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TigerBaby

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Everything posted by TigerBaby

  1. I have to explain why the cheaper option is the best one? You have to be kidding. So I will dimiss that with the scorn it deserves. I have been told the cannon fodder such as yourself tend to behave like mindless zombies incapable of independent thought. I believe i'm finding evidence of how accurate that really is.
  2. Yes you're absolutely correct. I know next to nothing about the logic behind the theory of negativity, but that doesn't mean there is any. Why don't you send the aforementioned anti enistein in here to educate us all, I expect it would educate you too because you clearly know nothing about it either. We shall all patiently await the education, and expect it to be a fine laugh. Even funnier than the previous theory of seasons making it "logistically impossible" to get people out of peace mode inside three weeks.
  3. They basically made a decision to dissolve away losing trillions cowering in peace mode rather than take a final punch in the nose and pay less in reparartions than the dissolution in peace mode will cost. No one knows which anti einstein among them came up with that solution. Let's call it the theory of negativity.
  4. This circle has all the population boosters therefore is the most lucrative possible economically. Requires a harbour for 5th trade slot, preferrably white for the happiness bonus but wont be strict about that considering the smaller number of nations in the TE version of the game. The subject line says 4BR but the original set has been modified and it's now 3BR. But this is still the best economy boosting set in the game. aluminum cattle - ender land fish - ender land iron lumber marble - Anonamouse oil - Anonamouse pigs - hiyou uk spices sugar water - hiyou uk wheat 3 bonus resources - Beer, Construction, Fast Food Initial infrastructure cost: -33% Infrastructure upkeep: -18% Population increase: 27.5% Population happiness increase: 11 + more for same color trades Initial land cost: -15% Purchased land area increase: 8% Environment: 1 Soldier efficiency increase: 45% Soldier cost decrease: -$6 Soldier upkeep cost: $-0.5 Tank upkeep cost: -10% Aircraft cost decrease: -12% Aircraft limit increase: +10
  5. I countered your argument by providing details of an alliance recruting people they can't hold on to in the hundreds for no reason other than to play out a farce of trying to maintain a number. TWICE as many as sparta have contrary to your claims. Piling snow on to their melting snowman but can't pile it on fast enough. And that number is all that matters to them. If they had fought the war so hard as they do the battle to play the numbers game the situation might not be so dire. The unknowing newbies being dragged in to make that number have no comprehension that's all they are going to be. This alliance can't aid them can't protect them. Make of that what you will. I know what I make of it. Sparta are an alliance gaining in numbers not dissolving away.
  6. Well I declined to mention any names. But since you insist on doing so I will throw one into the mix as well. NPO 134 since the start of the war plus the 246 they are still down compared to the total of 922 at the start of the war makes 380.
  7. There are some, who shall remain nameless, who desperately scramble to pointlessly recruit hundreds during a war. For nothing but the irrational exercise of trying to play a numbers game. Like trying to constantly top up a bucket of water with a gaping hole in the bottom with nothing but a cup to fill it with for nothing more than to make the bucket still look full.
  8. Refusing the terms was stupid in the extreme. If accepted the worst of it would already be over and they could have begun recovery. Now they really pissed people off and the majority likely don't even want them to accept the terms anymore. It's far more fun to watch the top half rot away into oblivion in peace mood as the bottom half dissolves away.
  9. So all you did was buy infra, didn't look at these forums or at your alliance forums but are qualified to say how wonderful they are and how unfair it all is and all because they "reached out" to you and gave you a tech deal. By the way my alliance are truly wonderful too because from the moment I joined them my aid slots have been eternally filled with tech deals as they are at this very moment. All the spite is truly baffling because these wonderful chaps are nothing but digital santa clauses helping a new guy build up. Baffles me too if that's all they did. Maybe you should try looking beyond tech deals and discover what the reality of this sitution is because a rant in favour of an alliance because they tech deal doesn't quite cut it. All alliances do the very same thing thing as far as I know. You haven't said a single thing in their favour that isn't true of any alliance. Which is just great for you by the way because you could go to any of them and find exactly the same scenario as you described. The only difference being that the rest aren't so hated for reasons you know not a single thing about so i'm thinking another alliance would be an even more utopian existence for you. To make a start on finding out what it's all about maybe you should ask them about the times they liberated other alliances of tech and then go further and ask why it's so unfair that the boot is now on the other foot.
