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Lenny N Karl

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Everything posted by Lenny N Karl

  1. [quote name='Zero-One' timestamp='1358557792' post='3079145'] Dear NATO... Two of your guys jumped on me when I had BARE MINIMUM soldiers, zero tanks, zero planes, they did spy the defcon (props!) and the whole fireworks thingie. Despite such massive advantage, they could only get one ground victory for each one of them and still unable to put me into anarchy. Please train your troops better. As the price for their incompetence, I am able to declare on their brethren to maximize damage. Sincerely, An Umbrella nation [/quote] To be fair we did concentrate our attacks on Dylan Carter first. How is he doing right now? See you on the field, lets have some fun! Oh and I don't see your declaration on my brethren yet? who will join us? I am excited to find out! round 2 Lusi, come at me bro!
  2. TOP prize for TE should be rewards in SE (infra, tech, land, money) you'd see a lot more SE'rs over in TE if it improved their SE nation
  3. I just read this thread and during that time, no NSO nation posted a comment. not even Jemmm. Thus I must deduce from this that NSO nations are not worthy of posting on the OWF anymore. Admin please start removing these accounts now. thank you,
  4. Don't blame me, I voted for Kodos. Though I must say, good luck to you all. A very outstanding group of plotters, manipulators, and fiends. I am so proud of you all.
  5. I hail this treaty that already existed in all ways except for on paper and on the wiki, and in fact! Now that it comes to this realm, I hail it again and again and again! o/ TIO, you make my blue eyes bluer o/ NATO, you make my conviction truer o/ good time treaties...
  6. Congrats to all alliances involved. it is good to have close friends and allies.
  7. [quote][b]OldSelf:[/b] I have purchased the NATO YMCA. I plan to tear it down and turn the land into a nature preserve. There, I will hunt the deadliest game of all... man![/quote]
  8. [quote name='muwen1234' timestamp='1344615869' post='3020516'] NATO is a green alliance!!! [/quote] NATO is actually a blue alliance.
  9. [quote name='Canik' timestamp='1344974211' post='3021934'] Great, just as we were about to pass NATO too! [/quote] egads! he has found out the real reason for the merger! Also, hey Canik
  10. Sad to see them go, glad to see so many good leaders coming over to NATO. o7 TFD! o/NATO
  11. 4 years ago NATO held a Carnival that was hosted by Anu Drake, myself and others. Leaders from many other alliances, foe & friend, were invited to come over and speak about anything they wanted to. Most did an introduction post and personal history. A true discussion forum from the best of the best. I went back to that old forum the other day and was reading some of the comments and thread made by some well-known leaders in CN. I thought I'd share a few, but spread them out to give each of them their own space. It goes back to a time where character and respect were usually shown by leadership towards those on opposite sides of the spectrum. When leaders were men and women, not boys and girls. check it out... Posted by Archon [i]Jun 11 2008, 07:54:10 PM[/i] [quote]Hello everyone. I'm Archon, also known as TheNeverender, and I'm the current King of the Mushroom Kingdom. I've been playing this game for nearly two years now, which is approximately two years longer than I probably should have. I'm going to be writing on the fly here, but I will be brief. I entered the game in the midst of the First Great War. I was hung over and in a daze, having just asked out a girl while quite intoxicated. So what did I do when I got home? I went on internet message boards, of course. *cough*. Anyway, while browsing the somewhat-infamous luelinks, I came across one of many recruitment topics for a browser based game called Cybernations. I was warned that a big war was going on, and that I should probably lay low, so I proceeded to lurk the forums for a while, rolling a nation and promptly ignoring it. I took laying low to an extreme and wound up not doing anything in LUE til about October, where I decided I should get on IRC and see what was what. Encouraged to be active, I saw quickly that Foreign Affairs was the way to go - all I had to do was post with some rudimentary intelligence every now and then and I was an active member! Yay laziness. Or so I thought. God was I wrong x.x Apparently I came to the attention of some of LUE's leadership, and became the second in command (Commissar of Foreign Affairs). The next election cycle I won as an underdog and became their Minister of Foreign Affairs. 