ArgonV Posted May 21, 2008 Report Share Posted May 21, 2008 One point of environment used to be 0.4 happiness. But what is it now with the recent changes? As I understand it, a bad environment also leads to a decrease in population, but has the happiness value changed at all? Quote Link to comment Share on other sites More sharing options...
LJ Scott Posted May 21, 2008 Report Share Posted May 21, 2008 I depends on your nation. To find out the enviroments point worth I did the following. I switched from Revolutionary Government (No enviroment effect) to Democracy (Positive enviroment effect). Because this change doesn't effect land (with the +5%) like switching from Monarchy to Democracy would. Then just compare your previous happiness to your new one. Similarly for income. It's like the standard "1 happiness equals $2" I think it changes as you get larger, like 1 happiness is now worth $4.15 for me. Quote Link to comment Share on other sites More sharing options...
myruler Posted May 21, 2008 Report Share Posted May 21, 2008 I depends on your nation. To find out the enviroments point worth I did the following.I switched from Revolutionary Government (No enviroment effect) to Democracy (Positive enviroment effect). Because this change doesn't effect land (with the +5%) like switching from Monarchy to Democracy would. Then just compare your previous happiness to your new one. Similarly for income. It's like the standard "1 happiness equals $2" I think it changes as you get larger, like 1 happiness is now worth $4.15 for me. Just for the last part, 1 happiness=$2 and then you multiply by your modifiers. Quote Link to comment Share on other sites More sharing options...
LJ Scott Posted May 21, 2008 Report Share Posted May 21, 2008 Just for the last part, 1 happiness=$2 and then you multiply by your modifiers. Yeah thats what I meant "1 happiness = $2" is the basic start up of no improvements etc factored in. Quote Link to comment Share on other sites More sharing options...
ArgonV Posted May 21, 2008 Author Report Share Posted May 21, 2008 Hmm... I just tried raising my soldiers. Above 60% population, my environment went up by 1 point, from 4.97 to 5.97. Happiness dropped by 0.41 and my citizens decreased by 1.73%. Quote Link to comment Share on other sites More sharing options...
Noob Cake Posted May 21, 2008 Report Share Posted May 21, 2008 1 environment is now huge; I don't have the exact numbers but it causes huge decreases in population and minor ones in happiness. Quote Link to comment Share on other sites More sharing options...
Syzygy Posted May 21, 2008 Report Share Posted May 21, 2008 yes, as the poster before has shown: -0.41 happiness and -1.73% pop. thats absolutely HUGE and not to forget: CRIPPLING. @ topic: env now has an impact on a sliding scale, it removes not a fixed amount, but a PERCENTAGE from your happiness and population, which means, highlevel nations who have usually a lot more-modified happiness and pop values will get hurt more, while small nations receive very small penalties. But, definitely from a certain point on, fighting env with borderwalls, gov or water is DEFINITELY benefitial. but, that point depends on the setup of your nation, and everyone has to find it for himself by testing or thinking, instead of doing what a fixed guide tells him. Quote Link to comment Share on other sites More sharing options...
Lusitan Posted May 21, 2008 Report Share Posted May 21, 2008 which means, highlevel nations who have usually a lot more-modified happiness and pop values will get hurt more, while small nations receive very small penalties. I would almost agree with that.. if Technology wasn't an enviromment modifier. You see, Nations with maximum enviromment bonus from tech will have a better enviromment, logically. Which means that in the end it's the smaller, tech selling, nations who get the most damage because they have lower ammounts of tech. To fight it, they can either live with a system that was supposed to benefit them but it's causing damage.. or they can start getting Tech themselves to fix the issue, which may dizimate Tech Markets. Quote Link to comment Share on other sites More sharing options...
Syzygy Posted May 21, 2008 Report Share Posted May 21, 2008 technology benefits infra upkeep not environment (at least not in a way anyone would notice). There is one betterment of environment from a certain value of technology [which is THAT small, even techselling nations have it]. There is one betterment of environment from a certain level of literacy rate [which is also THAT low, most small nations have it]. More effect of tech to env I was not able to track during my research and most likely does not exist, else I had noticed it for sure. Quote Link to comment Share on other sites More sharing options...
iMatt Posted May 21, 2008 Report Share Posted May 21, 2008 I've always had a question about environment numbers: If you have 1+GRL environment level (The best level there is), does it change anything to buy another border wall on top of this, or is there a cap on the best environment you can have? I'm going to test this when I collect next, but that may be in a while, I thought someone may already have figured it out. Quote Link to comment Share on other sites More sharing options...
Syzygy Posted May 21, 2008 Report Share Posted May 21, 2008 no, borderwalls can only fight env penalties produced within your nation, no radiation levels. the base Env is 1, then adds the GRL (or GRL/2 if you have radiation cleanup). you cant get better than that, not with borderwalls, not with the NEO wonder. Quote Link to comment Share on other sites More sharing options...
