Chairman Cao Posted February 16, 2009 Report Share Posted February 16, 2009 (edited) - Does anybody know a formula for this? - If not, does it appear from experience to be fixed or random but within a range? - Is there a hard cap regardless of nation size? (I heard 5mil but it was dubious) The reason I ask is because I'm try to calculate a precise worst-case warchest per day, where using daily bills alone would be hopelessly inaccurate. Edited February 16, 2009 by Chairman Cao Quote Link to comment Share on other sites More sharing options...
Imperator G4G Posted February 16, 2009 Report Share Posted February 16, 2009 I've managed to get a few DAs in the 3,5-4M zone. Quote Link to comment Share on other sites More sharing options...
enderland Posted February 16, 2009 Report Share Posted February 16, 2009 Base damage (affected by tech modifiers) 40 infra 10 tech And up to (not sure how these are precisely calculated) - 20 spies 5,000,000 (I believe it is up to 15% of your total on hand cash, or 5M, whichever is lower) Quote Link to comment Share on other sites More sharing options...
Drai Posted February 16, 2009 Report Share Posted February 16, 2009 $1 million is the cap. Quote Link to comment Share on other sites More sharing options...
enderland Posted February 16, 2009 Report Share Posted February 16, 2009 $1 million is the cap. No. Quote Link to comment Share on other sites More sharing options...
Imperator G4G Posted February 16, 2009 Report Share Posted February 16, 2009 I believe that 1M or 15% is the Cap when it comes to ground attacks. As for defeat alerts, I'm unsure about the cap. It is definitely not 1M though, as you would have seen, had you read my first post ITT. Quote Link to comment Share on other sites More sharing options...
Begovic Posted February 16, 2009 Report Share Posted February 16, 2009 (edited) Paragraph V of the Information Index on Declaring War If an attacker is unable to battle a defending nation because the defending soldier numbers are too low the defender will automatically be placed into Anarchy, up to 5 defending spies may be killed, 5% or up to 10 technology levels, 20% or up to 40 infrastructure levels, and 5% or up to $5 million in money may be destroyed (not stolen). Edited February 16, 2009 by Begovic Quote Link to comment Share on other sites More sharing options...
enderland Posted February 16, 2009 Report Share Posted February 16, 2009 Bah, I tried searching for that but it is not labeled as a "defeat alert" so I didn't find it Quote Link to comment Share on other sites More sharing options...
Gen Lee Posted February 16, 2009 Report Share Posted February 16, 2009 wow, i was previously unaware that it rose to 5mil....O_O Quote Link to comment Share on other sites More sharing options...
Imperator G4G Posted February 16, 2009 Report Share Posted February 16, 2009 Paragraph V of the Information Index on Declaring War It's good to see that some of us keep our eyes open! Much obliged. Quote Link to comment Share on other sites More sharing options...
Drai Posted February 16, 2009 Report Share Posted February 16, 2009 No. wow, i was previously unaware that it rose to 5mil....O_O And there is my response. Quote Link to comment Share on other sites More sharing options...
Chairman Cao Posted February 17, 2009 Author Report Share Posted February 17, 2009 Thx for replies, nice to be certain on the caps especially. I'm guessing nobody knows what the formula is for the 'up to' part though? Presumably the cap is lowered based on NS, I've never achieved any especially high but then I was at fairly low NS the last time I fought a war. Do you remember what kinda level the nations were to which you gave the 3-4mil DAs Imperator? So I guess with those figures the worst case scenario would be when all 6 nations you're fighting manage one DA per day. This would potentially give 30mil cash loss; 240 infra which is worth 50mil for an 8k infra nation for example; and 60 tech. This is over 80mil per day alone on top of other costs, so maybe not the most practical figure to use for warchest lol. Quote Link to comment Share on other sites More sharing options...
