Lucky Shot Posted May 6, 2009 Report Share Posted May 6, 2009 "Nuclear weapons may not be launched until after 24 hours after declaring war. " That kind of defeats the strategy of surprise attacks, doesn't it? I mean, I understand the idea that Nukes are devastating, and a one two punch overnight could screw your nation up, but personally, if I have nukes in my arsenal, I would want them to go in the first wave of attacks, not after my enemy has had an opportunity to build one and perhaps toss it my way simultaneously. I could see doing something like, say, giving the attacker a minus to his population's happiness if they initiate a nuclear attack, to reflect the protests that attack would invoke. But if you are really trying to simulate a world conflict, first strike plays an important role in building strategies. BTW, I do not have nukes, I'm just a teeny country, just thought that sentence really stuck out on the description page. If you declare war at 11:59, does this imply that you could then toss a nuke at 12:01, or would you have to wait until 11:59 of the following night? Quote Link to comment Share on other sites More sharing options...
A Soviet Attack Posted May 6, 2009 Report Share Posted May 6, 2009 (edited) You can surprise attack an enemy without using nukes right away. It's easy to score an anarchy at update just using ground attacks. Using nukes is just plain mean. Edit: Yeah, I see that it's not brilliant realism, but then, neither is grabbing 50 miles of your opponent's land, dragging it halfway across the world, and sticking it onto your nation. If you wanted realism you chose the wrong game. Edited May 6, 2009 by A Soviet Attack Quote Link to comment Share on other sites More sharing options...
Electron Sponge Posted May 6, 2009 Report Share Posted May 6, 2009 (edited) "Nuclear weapons may not be launched until after 24 hours after declaring war. "That kind of defeats the strategy of surprise attacks, doesn't it? I mean, I understand the idea that Nukes are devastating, and a one two punch overnight could screw your nation up, but personally, if I have nukes in my arsenal, I would want them to go in the first wave of attacks, not after my enemy has had an opportunity to build one and perhaps toss it my way simultaneously. I could see doing something like, say, giving the attacker a minus to his population's happiness if they initiate a nuclear attack, to reflect the protests that attack would invoke. But if you are really trying to simulate a world conflict, first strike plays an important role in building strategies. BTW, I do not have nukes, I'm just a teeny country, just thought that sentence really stuck out on the description page. If you declare war at 11:59, does this imply that you could then toss a nuke at 12:01, or would you have to wait until 11:59 of the following night? You obviously weren't around for when we could fire off the nukes right away. Delaying nukes 24 hours was the best way to have some sort of competitive balance, the advantage was far too much in favor of the attacker. A nuke strike plus a quad attack on a nation sitting in DEFCON 5? Yeah, your goose was cooked. You have to wait 24 hours after declaring war to fire a nuke. That means you have to wait 24 hours, not 2 minutes. Edited May 6, 2009 by Electron Sponge Quote Link to comment Share on other sites More sharing options...
Grand Lord of Funk Posted May 6, 2009 Report Share Posted May 6, 2009 Any thoughts to adding Chemical and Bio weapons to the mix? Dirty bombs? Quote Link to comment Share on other sites More sharing options...
Sovyet Gelibolu Posted May 6, 2009 Report Share Posted May 6, 2009 Any thoughts to adding Chemical and Bio weapons to the mix? Dirty bombs? There's been a proposal made for chemical weapons. Don't know if the mods have made it public yet. Quote Link to comment Share on other sites More sharing options...
doctorrodders Posted May 6, 2009 Report Share Posted May 6, 2009 That would be interesting. But I think it would have to be made avalible to terrorist sates, whihc wold result in them having less effective nukes Quote Link to comment Share on other sites More sharing options...
General Vengeance Posted May 6, 2009 Report Share Posted May 6, 2009 This was brought up in the suggestion box, in before close. Quote Link to comment Share on other sites More sharing options...
lebubu Posted May 6, 2009 Report Share Posted May 6, 2009 Nukes are immoral and shouldn't be used. Quote Link to comment Share on other sites More sharing options...
Virillus Posted May 6, 2009 Report Share Posted May 6, 2009 Nukes are immoral and shouldn't be used. True story. Quote Link to comment Share on other sites More sharing options...
Il Duce Posted May 6, 2009 Report Share Posted May 6, 2009 Even if you're speaking in realism terms, Nukes wouldn't be used as first strike weapons but rather a weapon that breaks stalemates. Quote Link to comment Share on other sites More sharing options...
Lucky Shot Posted May 6, 2009 Author Report Share Posted May 6, 2009 Yeah, I see that it's not brilliant realism, but then, neither is grabbing 50 miles of your opponent's land, dragging it halfway across the world, and sticking it onto your nation. If you wanted realism you chose the wrong game. LM*O, you got me there, well said!!! Quote Link to comment Share on other sites More sharing options...
Lord Emares Posted May 6, 2009 Report Share Posted May 6, 2009 (edited) If you declare war at 11:59, does this imply that you could then toss a nuke at 12:01, or would you have to wait until 11:59 of the following night? No it implies that if you declare at any time from 11:00:01 PM Game Time to 11:59:59 PM Game Time on the 6th of May, random date as an example, you will have to wait until 00:00:01 AM on the 8th of May to launch your nukes as the game rounds time up to the next hour and starts the 24 hour clock then. So by declaring after 11PM Game Time you are effectively losing the ability to nuke for two "game days". Also much of the advantage that existed previously would no longer exist if the war system was divorced from the game update. Edited May 6, 2009 by Lord Emares Quote Link to comment Share on other sites More sharing options...
