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Fistandantilus

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Everything posted by Fistandantilus

  1. You can also join PLUS if you want. Were just a group of guys who love to have a good time and play the game. Our forums are here: http://z6.invisionfree.com/plusalliance . Come check us out.
  2. Haha, join PLUS, we are a growing alliance and we will may need a minister of recrutment soon and we also have amy other leadership postions open right now(such as battalion Captins and assistants). We can realy use someone with your experiance right now. Also, we have 750k joining aid... Well, heres our website, http://z6.invisionfree.com/plusalliance , Come check us out. .
  3. To move the topic to the top of the list so it gets noticed.
  4. Thx hobbies, were just a close comunity of freinds who enjoy the game and like helping eachother out.
  5. I am from Protecion and Liberation of United States(PLUS) and I would like to ask you to join us. We are a fast growing blue team alliance and we are always looking for new members. We are a tight group of freinds who just like hanging out and enjoying the game. We also have leadership postions available and an extensive aid program. Come check us out at: http://www.z15.invisionfree.com/PLUSCN and join the party. EDIT: All new nations will recive 750k joining aid, and if you stay active you will auto maticaly recive another 250k and be eligible for active forum aid!!!!! We are a peaceful member of the Order of the New Dawn, and heres our Charter: THE PROTECTION AND LIBERATION OF UNITED STATES CHARTER Article 1: Goals of the Protection and Liberation of United States We, the Citizen nations of the Protection and Liberation of United States (PLUS), realizing the need for greater security and stability in the Cyberverse, do hereby set forth the principles that the Protection and Liberation of United States holds dear as well as the rules and regulations governing this alliance. Only through strict adherence to these principles can the Protection and Liberation of United States contribute to the stability of the CyberNations universe. Article II. Citizenship and Guiding Principles The Protection and Liberation of United States are a Blue alliance. We will not accept any nation that is at war with any other nation. However, if that nation is not part of an another alliance and did not declare the war, that nation has the opportunity to enter the alliance, after peace has been declared or the war expires. If peace is not declared or agreed upon, the alliance has the right to intervene sending in nations to first warn the attacking nation and then to use action, as specified by the Minister of Defense. Currently, The Protection and Liberation of United States requires all new citizens to have their team color be or changed to Blue. The Protection and Liberation of United States will also deny citizenship to people who we think would endanger or bring grief to the alliance. In order to join The Protection and Liberation of United States a nation must post the following information: QUOTE Leader Name: Nation Name: Nation Strength: Nation Resources (the two your nation produces): Nation Team Color: Past or Present Alliances: If the nation is at war (if yes explain): Who were they recruited by (if anyone): Activity (how many times a day will you be on?): I ___________ of __________ swear by all that is dear to me that I have filled out the above information truthfully, and also agree and will abide with the Alliance Charter. X: __________ 2. War The Protection and Liberation of United States has a retaliatory strike policy in which no attacks will be authorized unless provoked through means of declaration. The Protection and Liberation of United States will put diplomacy ahead of action in all matters concerning war. Unprovoked attacks by rogue nations will be given one chance to step down and pay reparations to the nations attacked. This will come via Minister of Defense or one of the appointed Lieutenants acting on the Minister’s behalf. The nation will then have 24 hours from the time of declaration to step down. If that nation chooses to continue aggressions the Lieutenants will coordinate war support from fellow member nations. 3. Nuclear Weapons Nuclear weapons are to be used for defensive purposes only. No nation within The Protection and Liberation of United States is allowed to fire a nuke without the authorization of the Premier and Parliament. 4. Unauthorized Hostilities Protection and Liberation of United States member nations that declare war without having first been attacked or without the authorization of the Parliament or other governing body will be subject to punitive actions. These can include, but are not limited to censure, paying reparations, and/or expulsion. Any citizen brought to charges has a right to a fair disciplinary hearing in front of the Parliament. 5. Espionage No member nation of the Protection and Liberation of United States may engage in espionage against another alliance. Breaking of this rule is grounds for expulsion. Espionage is defined here as covert intelligence gathering on another alliance by means of posing as a member of said alliance to gain access to restricted areas of their forums. This definition does not include intelligence gathering from public sources such as the main CN forums, or areas of other alliance’s forums which are considered public (no member mask require to view). Article III. Government Positions The Government of the Protection and Liberation of United States is made up of the following branches. 1. Premier The elected leader of the Protection and Liberation of United States, this person serves a four-month term, and can be elected an unlimited amount of terms. He or she has the final say in all things in the alliance. The Premier can be removed by a 75% no-confidence vote, which must be initiated by a Parliament Member. Anyone may be nominated for this position. Each nomination must be seconded. The incumbent is automatically put into the election without needing to be nominated. A. Veto The Premier has the power of Veto, however, s/he must consult the Parliament. The power to veto something is very powerful. A veto may be overruled by a poll where majority of citizens that voted/could vote on the bill, vote in favor of the bill (ex: Parliament passes a bill, Premier vetoes, 4/7 of the council vote in favor, bill still passes). B. An Absence of Leadership In the event the Premier is unavailable during an emergency, for whatever reason, the Parliament takes on his or her responsibilities until such a time, as it is either no longer needed by circumstance, or the absent Premier returns. In the event the Premier is unable to continue in their duties the Parliament will hold power until an emergency election can be held to replace the Premier. 