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Magister Agricolarum

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Everything posted by Magister Agricolarum

  1. That's about 5% of your alliance. It was also two-thirds of your nuclear armed nations. And over a rather close period of time. And two of the CDT nations eating nukes weren't nuclear. I'm not exactly sure how 4 is greater than 19, but there you have it. I believe the "If you don't want a war to go nuclear, don't say you'll keep it nuclear and then first-strike your opponent" conundrum has been addressed above. (To clarify, I realize that this is TE, and not "serious business," but I feel I should remain at least partially in-character. )
  2. Depends. What ships did you send into battle support? Without the numbers (since I'm doing this from memory), when in battle support, Landing Ships provide a bonus to your attack damage, Destroyers do the same for CMs, Subs do the same for nukes, and Carriers allow you to increase the number of planes you can send in an aerial attack.
  3. *Ceparius yawns. There's a war on? Oh, yes, there it is. Y'know, if you guys hadn't posted a declaration, we probably wouldn't have even noticed we were at war.
  4. Most likely our inboxes would be cluttered with PMs offering us the opportunity to "make two weak GAs that satisfy [them] (i.e.: [we] drop enough cash), and then send a Peace Offer with an apology," that will incline them to "consider whether accepting [our] Offer." (OOC: I'd link the screenshot of that PM, but I think I remember something about battle reports/nation-to-nation PMs being verboten on the forums. PM me if you want a copy.)
  5. IIRC, we had four anarchies pre-war, so nothing's changed yet.
  6. You appear to have been added to SD's black trade circle.
  7. Resources needed: Aluminum - Magister Agricolarum Coal - Fish - Iron - Lumber - ahough Marble - Gangstaroidz Oil - Pigs -ahough Rubber - Magister Agricolarum Uranium - Gangstaroidz Water - Wheat - Bonus resources from this set: Steel, Automobiles, Construction, Asphalt, Beer Initial infrastructure cost: -35.2% Infrastructure upkeep: -23.7% Population increase: +20.7% Citizen income increase: +$7.50 Population happiness increase: +8 Initial land cost: -14.5% Purchased land area increase: 38% Environment: +1 Soldier increase: +63.9% Soldier cost decrease: -$6 Soldier upkeep cost: -$0.50 Tank cost decrease: 0 Tank upkeep cost: -9.8% Aircraft cost decrease: -15.2% Aircraft upkeep: -0 Aircraft limit increase: +10 Navy Cost Reduction: -19.3% Navy Upkeep Reduction: -14.5% Cruise missile cost decrease: 0 Nuke cost decrease: - 0 Nuke upkeep: -50%
  8. If I recall correctly, this has been suggested before, and has always been shot down, particularly for the issue that James I raises.
  9. On my navy screen: There should be an "s" after "operation." Minor issue, but still...
  10. I'm starting to feel like a yo-yo. Thanks for the update, Jordite.
  11. Lockstep, TOOL. Also, congrats to Valhalla for your biggest gainer!
  12. Flaming allies isn't nice; poorly-written flaming of allies is even worse. Come to think of it, flaming isn't nice, period. Also, obligatory "bump."
  13. When you're paying bills, get rid of those Barracks and replace them with Labor Camps. When you collect taxes, destroy the Labor Camps. Once you've collected taxes, repeat. Ideally, you should have at least five days' worth of bills in reserve before starting.
  14. A common malady. Thanks for the (upcoming) update regardless, Gopher.
  15. Today is gonna hurt. We'll be back, though.
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