admin Posted February 26, 2009 Report Share Posted February 26, 2009 I thought 500 citizens per improvement would make things interesting for this tournament round. Now that this is in place nations will grow much faster, should the +50% tax collection bonus be removed? Quote Link to comment Share on other sites More sharing options...
Zikawe Posted February 26, 2009 Report Share Posted February 26, 2009 I like the big tax collections. Makes the battles more fun. (Everyone has a nice bank, because as we know once the other person is out of money the battle becomes a railroading ) If anything you should make it so you can vote for senators right away instead of waiting 25% of the round. Quote Link to comment Share on other sites More sharing options...
NuclearShawn Posted February 26, 2009 Report Share Posted February 26, 2009 Seems as if the large number of improvements will give nations more ways to build creatively at lower levels, and the 50% collections aren't going to be detrimental really. Shorter game means faster growth is nice. Quote Link to comment Share on other sites More sharing options...
Borimir Resurrected Posted February 26, 2009 Report Share Posted February 26, 2009 I think the tax collection boost is pretty crucial to the game. More growth means more interesting battles. It also serves to somewhat offset the huge advantage donators get, which makes it really hard for a non-paying player to get the top spot. Quote Link to comment Share on other sites More sharing options...
Jack Shepard Posted February 27, 2009 Report Share Posted February 27, 2009 Naw... We need the extra cash to buy all the extra improvements Quote Link to comment Share on other sites More sharing options...
seixas Posted March 1, 2009 Report Share Posted March 1, 2009 I support this idea 100% Quote Link to comment Share on other sites More sharing options...
Sadbutrue Posted March 2, 2009 Report Share Posted March 2, 2009 i like this very much Quote Link to comment Share on other sites More sharing options...
Pax ME Posted March 2, 2009 Report Share Posted March 2, 2009 (edited) PLEASE, if you apply this change wait until next round. i think that with the cutting down of individual round time that the increase in income should remain. albeit it anywhere from 10%-90% Edited March 2, 2009 by Pax ME Quote Link to comment Share on other sites More sharing options...
The fox Posted March 2, 2009 Report Share Posted March 2, 2009 Even if the improvement citizen requirement has gone down from 1000 citizens to 500, I still believe that any and all boosts to the economy is good, even more now that rounds are only 60 days rather than 90. Quote Link to comment Share on other sites More sharing options...
Lehran Posted March 2, 2009 Report Share Posted March 2, 2009 Wouldn't cutting the 50% income boost go some way to negating the point of the 500 citizen per improvement? We get improvement twice as fast but make money 50% slower...? Quote Link to comment Share on other sites More sharing options...
The fox Posted March 2, 2009 Report Share Posted March 2, 2009 As this is TE, and it resets once every two months, and this is supposed to be war, not only is it beneficial to allow 50% more on collections for nations to build up for war and get the neccesarity things to wage war, but it will also allow nations to rebuild faster, almost completely removing the point of rerolling, unless your ZI'd or come close to it, as far as I can see. Removing the +50% on collections could make it so that nations have a harder time rebuilding, and instead choose to merely reroll if they get pounded too hard in wars, or dont have the skills to do it based on the income they would get should it be removed. Quote Link to comment Share on other sites More sharing options...
Vyper Posted March 6, 2009 Report Share Posted March 6, 2009 i approve of this... /me goes to devise a plan of action now... Quote Link to comment Share on other sites More sharing options...
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