5 days later I became Co-Leader. Then there was Great War 2. (Fun Fact of the Day: There actually was a LUE-Fark MDP prior to the GOONS attack. I should know - I stayed up late to write it. Why it was never posted is something I'll always wonder, but at the time I did not feel I was experienced enough to assert my views). From there I became one of the faces of LUE (and interestingly, of the LUE 'old guard' I was by far the newest), and then came what was probably my biggest contribution to CN - the founding of AEGIS. In a nutshell, Chris_Kaos comes to me saying GATO will be hit that night. And then promptly did nothing. Same with his allies. So I wound up having to gather up the old crew and throw them into a room. Voila - AEGIS. On the bright side, I did get to meet a lot of awesome people. LUE lost, and I wound up floating around unaligned. I briefly helped coup CDS, and from there I came to the attention of the GOONS (in a positive light, for once). A bidding war began between Dilber and DarkSol to get me to join their respective alliances - GOONS won out mostly because banned member came up to me and told me he just got me off of every ZI list. I couldn't exactly refuse It was in GOONS that I actually learned to play the game, mechanically speaking, and my nation went from suck to awesome. It was fun being on the other side, but of course WUT was crumbling and once again drama abounded. This is getting longer than I expected, so I'm going to fast forward here - MK founded, UJP signed, UJW, surrender, end of terms, WAPA wars. Yeah, that was kinda crappy. Sorry. So if you have any questions, I'll try to be a bit more informative in my answers. Oh, and sorry I'm late. As for my topic, I think I'm going to discuss Failures in Cybernations. I've been a part of many of them, and yet I'm still around. One thing I've learned is that people don't learn, so I figure I might as well tell some cautionary tales. [/quote] sadly I did not find his article on Failures of CN.
  12. 4 years ago NATO held a Carnival that was hosted by Anu Drake, myself and others. Leaders from many other alliances, foe & friend, were invited to come over and speak about anything they wanted to. Most did an introduction post and personal history. A true discussion forum from the best of the best. I went back to that old forum the other day and was reading some of the comments and thread made by some well-known leaders in CN. I thought I'd share a few, but spread them out to give each of them their own space. It goes back to a time where character and respect were usually shown by leadership towards those on opposite sides of the spectrum. When leaders were men and women, not boys and girls. check it out... Posted by Bodvar Jarl [i]Jun 9 2008, 09:23:12 PM[/i] [quote][b]Specialisation; Or how not to end up as the second best[/b] In my time in CN, I believe that leaders can, for the most part, be separated into two groups: -Those that specializes in one particular role or capacity, or maybe two or three at most. -Those that tries to do everything. Those belonging in the second category is largely, in my experience, leading alliances that nobody really cares much for, there is a thing called talent too, of course, but that only indicates how far you can get. But there are only so many Da Vinci's in the world, and they have a nasty tendency to come at irregular intervals that can be counted in centuries. The difference between me, that have specialised on Foreign Affairs for 18 months now, and a hypothetical me that went down the "Jack of all Trades"-Route is that while the latter would be capable of filling more or less any position with decent performance, decent, but not noteworthy, not excellent, just decent, just getting the job done without things falling apart. Compare that to the Bodvar Jarl that at least some people I know and respect would put on the top 10 list of Foreign Affairs operatives in CN, I am not so sure about that one, but nice to hear anyways, compared with a decent job as a "Jack of all Trades", a very good job as a foreign affairs specialist is something entirely different. It is quite simple, life is a learning experience, the more time you dedicate to something, the more you learn, you experience what works, you learn from that experience, you experience what doesn't work, you learn a lot more from that experience. For foreign affairs, just sticking around and meeting people is important, contacts, and at least basic knowledge and feeling of the character of important figures in other alliances is vital, and it takes time to build up such things. And time is a resource that you only have so much of. Add to it that there is always someone better than you, and even if you are the best, you will not remain so for long unless you constantly improve. Foreign Affairs in particular is a game that you need to constantly need to dedicate time on to be any good, the political landscape can shift dramatically over the course of a few weeks, and there is suddenly a whole lot of new people which you need to get to know fast, it is also the one area that it's really hard to keep yourself cool and not do anything rash and stupid. Again, specialisation means experience, and experience means well developed instincts and a "professional calmness" that can make all the difference between disaster and success. Most successful alliances is recognised by the fact that the various departments are lead by someone that deals almost exclusively in that line of work, normally assisted by more specialists, the leader that is above them again does not do much else than actually lead the alliance, and leave the various aspects of the alliance to the department heads, whatever their title and rank in the hierarchy may be. Exceptions exists, and some people can fill several roles, but rarely having more than one at a time, and you tend to have one which you are better in than the others. So where does this leave us in the big picture? If you want to get anywhere in CN, you need to find "your thing", all of us are different, some can organize aid-schemes, others for putting together trade