Bellisus Posted May 6, 2009 Report Share Posted May 6, 2009 No it implies that if you declare at any time from 11:00:01 PM Game Time to 11:59:59 PM Game Time on the 6th of May, random date as an example, you will have to wait until 00:00:01 AM on the 8th of May to launch your nukes as the game rounds time up to the next hour and starts the 24 hour clock then.So by declaring after 11PM Game Time you are effectively losing the ability to nuke for two "game days". Also much of the advantage that existed previously would no longer exist if the war system was divorced from the game update. 24 hours is still 24 hours. Quote Link to comment Share on other sites More sharing options...
Un4Gvn1 Posted May 6, 2009 Report Share Posted May 6, 2009 24 hours is still 24 hours. There is something to be said for the 'rounding up' point; I have always had to wait MORE than 24 hours to fire one off. 24 1/2 ... 25 ... but never exactly 24 or 24 hours and one second for that matter. Quote Link to comment Share on other sites More sharing options...
Lord Emares Posted May 6, 2009 Report Share Posted May 6, 2009 24 hours is still 24 hours. Yes you have to wait at least 24 hours (and one second) but usually its a decent bit more than that. Quote Link to comment Share on other sites More sharing options...
LJ Scott Posted May 6, 2009 Report Share Posted May 6, 2009 nukes are immoral, put this in your sig if your down Quote Link to comment Share on other sites More sharing options...
Shamed Posted May 6, 2009 Report Share Posted May 6, 2009 (edited) You obviously weren't around for when we could fire off the nukes right away.Delaying nukes 24 hours was the best way to have some sort of competitive balance, the advantage was far too much in favor of the attacker. A nuke strike plus a quad attack on a nation sitting in DEFCON 5? Yeah, your goose was cooked. You have to wait 24 hours after declaring war to fire a nuke. That means you have to wait 24 hours, not 2 minutes. I dunno, I remember the days when you could resign and immediately go nuclear rogue on someone. Like when the Commies invaded Maroon and Kommando resigned and minutes later had nuked Martens. Good times were had by all. And by good times, I mean everyone but the person who was nuked. Edited May 6, 2009 by Black Phoenix Quote Link to comment Share on other sites More sharing options...
A Soviet Attack Posted May 6, 2009 Report Share Posted May 6, 2009 (edited) nukes are immoral, put this in your sig if your down 23:08:44 * ~jingoist[sLCB] (IP etc) Quit (Quit: Vanguard is immoral, put this in your quit message if you're down.) Edited May 6, 2009 by A Soviet Attack Quote Link to comment Share on other sites More sharing options...
Megabyte Posted May 6, 2009 Report Share Posted May 6, 2009 Belongs in gameplay discussions. Quote Link to comment Share on other sites More sharing options...
Ada069 Posted May 6, 2009 Report Share Posted May 6, 2009 (edited) Nukes aren't immoral :/ its a game it does take a suprise factor out but quad attacks are easy enougth to do, and good enougth to keep the element of suprise in the game i guess. Nukes arnt fun to take. end of story Edited May 6, 2009 by Ada069 Quote Link to comment Share on other sites More sharing options...
Erich Ludendorff Posted May 10, 2009 Report Share Posted May 10, 2009 Is it not 25 hours? For some reason, I thought it was. Quote Link to comment Share on other sites More sharing options...
Count Rupert Posted May 10, 2009 Report Share Posted May 10, 2009 Is it not 25 hours? For some reason, I thought it was. Well, you'll see that quoted. Using 25 hours is the quick and dirty method as you'll be good to go under all situations. And it's easier to understand for many than how to arrive at the actual exact time you can nuke. But it can be much less than that; just more than exactly 24 hours. Quote Link to comment Share on other sites More sharing options...
joebollman36 Posted May 10, 2009 Report Share Posted May 10, 2009 back in the day you could declare 20 offensive wars, and launch 20 nukes all at once. those were the days. Quote Link to comment Share on other sites More sharing options...
Artanis Posted May 11, 2009 Report Share Posted May 11, 2009 "Nuclear weapons may not be launched until after 24 hours after declaring war. "That kind of defeats the strategy of surprise attacks, doesn't it? I mean, I understand the idea that Nukes are devastating, and a one two punch overnight could screw your nation up, but personally, if I have nukes in my arsenal, I would want them to go in the first wave of attacks, not after my enemy has had an opportunity to build one and perhaps toss it my way simultaneously. I could see doing something like, say, giving the attacker a minus to his population's happiness if they initiate a nuclear attack, to reflect the protests that attack would invoke. But if you are really trying to simulate a world conflict, first strike plays an important role in building strategies. BTW, I do not have nukes, I'm just a teeny country, just thought that sentence really stuck out on the description page. If you declare war at 11:59, does this imply that you could then toss a nuke at 12:01, or would you have to wait until 11:59 of the following night? Yes. So basically, the attacked almost always wins... :/ You should give the defender a small chance at the very least by not going full nuclear blast. Nukes piss me off anyway... lower my environment level by like 3 stars. :/ Quote Link to comment Share on other sites More sharing options...
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