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LOLtex

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Everything posted by LOLtex

  1. Please TOP! Don't betray The Order of Grämlins!
  2. It's called the Kansas City Shuffle, actually. You're the star of our plot Nizzle!
  3. Hail, deSandersted. o/ TOP o/ TSO o/ MCXA Congratulations to all parties involved, may it work out for the best.
  4. LOLtex

    CN Top 10

    I am here to collect your stats.
  5. Read my post again and tell me where I said that the only entertainment (or amusing thing) I get out of this game is by discovering flaws.
  6. This whole situation amuses me. I have to congratulate Vox for bringing some entertainment back into CN.
  7. My nation ( http://www.cybernations.net/nation_drill_d...ation_ID=112639 ) has been trading with this nation ( http://www.cybernations.net/nation_drill_d...Nation_ID=32204 ) for a good 200+ days. All of the sudden yesterday, I come to find out I'm missing a trade. Check my trade agreement, and it says "Cancelled." No notice was given, and said nation above had not been deleted from activity. I figure maybe it was a mistake, I try reinitating the trade. Immediately cancelled, but the automatic "Trade Offer" PM went through. When Neckron logged on, he tried the same thing, and the trade was immediately cancelled, but I did receive the "Trade Offer" PM from him. Neither of us sent out the automatic "Trade Cancelled" PM when one manually cancelled a trade. What's going on here? Help me Obi CN Kanobi, you're my only hope.
  8. You have it backwards, don't tell me that "I don't understand." I'm 100% sure I understand the game mechanics more completely than you, else we would not be having this discussion. I've been hovering around 5% - 6% for past several months. I always kept 30% soldiers, 60 planes, and 20 nukes. I could watch nations that had several thousand less infrastructure than I pass me up in game percentage and acquire nukes. They're not half as strong as I am, even with my 30% soldiers. But somehow they pass me in Nation Strength (an unreliable factor in a nation's actual strength at the time) and purchase nukes. In four to six clicks, I could boost my NS by eight thousand and boost myself up to about 1%, from 5 - 6%. How is that fair to me, and to those I passed up so easily? Why should I force my nation to spend more on military to inflate my own NS, just to keep up with much weaker nations than myself? With the change, I'm now resting comfortably at 3.5% with peacetime soldier count (now at 60%), a nice average of before. Yes, nukes might be harder to acquire now because you can't inflate your own NS. Deal with it. Secure tech deals and donations, purchase wonders on time, and purchase infrastructure. This will take time, the same exact time it took all the other nations to do so. The effort you put into your nation directly correlates to what you will get out of it. If you don't want to wait, purchase the Manhatten Project wonder. That's why it's there. You can't have your cake and eat it too all the time.
  9. Good change admin, now those artificially increasing their strength through max military will be down to where they belong.
  10. I think I got my first one a week into my nation's growth. I'm over a year old and haven't had one since then iirc.
  11. I was hoping there would be improvements to the less desireable resources like lead and furs, but apparently everyone with those resources have just rerolled (or quit) and no one cares anymore. Oh, new wonders. Woohoo?
  12. i was thinking about buying guerrilla camps to attack with, then defend with them up, but not collect with them. much like labor camp swapping. that's probably a stupid idea though right? no one bought them before because the soldier modifier was broken. now that it's been relatively fixed, i think guerrilla camp swapping in wartime will be commonplace.
  13. my nation is 264 days old and i've had two events, both -$5 income, both happening within a day of each other, and both in march. what a crap month that was.
  14. looks like it got changed to 5X instead of 10X. this is fine. 500 tech is still nothing to scoff at.
  15. there is no need to police tech raids like this. you're only going to make it worse, people will be raiding nations that are active or on vacation rather than actually quitting. let the players decide the politics of the game, do not get involved. the battle tech cap is a good change. no arguments here. the plane requirements seem absolutely ridiculous now. 1000 tech for level 9 planes? just how many people actually have 1000 tech? it will take new players months to reach that, and that's if they have a good alliance backing them and they know how to play the game. 10x is silly and overboard. 300 - 500 sounds better. edit: and for god's sake balance player resources. i don't know why such an integral part of every players nation has taken such a backseat to this game. people quit and reroll nations because of bad resources. fix this.
  16. i've got 8 bonus resources, but i have lumber, lead, and quite alot of infra to maintain. my set yields the same results (if not better) than the construction/ff/beer/scholars would. at least... i'm pretty sure, i didn't notice any loss when i switched!
  17. an ISS is by far the best choice for a nation of your size.
  18. so like, apparently my alliance is no more (and thus i resign). and like, i need a new one. oh, and i surrender to the justice league. i never fought any of you because i've been awhile, but i'm sure i'd have been decimated in a few days time. i'm switching my alliance affiliation to "Bunchies' Cleanup Krew" so i'm not tech raided. let me know if this needs to be changed, or if there are any designated terms i need to follow, as i haven't read these forums in over two weeks and have no idea what is going on.
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