circles, some knows the game mechanics extremely well, some are good at managing people, even inside a field such as Foreign Affairs, there's room for further specialisation, analyse, negotiations and internal administration of the foreign ministry are my strong points, not so good at building and maintaining a contact web, not that good at gathering info, but I have people working for and with me that have contacts, that are good at gathering info, and then the info ends up on my desk, and I have it readily available for chewing and digestion, that way, the symbiosis of my skills at cycling through information and form an opinion on how to act upon it, combined with the skills of others to gather the information and have open contacts that can be used to carry out said action makes our FA-handling far more potent, especially since I am not the only one making an opinion, and the case have been attacked from several angles, illuminating things that would remain undiscovered if done solo. However, the Jack of All Trades is still not lost, because when you start out as a rookie, you can, in principle, end up anywhere your skills and the circumstances can carry you, and that means you have to do what you can do, some people never get into one particular line of work, but rather is involved in many places, but rarely gets very high up in either of them, and it may be necessary to try various things out until you find something you have a knack for. There is no better teacher than trying and failing. As for the Da Vinci's out there, too few of them for the odds of you being one to be more than almost non-existent...almost. Without specialisation, you can never be anything more than second best, and that kinda sucks.[/quote]
  13. 4 years ago NATO held a Carnival that was hosted by Anu Drake, myself and others. Leaders from many other alliances, foe & friend, were invited to come over and speak about anything they wanted to. Most did an introduction post and personal history. A true discussion forum from the best of the best. I went back to that old forum the other day and was reading some of the comments and thread made by some well-known leaders in CN. I thought I'd share a few, but spread them out to give each of them their own space. It goes back to a time where character and respect were usually shown by leadership towards those on opposite sides of the spectrum. When leaders were men and women, not boys and girls. check it out... Posted by Dilber [i]Jun 10 2008, 11:05:41 AM[/i] [quote][b]Bloc Building and you[/b] Bloc building and you: A retrospective look at the creation and lifespan of massive blocs. I probably have more experience here with the creation of giant blocs than anyone else in the game. I’ve created the two most powerful blocs the game has ever seen, in that of the Initiative and The Continuum. The two had very different purposes and were created in very different ways. The purpose of this article is to look at the differences between the two, and note the major evolution that occurred between the Initiative and the Continuum, and to look at what makes the good foundations for a proper bloc. Looking around Planet Bob, there are many small blocs that litter the landscape. I use the term litter very literally, for the sheer fact that most of them don’t stick together under fire. This does not take into account the color blocs, as those are mainly designed for other purposes, and while they might have a defense initiative involved in them, are special cases. Most blocs form for the sake of “convenience” and trying to lend relevance to the alliances involved. For the most part, they stick around for a long time, and don’t actually do much. When it comes time to actually activate the treaty, most of the times partners pull out, and the whole thing comes apart. Sometimes this is due to one of the partners making a major mistake, and the others aren’t trying to get their alliance blacklisted forever. This tends to put them in a poor position, because they cancelled their treaty when their partner needed it. Other times, one of the partners tells the rest to “not get involved”, thereby cheapening the whole bloc experience. While it might prevent their allies from getting smashed, it does not foster good relations overall. The membership of the original alliance usually will have a hard time forgiving the other alliances for not coming to their aid, regardless of what the leadership stated. Failing under fire is one of the worst things that can happen for a bloc, and the reason as to why it occurs is usually very simple. The treaty partners did not really know each other that well before signing, which is not necessarily a bad thing. However, the part that leads to failure is a lack of analysis on the actions of those alliances in the past. The best way to predict the future of an alliance is to look at its past. Has an alliance been under surrender terms in the past? If so, did they follow the terms? Have they had repeated enemies in the past? Have they learned from their mistakes, or just paid lip service and not actually done anything? Questions like these are very important to analyze if you have not been a long term ally with a partner before signing a bloc with them. A recent example of this is the failure of the UPS 2.0 bloc. When looking at the people initially involved, it was quite easy to tell how it would fall apart, and when