twodivine Posted July 23, 2009 Report Share Posted July 23, 2009 (edited) I was looking over the costs of the wonders with the formula that is so far being set to use. While I understand it cost a lot to go to the moon or to mars the comparison to who buys it and the cost to them compared to others is extremely costly to the larger nations vs the a smaller nation. With the latest war many of the larger nations are now smaller and going to be a higher advantage to purchasing these wonders over many of the larger nations. With the calculations formula being used: nation 1: 65k NS and 5k tech nation 2: 100k NS and 8k tech nation 3: 18k NS and 500 tech Mars Base - $100,000,000 + (6,000 * (Nation Strength - Technology Purchased * 2))) Moon Base - $50,000,000 + (3,000 * (Nation Strength - Technology Purchased * 2))) Nation 1: Mars cost: 100,000,000 + (6,000 * (65,000 - (5000 *2))) 100,000,000 + (6000 * 55,000) 100,000,000 + 330,000,000 = 430 mil Moon cost: 50,000,000 + (3000 * (65,000 - (5000 *2))) 50,000,000 + (3000 * 55,000) 50,000,000 + 165,000,000 = 215 mil Nation 2: Mars cost: 100,000,000 + (6,000 * (100,000 - (8000 *2))) 100,000,000 + (6000 * 84,000) 100,000,000 + 504,000,000 = 604 mil Moon cost: 50,000,000 + (3000 * (100,000 - (8000 *2))) 50,000,000 + (3000 * 84,000) 50,000,000 + 252,000,000 = 302 mil Nation 3: Mars cost: 100,000,000 + (6,000 * (18,000 - (500 *2))) 100,000,000 + (6000 * 17,000) 100,000,000 + 102,000,000 = 202 mil Moon cost: 50,000,000 + (3000 * (18,000 - (500 *2))) 50,000,000 + (3000 * 17,000) 50,000,000 + 51,000,000 = 101 mil With the examples above you can see that a smaller nation that has been beat up and with a reasonable war chest can easily pickup the wonders over a nation that has considerable more NS and tech. The cost in nation 3 goes down considerably more with their lower NS if they have even more tech on hand that the average 16k nation. I would suggest adding in an min infra and tech levels for the purchase. Such as 5000 infra and 1000 tech. Without setting some type of bottom then everyone under planet bob will have it. Smaller nations will not have technically developed enough as a nation to actually support the real cost of going off Planet Bob. Then reversal goes for the larger nations with it costing them extremely more than the lower ranks to get the same benefit. Now, there could only be 1 reason why my calculations are off above and that is if the * 2 is instead of going against the value of tech, but after the subtraction of the tech value against the NS, and that value is * 2. Then the cost raises considerably, and for an extremely large nation it can easily hit over 800 mil and keep going depending on their NS and tech values. I would think that there would need be some capped value on the purchase. edit: corrected typo calc's for the nation1 on Mars base oops Edited July 23, 2009 by Myworld Quote Link to comment Share on other sites More sharing options...
enderland Posted July 23, 2009 Report Share Posted July 23, 2009 If getting beat down in a war was in any possibility profitable I would worry about this. But it's not. Without setting some type of bottom then everyone under planet bob will have it. Mars Base - $100,000,000 + (6,000 * (Nation Strength - Technology Purchased * 2)))Moon Base - $50,000,000 + (3,000 * (Nation Strength - Technology Purchased * 2))) There is a bottom. Also, a minor note, your math for the first nation is incorrect for the Mars Base. Quote Link to comment Share on other sites More sharing options...
Jtkode Posted July 23, 2009 Report Share Posted July 23, 2009 (edited) I agree with you Myworld, its way expensive for big nations Edited July 23, 2009 by Jtkode Quote Link to comment Share on other sites More sharing options...
Derwood1 Posted July 23, 2009 Report Share Posted July 23, 2009 So the best thing to do is buy this right after a big beat down......wonder who will be getting it first? Quote Link to comment Share on other sites More sharing options...
enderland Posted July 23, 2009 Report Share Posted July 23, 2009 So the best thing to do is buy this right after a big beat down......wonder who will be getting it first? Me. Quote Link to comment Share on other sites More sharing options...
iMatt Posted July 23, 2009 Report Share Posted July 23, 2009 But isn't it not as good to "store" 8% of your population if you're only at 3k infra, rather than at a larger infra? That means it's more profitable to larger nations, thus the increased cost. I suppose it depends on what "store" means (anyone know?). I actually think *all* wonder prices should scale with NS, because they can afford it. Quote Link to comment Share on other sites More sharing options...
BMitt King Posted July 23, 2009 Report Share Posted July 23, 2009 I suppose it depends on what "store" means (anyone know?). Stores Quote Link to comment Share on other sites More sharing options...
