Jump to content

Discussing the Point System


Evangeline Anovilis

Recommended Posts

  • Replies 81
  • Created
  • Last Reply

Top Posters In This Topic

This should be good for my proposal, going with just a modification of the current rules.


Players start with 100 points. If dividing a number which enters decimals, round down.

 

[b]Tech:[/b] Each point invested in the Tech category results in gaining one more year of available tech. You start with zero points invested, and access to 1935 tech. Invest four points and you get 1940 tech. Your tech year gives you access to whatever entered production that year. Minor customization, such as switching out the AA armament on a ship, or mounting an AT gun on a truck, is allowed. 1940 is the maximum tech year that can be acquired.

 

[b]Army:[/b] Each point invested in the Army category results in gaining Corps of 45,000 soldiers, a Field Artillery Corps of 16,000 personnel and 280 guns each, an Armoured Corps of 320 light tanks (less than 20 tons), or 180 heavy tanks (between 20 and 75 tons) each, or a Mechanized Division of 15,000 infantry and vehicles.

 

[b]Air Force:[/b] Each point invested in the Air Force category results in gaining one Combat Wing, consisting of twelve squadrons of either 24 fighters, or 12 bombers each.

 

[b]Navy:[/b] Each point invested in the Navy category results in gaining access to a seaplane tender, a squadron of destroyers, two squadrons of frigates, or a squadron of submarines, with each squadron consisting of ten ships. Two points invested results in gaining access to a squadron of cruisers, two battleships, or two battlecruisers. Three points invested results in gaining an aircraft carrier and all attendant aircraft.

 

[b]Industry:[/b] It doesn't matter what your economy is, capitalist or communist, it has some measurement of strength. The number of points invested in Industry determines your nation's ability to recover. During war, your nation recovers half its industrial score in points every week. During peace, it recovers its full score. For example, if Examplestan had 5 points of industry, and lost 10 points of its army, it would take 5 RL weeks for it to fully recover during the war at a pace of 2 points a week, or only 2 RL weeks if at peace.

 

No more than half one's points can be invested in one category. Point Investment numbers should be included in one's fact-book, for ease of reference.

Link to comment
Share on other sites

No more than half one's points can be invested in one category.

That's nonsense! 

Plenty of the real world nations of era were over/under invested!

For example completely possible being landlocked, mostly lacking an proper airforce, with emphasis on army! 

Or focus entirely on the army. *cough* Ethiopia *cough* Ethiopia *cough* Ethiopia *cough*

Link to comment
Share on other sites

That's nonsense! 

Plenty of the real world nations of era were over/under invested!

For example completely possible being landlocked, mostly lacking an proper airforce, with emphasis on army! 

Or focus entirely on the army. *cough* Ethiopia *cough* Ethiopia *cough* Ethiopia *cough*

Go for it. Invest all your points into things for the army. Just spread it out so you're not investing 400+ points into any one of the army based categories (soldiers, AFVs, artillery).

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


×
×
  • Create New...