Imperator G4G Posted February 17, 2009 Report Share Posted February 17, 2009 Do you remember what kinda level the nations were to which you gave the 3-4mil DAs Imperator? About 35K NS. Quote Link to comment Share on other sites More sharing options...
enderland Posted February 17, 2009 Report Share Posted February 17, 2009 So I guess with those figures the worst case scenario would be when all 6 nations you're fighting manage one DA per day. This would potentially give 30mil cash loss; 240 infra which is worth 50mil for an 8k infra nation for example; and 60 tech. This is over 80mil per day alone on top of other costs, so maybe not the most practical figure to use for warchest lol. You can only receive one defeat alert a day (you can get ground attacked AND defeat alerted in the same day though). Quote Link to comment Share on other sites More sharing options...
Imperator G4G Posted February 17, 2009 Report Share Posted February 17, 2009 You can only receive one defeat alert a day (you can get ground attacked AND defeat alerted in the same day though). So if I am attacked twice and then defeat alerted and I rebuy troops, I can not be defeat alerted again on that day? Only attacked by another nation? Quote Link to comment Share on other sites More sharing options...
Chairman Cao Posted February 17, 2009 Author Report Share Posted February 17, 2009 You can only receive one defeat alert a day (you can get ground attacked AND defeat alerted in the same day though). Ah I thought it was one per day per nation. That changes things quite a bit. Quote Link to comment Share on other sites More sharing options...
enderland Posted February 17, 2009 Report Share Posted February 17, 2009 So if I am attacked twice and then defeat alerted and I rebuy troops, I can not be defeat alerted again on that day? Only attacked by another nation? Correct. Quote Link to comment Share on other sites More sharing options...
King Irwin Posted February 19, 2009 Report Share Posted February 19, 2009 I'd love to see what your worst-case analysis shows. 12 ground attacks 1 defeat alert 12 bomber runs 12 CMs 6 nukes 18 Naval Actions (I'm not sure how you would even calculate Blockade effects) All of that at max damage, and replenishing all your military in between them all, not to mention replenishing after your own attacks. Yeesh...I'd better start saving a bit more! Quote Link to comment Share on other sites More sharing options...
Chairman Cao Posted February 19, 2009 Author Report Share Posted February 19, 2009 I'd love to see what your worst-case analysis shows.12 ground attacks 1 defeat alert 12 bomber runs 12 CMs 6 nukes 18 Naval Actions (I'm not sure how you would even calculate Blockade effects) All of that at max damage, and replenishing all your military in between them all, not to mention replenishing after your own attacks. Yeesh...I'd better start saving a bit more! You can only get hit by one nuke per day fortunately, though you can fire as many as you like at nations which haven't yet been hit, which evens the odds a little when you're massively outnumbered I expect the maximum damage would always be done by your enemies all attacking at once after their (the first guy's) nuke to maximise damage compared with 1 at a time or 3 groups of 2 where you could buy troops in between and lose fewer battles. There could well be some compromise though such as nuke followed by the weaker attackers, then the stronger ones together after to rebuy aircraft. In that case you'd be better off turtling though... hmm. For fun though I'll work out the absolute worst case financial loss, but later, gtg work in 10 mins Quote Link to comment Share on other sites More sharing options...
Drai Posted February 20, 2009 Report Share Posted February 20, 2009 (edited) Max damage is based on tech so you couldn't really find a max value, unless you were talking about a specific nation attacking you. (in regards to the post a couple up) Edited February 20, 2009 by Drai Quote Link to comment Share on other sites More sharing options...
King Irwin Posted February 26, 2009 Report Share Posted February 26, 2009 Max damage is based on tech so you couldn't really find a max value, unless you were talking about a specific nation attacking you. (in regards to the post a couple up) Is this accurate? I had thought that all attacks had some cap on the amount of damage that could be inflicted, be it a firm number (like $1M stolen) or a percentage (like up to 5% of defending nation's infra). These numbers are probably wrong anyway, but just examples. If that's not true, then you're telling me a nation with almost infinite amounts of tech could destroy all of a weaker nation's tech/infra/land in 1 attack? (assuming that hypothetically there was some way to have waged war in the first place if they are that different). Quote Link to comment Share on other sites More sharing options...
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