Ive been agenst alot of navy ideas before, but im really likeing this one. Here are my thoughts on the subject:
-No build time(it just dosnt work well with the system).
-Im liking the aircraft caryer idea, but I think it just need some tweeking. Like aircraft carriers increces the effectiveness of youre planes(like how satalites do for missles, because adding another airstrike is just to powerful and it really raises issues on how to cap them). I also think aircaft carriers should be capped at 5(or the whol navey should have a certan strength cap, like the airforce). I would also reduce the cost to 1 mil and make the tech reqirement 150 tech(and you cant buy upgraded carriers/ships(for that would make them to much like aircraft), they just get better with tech). And I think that there should be 3 types of ships:
-Battle ships: attack enemy land and infa, 150k a pop
-Crusers: The figters of the navy, defend and attack subs and battleships. 100k a pop
-Aircraft carryers: Increse the effectiveness of aircraft, 1 mil a pop, limit 5
Also, there should be a limit of 1 "navy" attack per day(this way there no overpowered).
What do you guys think?