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Income vs Happiness in an event


Drai

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Environment penalties make your 1 happiness not equal exactly 2$.

If you have almost perfect environment, then the environment effect is something small, like 1%. But either way, the -2 happiness is better than -$4 to pick, given -2 happiness=-$3.98 or something smaller than $4.

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4/6/2009 Your council has approached you about creating a trade route directly through a forest into a nearby nation.

Option 1: Build the highway through the forest and open up the nearby area for business. Land area -5%, Citizen income +$2.00.

Option 2: Refuse to build through the forest. Population happiness +1.

No Response: Population happiness +1.

12,093.297 mile diameter.

9,064.514 in purchases, 2,756.519 in modifiers, 272.264 in growth

Which should I pickz? :(

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Actually the -5% land area doesn't matter. This bug has been brought up several times and still hasn't been fixed.

http://forums.cybernations.net/index.php?showtopic=42023

http://forums.cybernations.net/index.php?showtopic=37291

http://forums.cybernations.net/index.php?showtopic=35197

http://forums.cybernations.net/index.php?showtopic=29607

So assuming this bug isn't going away, Option 1 would be better, because $2.00 > 1hp, as was pointed out earlier. However, given that admin could fix this any time, I'm not sure the risk would be worth it for a few extra thousand dollars. I'd probably pick Option 2 also.

Edited by raskull
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Happiness will equate to more money as you build more Improvements.

According to my Game Mechanic sources, 1 Happiness will equate to $6 once you have purchased all the income improving improvements.

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According to my Game Mechanic sources, 1 Happiness will equate to $6 once you have purchased all the income improving improvements.

It is actually about $4.15, with a perfect environment (and no SDC). This doesn't really matter though. Income changes are subject to the same modifiers so you can still treat 1hp as (slightly less than) $2.00 when choosing event options.

Edit: Note to self... don't open a bunch of tabs, go get a snack, then come back and reply without checking if Alden beat you to it in the mean time.

Edited by raskull
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That value hasn't changed for over two years ;)

Only improvements modify it; Banks/Harbor/Foreign Ministry/Schools/Universities. The SDC increases it to $4.30 or so.

With environment it is *slightly* less but still roughly $4.00 - $4.15 per happiness.

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Intelligence Agencies too.

The experiment I did, I decom'd all my 5 Intelligence agencies, and compared my income per happiness with when I had my Intelligence agencies, my end result was that w/ Intelligence Agencies, 1 Happiness = $4, without, it was $2.

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Intelligence Agencies too.

The experiment I did, I decom'd all my 5 Intelligence agencies, and compared my income per happiness with when I had my Intelligence agencies, my end result was that w/ Intelligence Agencies, 1 Happiness = $4, without, it was $2.

You must have done something wrong :s

Intelligence Agency - $38,500.00 - Increases happiness for tax rates greater than 23% +1. Each Intelligence Agency allows nations to purchase + 100 spies. This improvement may not be destroyed if it is supporting spies until those spies are first destroyed.

They just add one happiness.

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Intelligence Agencies too.

The experiment I did, I decom'd all my 5 Intelligence agencies, and compared my income per happiness with when I had my Intelligence agencies, my end result was that w/ Intelligence Agencies, 1 Happiness = $4, without, it was $2.

This isn't possible. Intelligence agencies have nothing to do with income per happiness point since they don't affect income itself. They give a +1 happiness bonus to those with tax rates set higher than 23%. Only improvements increasing the percent of income affect how much a happiness point is worth.

Banks increase income by 7% per bank or 35% for all 5 banks

Harbors increase income by 1%

Foreign Ministries increase income by 5%

Schools increase income by 5% per school or 25% for all 5 schools

Universities increase income by 8% per university or 16% for having both universities - Having the SDC improves the yield for universities to 10% per unversity or 20% for having both

Those without the SDC:

Base income of a point of happiness = $2.00

Modified total possible is $2.00*1.35*1.01*1.05*1.25*1.16 = 4.1518575 or $4.15 which is generally used

Those with the SDC

Modified total possible is $2.00*1.35*1.01*1.05*1.25*1.20 = 4.295025 or $4.30

That's it, that's all the affects what a happiness point is worth in terms of income per happiness. There are a lot of factors that affect income, like tax rate or the number of happiness points for example that change your income but having nothing to do with what a happiness point is worth. Not sure how you're translating the possible loss of 5 happiness points with their value per point dropping from $4.15 to $2 while you retain all the improvements that actually impact on the worth of a happiness point unless you're confused about something.

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You can do all that math crap, but buy every money making Improvement except Churchs, get your Income per Happiness, then Decom all your Intelligence Agencies. That's what I did, and that's the results I received.

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You can do all that math crap, but buy every money making Improvement except Churchs, get your Income per Happiness, then Decom all your Intelligence Agencies. That's what I did, and that's the results I received.

Then it appears you are confused.

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You can do all that math crap, but buy every money making Improvement except Churchs, get your Income per Happiness, then Decom all your Intelligence Agencies. That's what I did, and that's the results I received.

How are you calculating "income per happiness"? Would you mind posting your result here (even just destroying 1 or 2 IAs would be fine if it is enough to show a change)?

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