Aeternos Astramora Posted May 21, 2008 Report Share Posted May 21, 2008 With my calculations and tests, +1 environment equals a bit more at about +0.6 happiness (the values were 0.59, 0.60, 0.63, and 0.67). Quote Link to comment Share on other sites More sharing options...
Syzygy Posted May 21, 2008 Report Share Posted May 21, 2008 as said, its a percentage of your happiness. nations with 100happiness will lose more than nations with 50happiness. Quote Link to comment Share on other sites More sharing options...
Aeternos Astramora Posted May 21, 2008 Report Share Posted May 21, 2008 (edited) as said, its a percentage of your happiness. nations with 100happiness will lose more than nations with 50happiness. Ah, I didn't know the happiness was a percentage too. Appears to be about 0.9% o 1.0% then, possibly even having the percentage that it hurts you rise as you get more happiness. Edit: To clarify, +1 environment = +0.9% to +1.0% of your happiness. Edited May 21, 2008 by Aeternos Astramora Quote Link to comment Share on other sites More sharing options...
ArgonV Posted May 21, 2008 Author Report Share Posted May 21, 2008 Edit: To clarify, +1 environment = +0.9% to +0.10% of your happiness. Assuming you mean 0.9% to 1.0%, I can confirm it Quote Link to comment Share on other sites More sharing options...
BigNastyPSU Posted May 21, 2008 Report Share Posted May 21, 2008 (edited) So does anybody happen to know (via experimentation) if there is a balance point to the environment like in (DAC)Syzygy's original suggestion, i.e. if your environment is less than X you actually get a pop increase? Edited May 21, 2008 by BigNastyPSU Quote Link to comment Share on other sites More sharing options...
Ephriam Grey Posted May 21, 2008 Report Share Posted May 21, 2008 An increase (which is negative - more enviroment is worse) of 1 enviroment point is equal to: -0.9% to -1.0% of your happiness. -1.73% of your citizen count I've verified these with my nation to some degree - anyone else want to chime in? Quote Link to comment Share on other sites More sharing options...
BigNastyPSU Posted May 21, 2008 Report Share Posted May 21, 2008 An increase (which is negative - more enviroment is worse) of 1 enviroment point is equal to: -0.9% to -1.0% of your happiness. -1.73% of your citizen count I've verified these with my nation to some degree - anyone else want to chime in? I can verify the happiness, I didn't bother to look at the citizen effect though Quote Link to comment Share on other sites More sharing options...
Ephriam Grey Posted May 21, 2008 Report Share Posted May 21, 2008 I can verify the happiness, I didn't bother to look at the citizen effect though The citizen effect is gonna be the big thing. I'd suggest this - everyone here post their data, not just the change - we put down exactly what we all did, then we can all calculate the percentages more accurately, and hit an exact number. I've found this very helpful, as I've been working on it myself, but I haven't had enough data. Quote Link to comment Share on other sites More sharing options...
ArgonV Posted May 21, 2008 Author Report Share Posted May 21, 2008 Happiness change: from 39.86 to 39.45 (-.41) ==> -1.03% Citizen change: from 22,393 to 22,005 (-388) ==> -1.73% Environment change: 4.97 to 5.97 (+1) Quote Link to comment Share on other sites More sharing options...
Aeternos Astramora Posted May 21, 2008 Report Share Posted May 21, 2008 (edited) Assuming you mean 0.9% to 1.0%, I can confirm it Yes, that's what I meant. I editted my previous post. An increase (which is negative - more enviroment is worse) of 1 enviroment point is equal to: -0.9% to -1.0% of your happiness. -1.73% of your citizen count I've verified these with my nation to some degree - anyone else want to chime in? I've got those numbers too, except mine are reversed since I improved my environment. I checked the percentages both ways too to verify. And as someone said, here's some data (copied and pasted from the super long thread). There is some experimental error in my higher percentages that I wasn't quite sure how to fix. Environment | Border walls | Population | Happiness | % increase of population per environment point (taking into account the -2% population from a border wall) | Happiness increase (not including the +2 from the border walls) | 5.09 | 0 | 106,129 | 62.44 | --------- | ------- | 4.09 | 1 | 105,859 | 65.03 | +1.78% | +0.59 | 3.09 | 2 | 105,543 | 67.66 | +1.81% | +0.63 | 2.09 | 3 | 105,182 | 70.33 | +1.84% | +0.67 | Now for a nuke change: Starting environment: 5.09. 20 nukes to 19. New environment: 4.99. Result: +1 nuke = -0.1 environment. That -0.1 environment: Environment | Population | Happiness | % increase of population per environment point (so I multiplied the value by 10) | Happiness increase per happiness point (so I multiplied by 10 | 5.09 | 106,129 | 62.44 | --------- | ----- | 4.99 | 106,323 | 62.50 | +1.83% | +0.6 | With the knowledge of the fact that I know I had some experimental error on the citizen count, the +1 environment = 1.78% seems to best since it nearly matches perfectly with the -1 environment = -1.73%. Edited May 21, 2008 by Aeternos Astramora Quote Link to comment Share on other sites More sharing options...
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