Pikel Posted July 24, 2009 Report Share Posted July 24, 2009 (edited) I'm sure people at very high nation strengths make less than most mid nation strength nations. Personally, I make 11.5 million after bills. I'm sure 90k nation strength nations can make up to 18 million if they don't have a large military. Nation strength is based upon: Land Purchased * 1.5 + Tanks Deployed * .15 + Tanks Defending * .20 + Cruise Missiles * 10 + ((Nuclear Purchased^2)*10) + Technology Purchased * 5 + Infrastructure Purchased * 3 + Actual Military * .02 + Aircraft Rating Totals * 5 + Navy Rating Totals * 10 Land gives you virtually no profit. Military lowers the amount you make a day. Technology gives you virtually no profit. Infrastructure lowers the money you make after ~17k infra. It being based on nation strength isn't too horrible, but I think it should be capped at a certain point. Like mass you'd ever have to pay is like 500 million +- depending on the wonder. Edited July 24, 2009 by Pikel Quote Link to comment Share on other sites More sharing options...
Rooman33 Posted July 24, 2009 Report Share Posted July 24, 2009 (edited) Pikel, I had the exact same concerns. It's like a diminishing ROI for larger nations, is it not? It would seem to me that the cost should be relative to infra exclusively, rather than just (NS - tech), because tech is not the only non-income boosting yet NS-boosting factor (land and military also, as you pointed out, inflate NS but do not significantly increase a nation's surplus ratio - in fact, increased military decreases said ratio). Edited July 24, 2009 by Rooman33 Quote Link to comment Share on other sites More sharing options...
steeldor Posted July 24, 2009 Report Share Posted July 24, 2009 Does infra really lower income at about 17k? Why do people still buy it then? Quote Link to comment Share on other sites More sharing options...
Jtkode Posted July 24, 2009 Report Share Posted July 24, 2009 I'm sure people at very high nation strengths make less than most mid nation strength nations. Personally, I make 11.5 million after bills. I'm sure 90k nation strength nations can make up to 18 million if they don't have a large military. Nation strength is based upon:Land Purchased * 1.5 + Tanks Deployed * .15 + Tanks Defending * .20 + Cruise Missiles * 10 + ((Nuclear Purchased^2)*10) + Technology Purchased * 5 + Infrastructure Purchased * 3 + Actual Military * .02 + Aircraft Rating Totals * 5 + Navy Rating Totals * 10 Land gives you virtually no profit. Military lowers the amount you make a day. Technology gives you virtually no profit. Infrastructure lowers the money you make after ~17k infra. It being based on nation strength isn't too horrible, but I think it should be capped at a certain point. Like mass you'd ever have to pay is like 500 million +- depending on the wonder. I agree, it should be capped at a certain level, that would make the wonder so much better. Quote Link to comment Share on other sites More sharing options...
Count Rupert Posted July 27, 2009 Report Share Posted July 27, 2009 Does infra really lower income at about 17k? Why do people still buy it then? Depends on your resource build, whether you improve swap and the wonders you have as to what point you hit the wall and start getting diminishing returns. Without wonders it can occur as early as ~13k. Quote Link to comment Share on other sites More sharing options...
Penguin Posted July 28, 2009 Report Share Posted July 28, 2009 (edited) I didn't want to start another thread about the moon/mars wonders, but does anyone know if the "gradually increasing" and "gradually decreasing" happiness benefits of the mars and moon wonders respectively are linear or exponential? In other words, does the bonus increase/decrease by the same amount each day? It is also entirely possible that this aspect was intentionally left to the players to figure out on our own, but if it wasn't, it'd certainly be a helpful thing to know before buying. Edited July 28, 2009 by Penguin Quote Link to comment Share on other sites More sharing options...
Kung Fu Geeks Posted August 1, 2009 Report Share Posted August 1, 2009 I've done math using my nation and several other nations. Yup, its alot cheaper to buy when you are smaller, however you get a much higher return on your investment to spend the money instead on infrastructure. I even figured out what the costs would be if you dropped as much NS as possible to still save money (basically planes soldiers and tanks, and most, but not all nukes) and infrastructure is still a better return. The only time that infrastructure is not a better return is when you approach the point where infra loses you money (17k was stated above). So basically this means, yeah, its cheaper for smaller nations to get them, but they'd be stupid to do so. Quote Link to comment Share on other sites More sharing options...
Obiwan Posted August 1, 2009 Report Share Posted August 1, 2009 also having tech increases its cost despite subtracting twice your tech lvl. I think having a multiplier of tech reduction at least 5 preferably 6 to make the wonder more worth its cost while also promoting having more tech instead of taxing those buying the wonder for their tech. Quote Link to comment Share on other sites More sharing options...
Kung Fu Geeks Posted August 3, 2009 Report Share Posted August 3, 2009 also having tech increases its cost despite subtracting twice your tech lvl. I think having a multiplier of tech reduction at least 5 preferably 6 to make the wonder more worth its cost while also promoting having more tech instead of taxing those buying the wonder for their tech. Tech does make it cheaper, it just does not reduce the cost, instead a nation with a high tech ratio will be able to buy the wonder for less than an equal sized nation with a low tech ratio. Yes if you buy more tech, the cost will increase, but your nation gets bigger and stronger as well, so the price should increase. Personally i think its fine how it is. Quote Link to comment Share on other sites More sharing options...
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