push came to shove it did so. Another way a bloc can fail is it just withers away. This can be either good or bad. Sometimes alliances just drift apart, and it’s better not to be tied to them anymore. One of the key ways to prevent this is keeping a constant stream of communication back and forth between treaty partners. I, for example, cannot be everywhere. As such, I’ve designated people whom can speak with my voice to reach out to all our allies, bloc or not, and be a permanent liaison from me. You have to be very particular in whom you choose. They need to be long term, trusted members that you can trust not to mess up, or misinterpret things. I’ve drawn from my diplomatic leadership. While it might put more time pressure on them, I’ve stressed the importance of the job, and it seems to be working. Another way a bloc can wither away is if it no longer has a purpose. This is one of the rarest forms of a breakup, and is either very quiet, or very bloody. An example of this would be the Initiative, which I will go into shortly. Now, it’s time to go into my personal experiences with building a bloc. I’m going to start off with the Initiative. The initiative was created in a very different time, with very distinct sides. It started off with a discussion between NPO, NpO, and GOONs about adding FAN to the Axis of Awesome. From there, banned member and I discussed on inviting other people, until the idea of the initiative was formed. As a bloc, while it had a purpose, it probably was the most co-ordinated bloc that ever existed in the game. As much as I hate to say it, I doubt there will ever be another bloc that can emulate that co-ordination. Now, let’s look at its creation in depth. 1. The people chosen. At the time, most of the established alliances were firmly in the pocket of LUE and GATO, and were not fans of the Order. As such, we had to be creative. When trying to figure out whom to invite, we picked allies that we were very close to, and had no ties to the other side, with the exception of the GGA. However, GGA was much closer to us, due to us getting to know them quite well in Astro Empires, and then helping coup Prodigal Chieftain. The following selection has helped shape NPO foreign policy for a long time. One of the main goals of the Initiative was to bring together a group of people that while not in the “established” category yet had active leadership, active membership, and would be considered rising powers. A great example of this would be TOP, whom the Order had been allied to. Very few new much about them, however, by getting to know them well, it helped shape the type of allies we wanted. The established powers, for the most part, felt secure in what they had, and didn’t see a reason to pick up most of the up and comers, and in some cases actually ostracized them. This led directly to our advantage. The one member alliance I was not pleased about was CIS, but I’ll go into that on point 2. 2. Compromises. In order to get GGA and VE, both groups required CIS to join with them. CIS, was for the lack of a better term, a GATO puppet disguised as an allied partner. This changed over time, however, CIS started as a GATO breakaway group, and Kas Mage had an annoying tendency of bringing up all his experiences at GATO, and how it made GATO a superior alliance to everything else, and that is was the end all/be all of everything. Furthermore, he was under the belief that GAT O would still want to be friends with them after the signing of the Initiative. They learned fast that GATO didn’t want anything to do with them at that point. CIS was the weakest link in the Initiative, and remained that way for its entire time in. This was later compounded when they turned over their foreign affairs to ODN, which was, again for the lack of a better term, stupid. However, while we were treatied with them, we would have fought to the death to protect them, regardless of how much stupidity they caused. The entire Initiative was put together in under a week, mainly due to either compromises, the want of alliances for a bigger part on the international system, or just for plain fun. It was a very interesting time. 3. Drive. The great thing about the initiative, and one of the later downfalls of it, was each alliances individual drive for the most part. In the early days, the Initiative had one purpose, in that of a counter to the League. It kept everyone focused, there was a clear enemy, and it kept any personality conflicts out of things. This same drive to be the best led to the internal plotting that led to the death of the Initiative, as there was no longer an enemy. Those three things were the important factors in the early days of the Initiative. he Collapse of the Initiative: Peacetime did to WUT what no war could do, in that in bringing destruction. The FAN bargain in GWIII was merely a prelude to the beginning of the end. Once complete destruction was wrought on the enemy, there really was no goal let for the Initiative. We had achieved complete hegemony, and that led to people thinking they should be number one. We actually wouldn’t have had an issue with it, except for the way it was done. FAN plotted against us. A little known fact is that GOONs did the same, and was one of the reasons that the NPO did not remain in WUT in the Unjust Path war. There was no point defending the side that would have killed us immediately afterwards, as the