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Baden-Württemberg

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Blog Comments posted by Baden-Württemberg

  1. What about:

    4. Don't exclude greater than half of the sphere from the initial talks and then claim to be all about unity later on.

    Your bloc failed/is failing because you started off by deeply insulting the majority of the alliances on the blue sphere and then pretended that it never happened for 6 months. Your PR was never very good to begin with, but you made a lot of mistakes in that area as well. Also, being this close to attacking Genesis for a ridiculous reason didn't help you win any points with the rest of your sphere.

    -The initial talks started well before the NpO war, when BLEU was still huge and powerful. I assume none of you would have joined the negotiations anyway.

    -The attack on Genesis, wasn't a BLEU operation but a MCXA one. We never planned to attack them. We announced that on our Forums, with a spy catcher, and Vox did a good job freaking out, telling it to everyone, which made the negotiations easy. If we wanted war, we would have gotten it.

    -I agree we could have tried harder to get a better PR.

  2. I haven't been talking about "people" I talked about / to you as an individual and creator of this blog. I was trying to express that if you feel the actual game boring you can try to find other parts more exciting.

    However I think that there is not much space for individual skill in a game like CN. Not because I wouldn't like that, but merely because it is nearly impossible to code. No matter how difficult admin will make certain things, no matter how many variables he'll use, it won't take long until you have a clear written guide which exactly describes you what to do, and reading a guide and following its advice has nothing to do with individual skill anymore.

  3. I understand your position, but I get the feeling that you will never get satisfied. The more the game changes the more changes you'd want to make.

    Constant improvement will not be the satisfaction of your boredom, in my opinion.

    It is of course something that has been an issue of our society / community for the past 1000 years. People are never happy / have never been happy with the state of something because there is always space for improvement. That of course can be seen as something positive, since our world would probably be still in the stone ages without this special desire of humanity. However, I think sometimes the desire for constant improvement is misplaced especially when it comes to a game. Constant "improvements" will not just change the rules but also change the philosophy and the rules of the game. I am opposed to too many changes especially since most people are not playing Cybernations because of the game mechanics but because of the community that surrounds the game. Enjoy the game as it is, and if you don't find in enjoyable anymore, try to enjoy the benefits of the community. The game is certainly not perfect, but too many changes to the game might make it "less" enjoyable for many people.

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