2. Parliament The Parliament will consist of seven citizens that are chosen through elections. Three members serve three-month terms. These are the Senior Members . Senior Members must have served a two-month term as one of the four Junior Members to qualify. As an alternative, the Candidate can be eligible for nomination if they have been in PLUS for 60 days and are active with a minimum post count of 50 or have held another government position for 30 days (This can be waived at the discretion of the Premier). When the election occurs, the Candidate's nation must have existed in CyberNations for at least 80 days. The Senior Members are the Premier’s official advisors and may give suggestions, advise, and question the Premier. Junior Members must have been a member of PLUS for 30 days at time of the nominations and the candidate's nation must have existed in CyberNations for at least 40 days. The Paliament also has the power to govern the alliance, just as the Premier does in the event described in Article III, Section 1, and Subsection B. Anyone may be nominated for this position. Each nomination must be seconded. 3. Ministries All Ministries are subject to review by the Parliament. The Parliament reserves the right to create and dissolve ministries should the ministry be found inadequate. All ministers are appointed by the Premier for a minimum of three weeks and may remain until a premier decides not to renew their term. The Parliament must approve decisions to appoint and fire. All Ministers have the right to appoint assistants to aid in the execution of their duties. Assistants need not be approved by the Parliament, but maybe removed from office by the Premier. A. Minister of Defense The Minister of Defense is the head of the Protection and Liberation of United States military. He or she organizes the military, military responses, and offensive strikes. The Minister of Defense defers to the Council and the Premier during peacetime. During Times of war the Minister of Defense outranks the Parliament, and defers only to the Premier. B. Minister of Internal Affairs The Minister of Internal Affairs will deal with internal issues, such as admissions, and elections. With admissions, the Minister is required to perform the correct background check laid out by the Admission Policy. He/She is also responsible for the establishment of new nation aid packages. The Minister of Internal Affairs defers to the Parliament and the Premier. C. Minister of External Affairs The Minster of External Affairs handles foreign affairs with other alliances and unaffiliated nations. He or she appoints ambassadors and diplomats to foreign alliances. The Minister of External Affairs defers to the Parliament and the Premier during peacetime. He or she defers to the Parliament, the Premier and the Minister of Defense during Times of War. D. Minister of Finance The Minister of Finance handles all financial matters. He or she reviews all aid requests and determines whether or not they shall be approved. The Minister of Finance defers to the Parliament and the Premier during peacetime, and defers to the Parliament, the Premier and the Minister of Defense during Times of War. E. Minister of Recruitment The Minister of Recruitment is responsible for all matters pertaining to the recruitment of new citizens. These duties include in game messaging to ALL new members. In order to fulfill this task, the Minister can enlist the help of other members to message new nations of specific teams. Article IV. Ratification and Amendments to the Charter This charter for the Protection and Liberation of United States must be ratified by a two-thirds vote of the general membership. Amendments to the Charter may be proposed by any member of the Protection and Liberation of United States and require either a 5/7 majority council vote to pass or a two-thirds vote of the general membership. In the event the Premier vetoes and proposed amendment it may be passed by a 75% majority vote of the member nations. Article V. Aid The Minister of Finance is the person who will handle all aid trees and matters dealing with aid within PLUS. If a problem persists within an Aid Tree in which one of the members does not receive there money, a reason must be provided in why the Aid has not gone threw. If no answer is given within a 48 hour time period, an investigation will pursue of the sender and receiver. Within this time that the investigation is underway, the Minister of Finance will discuss with the Premier in action to be taken. The action taken will be done as followed; 1. If the receiver deliberately takes over a value over 100k-250k and does not pay back reparations, max sentencing will be ANA or discontinued from the PLUS alliance. 2. If the receiver deliberately takes over a value over 250k-500k and does not pay back reparations, max sentencing will be ANA and be discontinued from the PLUS alliance along with a statement about the criminal in the CN Forums. 3. If the receiver deliberately takes over a value over 500k-1mil and does not pay back reparations, max sentencing will be ZIed, discontinued from the PLUS alliance, and a statement about the criminal in the CN Forums. 4. If the receiver deliberately takes over a value greater than 1 mil and does not pay back reparations, max sentencing will be perma-ZIed watch along with punishment from the Premier. If the problem is discussed with the Minister of Finance, Premier, and the Receiver, then no action will be taken
  6. Im not sure, I would think so though(I mean, spies seem pretty powerful).
  7. Hobbies, I think it says somewere that the more spys you have the harder it is for the enemy spies to succeed. So the defenders spies are like "counter-inteligence" so to say.
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