rest of our allies would have been dead. GOONs and FAN met with NADC around a week into the FAN war. NADC did not stay, as they thought it was a trap. GOONs convinced FAN we were entirely behind FAN being kicked out, which wasn’t true. We’d been pissed off the week before, but decided to let things cool down. It was GOONs that actually called the vote to remove them, after FAN hit their nations. As much as I hate to say it, GOONs played the entire thing masterfully. It ended up with us taking all of FAN’s nukes, and the promised aid from GOONs never came, and allowed them to pass us. They were unaware that we had found out about the meeting, and as such ended up bringing about their downfall. Further issues that helped cause the collapse of the Initiative were the pullout of VE and CIS, and their subsequent death. While I don’t think anyone was particularly sad to see CIS hit, VE was a different story. VE’s failing was that they decided to completely cut off contact with everyone in the Initiative and their allies, and Egore had stated previously that he wanted to start the opposition to the Initiative to keep things from getting boring. As such, everyone went along with GGA. While not everyone was happy about it, we were treatied to GGA, and not to VE. Should the same exact circumstance come up again, I do think the same thing would have happened, just due to that reason. VE decided they no longer wanted to be friends. GGA was still with us. However, many have chosen not to fly the badge they earned in that war. Another failing of the Initiative was that peace time brought out the personality conflicts, and the overarching crazy. I love Egore to pieces, but he was crazy. There were points when I was getting called at 3 in the morning to get online, and calm him down. This was in the pre-GW III period, along with the post period. These conflicts usually came over courses of action that would hurt the Initiative as a whole. In particular, the pre-GWIII case was that Egore wanted to hit /b/. While this might not seem as a bad idea now, at the time /b/ was a neutral alliance, and hadn’t done anything wrong. There were some allegations of spying, although the evidence was not nearly enough to warrant hitting a neutral alliance, and would have given the group that later formed Aegis major propaganda points on their pleas to GPA, Legion and ODN. Other such cases occurred early, for example Starfox. Starfox had egged on someone to nuke Philosopher, and he was removed from >_<, and ZIed. The final straw was Polaris and GGA leaving the Initiative, along with the Ivan coup. These three things occurred at around the same time, and led to hardships for everyone involved. Polaris and GGA became really antagonistic towards the rest of WUT, in particular people can remember the ES logs. With the disorganization that occurred in the Order at that point, WUT dissolved at a much faster rate than people had expected it to. Those stuck in the middle were in a very hard point, as I believe Bodvar can confirm. These were the major aspects that caused the collapse of the Initiative, and should be taken as warning signals. While there were other smaller cases, those were the overarching parts that broke down. I simplified it a bit, because otherwise I’d be here all day. Now, we must look at the creation of the Continuum. It was a very distinct change from the way that the Initiative was created, and took more time. It was also a very different style bloc, in that its creation occurred in peace time, and had very different people involved. In this case, the Continuum was focused not just around Pacifica, but also around Paradoxia. The two main “poles” for lack of a better term that anchor The Continuum are the NPO and TOP, as can be seen by the people listed. Now for a more indepth look. 1. Selection of people: This took far longer than the creation of the Initiative. We’d been brainstorming with TOP for quite some time, and there were quite a couple people on our list that were cut and didn’t make the final cut due to issues one of us had with them. Furthermore, only alliances that had shown the ability to “play nice” in blocs were chosen. GGA and Polaris were not even brought up, due to their previous inability to play nice in a large bloc. GGA had been spoken to a while previously on it, and stated that they were cool with it, and agreed that they would not have joined a new bloc. The alliances chosen were all long term partners of either the NPO or TOP, and had worked together in the past. While we were not treaty partner with everyone at the time prior, we did analyze the membership and leadership of people we were not allied to, as I’m sure TOP did as well. By speaking to them, we were able to establish a great working relationship even prior to the creation of the Continuum. 2. Creation in Peace Time: The lack of an overall goal aside from security is something that has helped stability. While the Continuum is not nearly as co-ordinated as the Initiative was, it also lacks the need for an enemy at all times. By being founded in peace time, with Hegemony already in place, it is able to merely exist, and help foster the relationships of those involved. Furthermore, it gives everyone to get used to everyone. The Continuum is made up of multiple different types of alliances, and it does take some time getting used to. This has been made to good use so far, and there are some interesting ideas that have been shaped for how to handle co-ordination in a large scale war should it be needed. 