Edition prizes now include the option to receive free donations applied to your Cyber Nations Standard account instead of receiving the regular merchandise prizes. The prize donations will not go against your monthly donation limit.[/quote] Since June, 2011...
  3. [quote name='Hoosierbud' timestamp='1328305243' post='2913997'] Maybe a new announcement from administration with stats and new prizes (beside accessories) for the TE game. Awards or prizes like 250 tech to your SE account, 10 mil to your SE acct., or even a new wonder only you can achieve if won in TE for SE. Cowboy, Hoosier [/quote] I can't entirely tell if you are being serious, but that already is a prize
  4. [quote name='jraenar' timestamp='1328054650' post='2911918'] First: lol @ it taking 10 days to afford buying an MP. Try building your nation more efficiently. On to Manhattan Project suggestions... the game seems to take at least some inspiration from the Civilization series. In Civ, the MP is just like all other wonders (and the Highlander): There Can Be Only One. But the effects apply to everyone in the game. Make only one Manhattan Project in the world. No nukes can be built until the Manhattan Project is completed; once it is finished, everyone who meets minimum requirements for nukes can build them (the minimum requirements could be tweaked). Make it collaborative, every nation can spend $X per time period to put toward MP, when the pool reaches $Y, MP is completed. Maybe the value of $Y is secret. Maybe $X changes based on University, National Research Lab, Great University. Can't contribute to the global Nukes For Casualties program unless nation position on nukes is set to support nuclear weapons. Changing your nation position takes 3 days (i.e. if MP pops up, you can't go "Oh !@#$, switch!" and immediately start buying). [/quote] ogod this would be hilarious. i support
  5. http://tournament.cybernations.net/nation_drill_display.asp?Nation_ID=1000244 Declaring on the 29th... seriously some of you suck at getting word out
  6. The following nations are guilty of attacking after the peace and will most likely be ZI'd. http://tournament.cybernations.net/nation_drill_display.asp?Nation_ID=1000037&Extended=1 http://tournament.cybernations.net/nation_drill_display.asp?Nation_ID=1000027
  7. [quote name='StevieG' timestamp='1327643026' post='2907982'] 34 nations, 26 GCs. Id be suprised if 3/4 of SUN doesnt fall into Anarchy. When will people learn? [/quote] Like all good things, when its forcibly beaten into you
  8. What occurred has been Confusion's ultimate goal for quite some time now. Many of you probably missed it, but he made a 'Goodbye' topic with many things that he shouldn't have said if he wanted to stay (or, he wanted to leave) in the Open World Forum. Even though personally, I think it was a retarded way to go.
  9. [quote name='jraenar' timestamp='1327385834' post='2906053'] NOT ACCEPT [/quote] join duckroll & the war then
  10. thanks AAA for being great war buddies, and having average 5m warchest, .5 GCs per person, etcetc Ohwell, everyone has to have lessons beat into them at somepoint or another #1 casualties here i come, gl to all parties involved. btw LE#1, nice 24k against 12k downdeclare
  11. Please answer the poll, regarding if you believe more mandatory peacemode will help newbies (people new to TE) become less likely to leave TE. If you have a better solution (only one I've seen is mandatory 7day peacemode), please post it too.
  12. Disagree with 7 days peacemode. Unsure of better solution, but def.disagree with the 7days peacemode. there has to be a better way of doing it that helps only new people, and not veterans who try to take advantage of rules. 7days peacemode: only gives people who know what their doing even more time to prepare for war without giving a damn about their own defense in the process. 7 days (as it is) is enough time for smart builders to acquire 3 nukes, while the new guy who joins will still be flopping around at a weak strength, as he *probably* wont have a trade circle, nor will be able to build as fast as everyone else as a result. (Look at new nations. How many of them buy factories first? or at all?). A solution I see would be to have alliance leaders/gov more aggressively recruit from 1man AAs and None. By giving these guys a slew of invites and putting them in an alliance, it at least gives them a chance to build until they get wrecked in their first war. It's putting a huge load of work on AA leaders though.
  13. To be honest, I think one part of TE's decline is the raiding in general. Rolling a new nation, then getting raided 24 hours later and knocked out is never fun.
  14. [quote name='Thomasj_tx' timestamp='1327033399' post='2903365'] As to turtling during the [b]DR downdeclare[/b], if you had your FACTS together, you would know that I was rogued by a Syn rogue a day or two before the war and ate 5 nukes in a row fighting him. Ask him if I turtled. [/quote] I am just curious, are you refering to the war two(?) days after the ceasefire?
  15. [quote name='Eumirbago'] I have 550 spies My spies tell me that I changed someone's defcon. [/quote] Oh eumir, what would TE do without your comedic relief
  16. [quote name='paul711' timestamp='1326997782' post='2902938'] Stevie, you mean that confusion didnt tell any of you that for giggles he was going to rogue tW? I find that rediculous considering you guys are joined at the hip not mention in a trade circle and everyone knows you drop and add temps for maximum collections( nothing wrong there but it does take a bit of communication between tc members and temp traders). The tc ties and given your guys past body of work involving rogues is what makes DR look complicent. I on the other hand don't know for sure whether or not you guys ordered confusion to do it, kinda hard to order any pubecent punk to do anything, but I believe you had knowledge of his ideas to rogue. [/quote] For what its worth, he hasnt been in the alliance IRC channel for most of the past week and a half.
  17. [quote name='Overlord Wes' timestamp='1326840826' post='2901757'] Attack [s]everyone EXCEPT you [/s] therm [/quote] CORRECTED!
  18. #1->#2 difference: ~40k #2->#3 difference: ~30k #3->#4 difference: ~20k #4->#5 difference: ~10k by extrapolation everyone else should have approximately 260k casualties
  19. [quote name='Confusion' timestamp='1326430699' post='2898555'] I know, it's sort of sad. I'm almost 45, fat, and I get drunk every other day. Oh, I also play CN and have conversations with other homo's in OP. kthxbai. [/quote] do the owf and yourself a favor, and just stop posting. if you want to quit cn, then quit. no need to make a scene before leaving.
  20. hurry up and come back already :/
  21. [quote name='Alexandros o Megas' timestamp='1326027336' post='2895658'] It was an honor and a pleasure to fight against l2eaper from Fark and Benny Lava and Cortez the Killer from Catharsis ... God jobs guys !! [/quote] Really now... It appears you've done nothing other than gain NS, even though 12eaper had like 10 nukes before the war started
  22. Everytime I attempt to search for nations to create a new sanction, my web browser (chrome) locks up, and then after 1-2 minutes unfreezes with all sorts of random data. http://img856.imageshack.us/img856/9251/oasdf.png
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