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Haflinger

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Everything posted by Haflinger

  1. Environment affects happiness, but not population.
  2. Many alliances use Fepereir's. Fepereir is getting a bit out of date, but it's still a terrific guide.
  3. The four best resources are fish, lumber, marble and wheat. Not in that order. Everyone should have all four in their trades.
  4. Hi. One of the perks of having the bonus resource construction is it allows you to have 60 aircraft instead of the normal 50. I was wondering, though: if you lose a trade, and lose construction, what happens if you have more than 50 aircraft? Do the extra aircraft get deleted, or do you just lose the ability to buy more?
  5. Really? If this is wrong, maybe Admin should update this too: http://www.cybernations.net/about_topics.a...es_&_Trades
  6. Could this formula be changed to: (number of spies) + (technology level / 20) + (total land / 70) That way, people with resources that boost your natural land growth (cough, furs) might see some tiny tangible benefit from that fact?
  7. Gold is also useful when you're young, as it makes tech selling more profitable.
  8. Will that be total land purchased after resource bonuses? Also, maybe it should be just total land, rather than land purchased. That way, those of us with resources that increase the natural land growth (cough, furs) will actually finally see some tiny benefit accruing from that growth.
  9. It probably has something to do with this. http://z15.invisionfree.com/Cyber_Nations/...showtopic=78003
  10. I used the fantasy random name generator, then modified it slightly to make it look more Welsh and also added some characters at the end to make it long enough for CN. OK, I'm a geek.
  11. Ironically, I say hi to you on IRC, and you comment on my profile here instead of replying. :P

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