3. Differing goals for member alliances: Not everyone in Continuum is going for the same goal. Some just want to be left alone with security, while others want to take a bigger role in the world. However, everyone is bonded together by the common goal of security. The difference between the Initiative and the Continuum is the lack of every alliance wanting to be the leader. The Continuum has worked as more of a fluid organization than one with alliances at its head. Most announcements from the Continuum have come from different alliances, rather than just one, allowing much more equality than what occurred in the Initiative. The public face is everyone overall, instead of individual alliances. Internally, while debates are fierce, they don’t resort to name calling. In fact, the worst argument that the bloc had was during its creation, with the name selection. Myself, with others, ended up getting fed up and pushed through the name that made it to the top. My preferred choice of Megazord was turned down, however. 4. IRC versus Forum use: The Initiative tended to use more IRC than forums for decisions, and this led to people feeling left out. One of the things that have taken place recently in the Continuum has been the greater use of the forums. This is something that allows more ideas to get heard, and more things happen deliberately, then occurring half cocked. It’s very important to balance the two. One without the other is useless. These are a couple of the aspects that led to the way that the Continuum works now. And now, Bloc building and you: The previous examples all should lead a point of what works, and what doesn’t, so this will be a brief section with important points for the creation of a bloc. 1. Communication is key. 2.Either know the alliances you are signing with very well, or do enough analysis to make a good prediction on what they will do in the future. 3.Balance IRC and forums 4.Leave flexibility in the charter. This is something that wasn’t mentioned but is very important. Getting tied up in e-lawyering is just a poor choice. 5.Fix things that don’t work. 6.Again, Communications is key. 7.Be prepared to make compromises. 8.Treat allies equally, especially when resolving disputes between the two. 9.Make sure that you are all compatible, and won’t run into conflicts down the road. 10.Only sign if you mean it. 11.Choose very carefully whom you want in a bloc, and make sure they can work together. 12.Communication. With that, I open the floor for questions and comments. I hope you enjoyed reading this, and it was informative. [/quote]
  14. [quote][b]Lenny[/b]: Are these business cards or passports to a better future? [b]Berbers: [/b]Those are business cards. [/quote]
  15. Well that was fun. Mad props to the MK'rs(flak, tolk, leb, and TBRaider) and Umbrella guy (pudge)that I fought with. That one night when all 5 of you were on to coordinate and I was on was magical! painful, but magical. my opponents remained classy throughout the battles so it goes to show that all is NEVER what it may seem to be. We all should fight wars like these. Now, lets settle all the other differences out there, show compassion and true diplomacy. Make peace with each other and reload for the next dance.
  16. [quote][b]Bedeur:[/b] This disaster-ette was a real wake-up call. We need to find a way to protect our irreplaceables. [b]Njero:[/b] You could buy a fireproof safe. [b]King Tom:[/b] Or we could just resolve to be more careful with our open flames! [b]Njero:[/b] Sir, we've been here six times this month. [b]King Tom:[/b] Yeah, but, um, one of those, I dialed 911 by mistake but I was too embarrassed to admit it so I set the house on fire. Feels good to tell the truth. No, I'm lying again, it feels bad. [/quote]
  17. Congrats to both parties. Roll the big Purple!
  18. My condolences to his family and his fellow NPO members. Moo will truly be missed by all, friend and foe. It is a tribute to Moo and his character, that all differences can be put aside if only for a moment here in this thread and all can mourn this great loss to CN respectfully. o/ Moo
  19. [quote name='berbers' timestamp='1340911521' post='2999516'] Ladies and Gentlemen, we have a world breaking record. An actual statement from MK that was true for exactly 2 days. I think that beats the record held by any of their other statements by at least 1.9 days [/quote] I don't think MK has done anything dishonorable in their war with us specifically berbs. allies defend, it is to be expected.
  20. [quote name='Laslo Kenez' timestamp='1340702010' post='2997060'] Some points to consider for the slow of mind! 1) GOD and NPO dislike each other 2) NPO had a clearly identifiable policy about this war 3) GOD knowingly triggered that policy 4) If that policy weren't completely serious across the board, would NATO really be sitting without a counter right now? So. How is NPO the bad guy? [/quote] This guy nailed it. NPO are not the bad guys, never have been the bad guys. Just the first ones to figure out successful alliance management and dominance, and the first to be vilified for doing it. Good luck to our good friends and allies in NPO in this war. Have fun, enjoy your wars, and continue in your classy ways.
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