Disposal of Caustic Elements and Hazardous Materials in Alliance Announcements (IC) Posted August 6 · Report reply 7 hours ago, jerdge said: Excuse me, I know that you probably didn't intend your comment to be dickish, but what you wrote is exactly the kind of crap that was used ages ago to try spin EZI policies so that the masses could more easily swallow them. Despite the scented varnish, they remained total crap. A player isn't just an individual in the outside realm, it's someone with relationships and links in this world. Basically anyone that ever participated in CN (as it's meant to work) developed a social and political persona: effectively forcing them to hide their previous identity from all the friends and contacts they had is not fair. No other player should engage into that. Moreover, claiming that people that don't go out of their way to scramble their Internet fingerprints in a game would or could deserve to be griefed by the enemies they had in any previous reincarnation is similarly silly. Players shouldn't be forced to do anything to be allowed to play the game, other players have no authority over them. (Before the same old objections to my words are made, I clarify that, yes, it's wise not to give any personal details to strangers met on the internet; and yes, an alliance is justified in fighting against someone that rerolls to then again conspire against them. None of which is what I've been talking of.) Either you have completely misunderstood what I wrote or you have quoted the wrong person. I was pointing out the ineffectiveness of a putatively effective measure of tracking individuals through their reincarnations. I made no remark in favour of or against EZI, about personalities, relationships, or anything else that you have mentioned, nor do I care to, because they are completely irrelevant to the specific segment of the post that I quoted.