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Negative Resources


thedestro
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This is not a suggestion, just a contemplation of possible negative resources/anything could have on the game.

Automobiles + Beer/Wine = Drunk Driving

Effect: -1% Citizen count, -2 happiness

Scholars + Microchips = Nerds

Effect: -5% citizen count, +2 happiness

I'm mostly messing around with the 2nd one :P

But what do you guys think of having some sort of negative effect on the game (not just resources)?

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this would help the balancing process - this way if you can get a bunch of bonuses with [some combo] and/or lots of good resources to begin with, you also have to take the negatives that come from having all of the good ones.

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JDawg has a very strong point, the resource system is quite complex/lop-sided etc as it is. A careful think would be needed of what players this will penalise. Tbh all I think adding negative resources will end up in people just avoiding the combo alltogether, and there is enough of specific-combos going on as it is. It may create a group of players who all have the offending resources having difficulty getting trades due to something they cant change..

Nerd one was pretty funny :D

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this would help the balancing process - this way if you can get a bunch of bonuses with [some combo] and/or lots of good resources to begin with, you also have to take the negatives that come from having all of the good ones.

It won't really matter though, since some guys will simply calculate the best combo and everyone will follow it. Changing what resources do to 'balance' them doesn't really work since there will also be one combo that trumps the rest.

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It won't really matter though, since some guys will simply calculate the best combo and everyone will follow it. Changing what resources do to 'balance' them doesn't really work since there will also be one combo that trumps the rest.

Hehe yes, same problem that the current system has. If the negative resources are added with no thought all it will do is make the gap between good and bad resources even bigger :D

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