thedestro Posted November 25, 2007 Report Share Posted November 25, 2007 This is not a suggestion, just a contemplation of possible negative resources/anything could have on the game. Automobiles + Beer/Wine = Drunk Driving Effect: -1% Citizen count, -2 happiness Scholars + Microchips = Nerds Effect: -5% citizen count, +2 happiness I'm mostly messing around with the 2nd one But what do you guys think of having some sort of negative effect on the game (not just resources)? Quote Link to comment Share on other sites More sharing options...
philp110 Posted November 26, 2007 Report Share Posted November 26, 2007 I lol'd at drunk driving... Quote Link to comment Share on other sites More sharing options...
JDawg Posted November 26, 2007 Report Share Posted November 26, 2007 No. Leave resources as is. We have enough problems with resources as it is. Quote Link to comment Share on other sites More sharing options...
thedestro Posted November 26, 2007 Author Report Share Posted November 26, 2007 That was just a lame example I came up with, it can be something other than resources. Quote Link to comment Share on other sites More sharing options...
Barrmozz Posted November 26, 2007 Report Share Posted November 26, 2007 :lol: :lol: :lol: :lol: Interesting proposal!!! What about: BEER + FAST FOOD = OBESITY... -3% pop. count, -1 happ. :lol: :lol: :lol: :lol: Again!!!! Quote Link to comment Share on other sites More sharing options...
unbiased mod Posted November 26, 2007 Report Share Posted November 26, 2007 I proposed Admin some negative bonusses already, but don't drag it into something USA like Quote Link to comment Share on other sites More sharing options...
Zirbyli Posted November 26, 2007 Report Share Posted November 26, 2007 How about balancing the resources first. So that every resource would have good & bad stuff. Quote Link to comment Share on other sites More sharing options...
htl2001 Posted November 26, 2007 Report Share Posted November 26, 2007 this would help the balancing process - this way if you can get a bunch of bonuses with [some combo] and/or lots of good resources to begin with, you also have to take the negatives that come from having all of the good ones. Quote Link to comment Share on other sites More sharing options...
Kingdom of Royalty Posted November 26, 2007 Report Share Posted November 26, 2007 JDawg has a very strong point, the resource system is quite complex/lop-sided etc as it is. A careful think would be needed of what players this will penalise. Tbh all I think adding negative resources will end up in people just avoiding the combo alltogether, and there is enough of specific-combos going on as it is. It may create a group of players who all have the offending resources having difficulty getting trades due to something they cant change.. Nerd one was pretty funny Quote Link to comment Share on other sites More sharing options...
cookieking Posted November 26, 2007 Report Share Posted November 26, 2007 this would help the balancing process - this way if you can get a bunch of bonuses with [some combo] and/or lots of good resources to begin with, you also have to take the negatives that come from having all of the good ones. It won't really matter though, since some guys will simply calculate the best combo and everyone will follow it. Changing what resources do to 'balance' them doesn't really work since there will also be one combo that trumps the rest. Quote Link to comment Share on other sites More sharing options...
Kingdom of Royalty Posted November 28, 2007 Report Share Posted November 28, 2007 It won't really matter though, since some guys will simply calculate the best combo and everyone will follow it. Changing what resources do to 'balance' them doesn't really work since there will also be one combo that trumps the rest. Hehe yes, same problem that the current system has. If the negative resources are added with no thought all it will do is make the gap between good and bad resources even bigger Quote Link to comment Share on other sites More sharing options...
Quniie Posted November 28, 2007 Report Share Posted November 28, 2007 I got a good example Iron + Water = RUST hah then having FISH without WATER = -1 happines Quote Link to comment Share on other sites More sharing options...
Jacob the Malignant Posted November 28, 2007 Report Share Posted November 28, 2007 Drunk driving made me laugh. As did the post saying "Fish w/o water" Quote Link to comment Share on other sites More sharing options...
thedestro Posted December 2, 2007 Author Report Share Posted December 2, 2007 Fish without water can still work though, we don't need them alive. Just preserved enough to eat them. Quote Link to comment Share on other sites More sharing options...
Lord Bwalla III Posted December 2, 2007 Report Share Posted December 2, 2007 keep it the way it is. Quote Link to comment Share on other sites More sharing options...
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