Evangeline Anovilis Posted September 12, 2014 Author Report Share Posted September 12, 2014 In mine too. All guns over rifle caliber or infantry mortars and not part of an otherwise counted platform are. So, AA guns, AT guns, howitzers, field guns, mortars, railway guns... they all are part of artillery. Quote Link to comment Share on other sites More sharing options...
Yerushalayim Posted September 12, 2014 Report Share Posted September 12, 2014 This should be good for my proposal, going with just a modification of the current rules. Players start with 100 points. If dividing a number which enters decimals, round down. [b]Tech:[/b] Each point invested in the Tech category results in gaining one more year of available tech. You start with zero points invested, and access to 1935 tech. Invest four points and you get 1940 tech. Your tech year gives you access to whatever entered production that year. Minor customization, such as switching out the AA armament on a ship, or mounting an AT gun on a truck, is allowed. 1940 is the maximum tech year that can be acquired. [b]Army:[/b] Each point invested in the Army category results in gaining Corps of 45,000 soldiers, a Field Artillery Corps of 16,000 personnel and 280 guns each, an Armoured Corps of 320 light tanks (less than 20 tons), or 180 heavy tanks (between 20 and 75 tons) each, or a Mechanized Division of 15,000 infantry and vehicles. [b]Air Force:[/b] Each point invested in the Air Force category results in gaining one Combat Wing, consisting of twelve squadrons of either 24 fighters, or 12 bombers each. [b]Navy:[/b] Each point invested in the Navy category results in gaining access to a seaplane tender, a squadron of destroyers, two squadrons of frigates, or a squadron of submarines, with each squadron consisting of ten ships. Two points invested results in gaining access to a squadron of cruisers, two battleships, or two battlecruisers. Three points invested results in gaining an aircraft carrier and all attendant aircraft. [b]Industry:[/b] It doesn't matter what your economy is, capitalist or communist, it has some measurement of strength. The number of points invested in Industry determines your nation's ability to recover. During war, your nation recovers half its industrial score in points every week. During peace, it recovers its full score. For example, if Examplestan had 5 points of industry, and lost 10 points of its army, it would take 5 RL weeks for it to fully recover during the war at a pace of 2 points a week, or only 2 RL weeks if at peace. No more than half one's points can be invested in one category. Point Investment numbers should be included in one's fact-book, for ease of reference. Quote Link to comment Share on other sites More sharing options...
Aggressivenutmeg Posted September 12, 2014 Report Share Posted September 12, 2014 Tech: Each point invested in the Tech category results in gaining one more year of available tech. You start with zero points invested, and access to 1935 tech. Invest four points and you get 1940 tech. Four points would only get you to 1939 Quote Link to comment Share on other sites More sharing options...
Yerushalayim Posted September 12, 2014 Report Share Posted September 12, 2014 Derp derp. This is what happens when I submit things while exhausted, thirty seconds before bed. :P Quote Link to comment Share on other sites More sharing options...
Generalissimo Posted September 18, 2014 Report Share Posted September 18, 2014 No more than half one's points can be invested in one category. That's nonsense! Plenty of the real world nations of era were over/under invested! For example completely possible being landlocked, mostly lacking an proper airforce, with emphasis on army! Or focus entirely on the army. *cough* Ethiopia *cough* Ethiopia *cough* Ethiopia *cough* Quote Link to comment Share on other sites More sharing options...
Yerushalayim Posted September 18, 2014 Report Share Posted September 18, 2014 That's nonsense! Plenty of the real world nations of era were over/under invested! For example completely possible being landlocked, mostly lacking an proper airforce, with emphasis on army! Or focus entirely on the army. *cough* Ethiopia *cough* Ethiopia *cough* Ethiopia *cough* Go for it. Invest all your points into things for the army. Just spread it out so you're not investing 400+ points into any one of the army based categories (soldiers, AFVs, artillery). Quote Link to comment Share on other sites More sharing options...
Evangeline Anovilis Posted September 18, 2014 Author Report Share Posted September 18, 2014 I may point out that this point has fallen together with the ruleset that lost out and is not present in the current ruleset. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.