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The CN Banhammer

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GDI Crossfire

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Sometimes if I'm browsing the forums and nothing really catches my eyes, I look at ban appeals just for the hell of it, to see why people were banned, and if they are given a chance to reedeem themselves. I have found that many of the bans were for trivial things, or even emotionally driven during times of war where tempers are flaring, and tension is devastating. I have also found that many of the bans were for multi's (and in most cases the appeal is denied rightfully so) but some of the multi's are just newbies (who seem to be more active then the frequent, create and leave newbies, considering they are appealing) that simply, out of force of habit from other annoyingly long ToS's did not read the rules, and therefore rerolled multiple times to get a good resource set. With all of this said, there are some bans that are well-earned and obviously do not deserve any form of a second chance, but among them there are those dedicated players that simply did not think before acting in times of aggression, or in personal feuds with other players, and even with that taken into account, most if not all of those cases are still denied. This troubles me, because as we know, CN has seen better days regarding player activity, especially with new nation building games popping up now and again. So I know this is a futile blog post for the intended purpose, but I would like to see admin slack the rules in those instances, where the player was in good standing, and is sincerely sorry for what he/she has done to get banned.

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Well, I'm all for giving new people just a slap on the wrist and let them keep one nation (if they aren't ban evaders or whatever) so they can enjoy the game without getting banned on the first day of joining CN.

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AFAIK newb multis have their nations deleted but they immediately get a second chance. It's only second-time newb multies that are actually banned. I might be wrong on this account.

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I have found that many of the bans were for trivial things, or even emotionally driven during times of war where tempers are flaring, and tension is devastating.

This assumes that the 4+ warns beforehand were also for "trivial" things as well.

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AFAIK newb multis have their nations deleted but they immediately get a second chance. It's only second-time newb multies that are actually banned. I might be wrong on this account.

Doesn't seem to always be the case; one of our nations screwed up last year by creating a second TE nation to get better resources (back when that mattered) before he could delete the first, and got perma-banned from both TE and SE. He had no previous warnings or violations.

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Note Added 20 April 2011 - 11:15 PM

Added to warn level -

People haven't been banned for petty rubbish. If you have an accusation of unfairness or bias, bring it to me, don't litter the Moderation forum with it. I won't tell you again.

You've said it a lot more eloquently than I did, but I hope you get the same treatment.

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AFAIK newb multis have their nations deleted but they immediately get a second chance. It's only second-time newb multies that are actually banned. I might be wrong on this account.
Doesn't seem to always be the case; one of our nations screwed up last year by creating a second TE nation to get better resources (back when that mattered) before he could delete the first, and got perma-banned from both TE and SE. He had no previous warnings or violations.

I'll assume he wasn't really a "newb" and that that might have counted, although I am puzzled at your story as I didn't think that SE bans carried over to TE (and vice versa).

Of course all of this is only theory as the actual decision could be explained only by talking with the people interested in the fact.

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Bans from Tournament Edition carry over to Cyber Nations, and bans from Cyber Nations carry over to Tournament Edition.

With that clarification, iLock.

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