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Rhizoctonia

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Blog Comments posted by Rhizoctonia

  1. I totally and wholeheartedly agree with everything said here -- it's really a problem the admin/mods made for themselves and the onus shouldn't be on folks who are utilizing the rule (unless proven beyond a shadow of a doubt they're breaking it ** something you'll never convince me of even if you document them logging on immediately after one another,) to prove they're not breaking it, because it was made legal.

    And that's the problem. They made a new rule knowing that there was literally no way to really determine the legitimacy if it was two different people, or 1 person playing on two nations. Sure, there are some signs it's likely the same person, as in one logging in right after the other....but even that could be a husband getting on, then letting their wife sit down and login to theirs. I can't honestly see anyway they can determine the difference besides purely speculation and one's assumption. As mentioned, sure there has been instances where a new alliance of new nations are made and you can easily spot that they were made to send aid/tech to a certain nation/nations and are blatantly obvious multis....but as I said, in most cases the person benefiting from that wasn't even punished. If not a ban, giving the benefit of the doubt the person receiving the aid didn't know, they should certainly have all the tech they earned removed from them.

    I look at people posting ban appeals from the past months since the new rule was put into place, all claiming it was a family member that started to play, and by the new rule change, should be allowed. Most responses were either "you know it was the same person," or no response to their appeal at all. I for one would like to see all the multi's removed from the game, however the introduction of allowing more then 1 nation per IP has now left it up to the discretion of the admin staff to decide if it's true or not, which I can't see how they can possibly know without physically being at their house to see. Now, it's purely a risk game for the people who truly have two people in the same household wanting to play, as they could login too quickly from one another or something that might seem odd, and now they're both banned.

    I was against the inactivity mode, mainly because I saw it as a way for people to dodge a war, but I at least saw the merit in it, plus I know many instances people had their nation deleted because something came up or wasn't able to log in, and then never came back because they didn't want to start all over. However, the rule change for nations on 1 IP i don't think was really that huge of a problem to begin with. I really don't think the amount of people not being able to play because someone else in the household already did was large enough to put into a place the headache that now as consumed the game, which is deciding if someone is a multi or not without physically being there to see. It merely opened up the game to be exploited easily, and no way to truly know besides a few obvious cases.

    That's why either you go back to the old rule and make it simple, more then 1 nation on a IP = Banned, or you just don't do anything anymore to anyone besides blatantly obvious multi's, and realize you are letting anyone have as many nations as they please.

  2. Because people are using the whole "spouse/"sibling" rule to make more multi's then use the excuse it's not the same person, it's my wife or brother or something else. Is in some instances this likely true, yes, but I bet in more instances then not, it's the same person using two nations.

    I made my point known when this whole new rule was talked about, and then introduced. I knew it would become what it was, where it pretty much allows everyone to have a multi and claim it's a family member. I do not claim to know the admin's ways of proving someone a multi or an actual other family member, but honestly, I don't see how you can possibly tell the difference. Thus, now most people are banned if reported that someone has two nations on 1 IP, be it legitimate or not.

    There's only really 3 options, either return to the former rule where there is only 1 allowed nation on an IP, allow up to a certain on one IP (knowing people will make multi's, and some will be true but unable to determine the legitimacy), or 3, just let people do as they please and make as many nations on 1 IP as they please. I personally think it was a dumb idea when they made this new rule, and argued it shouldn't be introduced. There's no clear way to determine the legitimacy of a claim it's someone's family or not in the same house or someone just having two nations.

    Not only that, but all the alliances proven to be multi's who were made to send out free tech mostly just got deleted, and the people receiving the tech wasn't even punished by either a ban, or removal of all the tech that was sent to them from those nations. Sure, I am not saying just ban someone who received aid from a multi as some may not know, but there's been plenty of instances that it's pretty clear that certain nations were obviously part of the whole multi ring and were the ones benefiting from the tech sent to them before the ban. So what does that really do.....force someone to go about making more multi's and doing the same....not that bad of a deal when they already profited months of free tech before the multi ring was actually removed.

    I thought and still think it should of remained 1 nation per IP, and unfortunately that would effect people truely having two people on the same IP wanting to play, but would simply cut down on the instances of multi's as well as trying to determine if it's a multi or not.

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