  10. Your stats are a farce. A desperate daily scramble to maintain a a number. That number is more important to your alliance than anything else in this game, including you and the rest of the cannon fodder. And you will indeed continue to fall ever further as all those newbies you scramble to pull in daily to make up a number are delted thro inactivity. Quite an existence eh. One part of the alliance rots away in eternal peace mode while the other dissolves and is partially hidden by further stuffing. Or at least you think it's hidden. But believe you me people aren't that stupid.
  11. I'm just a shade puzzled as to how someone who has been in the game a year can have no idea what this war is about. A year is far longer than the average player who has ever been in the game. I'm in the game just 3 months and I know seem to know far more of what it's about than he does. Strange.
  12. Look here is the reality. Suggestions that an alliance can't get 90% of nations into war mode are absurd. You saying they are inactive??? Why aren't they being deleted??? Stop being absurd and comply or die. No one cares which you choose.
  13. No one needs to approach you with anything. You're defeated. They can do whatever they like with you. And all you can do is whine.
  14. What a load of rot. Logistically impossible indeed. Are you stupid or do you think we are??? Are you trying to tell me all these nations are inactive? If so they will be deleted due to inactivity wont they. If they are not inactive I expect they have the know how to go to the edit screen and change to war mode, because they managed the logistics of all getting into peace mode. Getting them into war mode is the same process and it's hardly rocket science.
  15. If they aren't active over the next 20 days they are deleted. I just checked the calendar. 20 days will pass a lot sooner than the transition to winter. Simplicity. Visit the edit page or contnue being dismantled till winter. When, judging by all the whining about logistical nightmares, "particularly this time of year" it will be easier to visit the edit page and click. Hey I agree with you. I prefer you to take the second option which apparently is your preference. I'm with you all the way.
  16. I agreed. We all understand how difficult nation editing is at this time of year. So continue to take a beat down till the time of year is more suitable for visting the nation edit page. Or is that a logistical nightmare too. Which season suits best?
  17. We all understand how difficult it is to get people to edit a nation "this time of year". I suggest continuing to take a beat down till autumn or winter, see if the time of year is more suitable by then. Maybe in the winter the logistical nightmare of visiting the edit page will be a shade simpler.
  18. I'm new to cybernations, a little over a couple of months. So can perhaps bring an unbiased, unaffected opinion to all of this. In my new eyes this NPO are rapidly becoming a joke, a real laughing stock. I detect a touch of the ludicrous in everything they do. First they start a war then refuse in huge numbers refuse to fight it and in the main refuse to even talk about it? Then as the war rages, and their allies are crushed, huge numbers of them still refuse to take part in a conflict they got those allies into? And to top it all off play a ridiculous numbers game that I can only think is part of some charade to pretend to themselves or others that this isn't really happening by continuing to mass recruit predominately brand new nations who haven't a clue what is going on and who are likely heading for no future in the game as anything but a number to keep up their score and cannon fodder. Probably to soon leave the game in disillusionment. And this farce is alongside the manic egotistical behaviour they have displayed long before I ever heard of cybernations or NPO. All of which I have only learned of from browsing these forums I find it all truly pathetic and i'm extremely glad I didn't have the misfortune to unwittingly fall into this joke of an alliance when first creating my nation and looking at alliances.
  19. Yes both accounts were accessed from the same computer. I showed her mine then we created one for her. On the same computer. Didn't occur to me it would be a problem.
  20. I created a nation for my girlfriend. I created her account and her intial setup. I wasn't aware there would be a problem with that but I got this email earlier today. "Your nation TigerBaby ruled by hiyouuk has been deleted from Cyber Nations for the reason of: You have violated the Cyber Nations Terms & Conditions by using more than one nation. Multiple nations by the same user or on the same computer network are not allowed in this game, as you know and agreed to respect when you signed up with your first nation under the CN TOS. Please create only one nation per user per network next time, or you will find yourself banned from the game" I was advised by another STA member to make a post about this problem here. I recreated the nation from scratch, gave it the same ruler and nation name. Only thing that is different about it is the nations id link, which I will post here, http://www.cybernations.net/nation_drill_d...ation_ID=311806 Just before this happened I had been informed that I would be the recipient of NpO aid. I'm hoping that will now be sent to the new account becaause for obvious reasons I now need it even more than I did before. Also can someone give me the STA member number I was issued with to put on my nation bio.
  21. Some money to help make the game a shade more interesting to a newbie like myself would be greatly appreciated. The starting amounts don't get you much and after 4 days it appears that it may take a very long time to acquire any significant amounts. My nation name is TigerBaby.
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