Subtleknifewielder Posted October 10, 2008 Report Share Posted October 10, 2008 (edited) Alright, I intend to start constructing my island shortly.Whilst I intend to remain more or less within the confines of my first post about it, to which no one complained, let me know if anyone feels I'm going overboard. No problems here. You way outclass most people here when it comes to technology... Edited October 10, 2008 by Subtleknifewielder Quote Link to comment Share on other sites More sharing options...
Sumeragi Posted October 14, 2008 Report Share Posted October 14, 2008 I still have issues with the 100 multiper for civilians. Shouldn't it be x1000? Quote Link to comment Share on other sites More sharing options...
Chad Posted October 14, 2008 Report Share Posted October 14, 2008 (edited) If the x1000 for citizens, x100 for tanks/soldiers, these are my national stats: 12,000,000 people 500,000 soldiers 40,000 tanks 10,097,300 casualties That is pretty attractive for a nation my size where my NS is a little less than 4k (expecially after I dropped from being 10k). However, I am afraid that Imperial Wellington's stats are this: 160,121,000 people 7,137,600 soldiers 7,09,800 tanks Also, assuming the x100 rule applies to nukes, Imperial Wellington has 20,000 nuclear warheads. Of which, I assume, most are in satellites above Planet Bob ready to strike anywhere on the globe in a matter of...oh...say 3 seconds. Now this is NOT attractive for a nation my size where my NS is a little less than 4k (expecially after I dropped from being 10k). BTW: From day #1 I have been using in-game numbers. Edited October 14, 2008 by Isotope Quote Link to comment Share on other sites More sharing options...
Ranather Posted October 14, 2008 Report Share Posted October 14, 2008 There are no nuke multipliers. Quote Link to comment Share on other sites More sharing options...
Sumeragi Posted October 14, 2008 Report Share Posted October 14, 2008 I believe in changing only the citizen multiplier. All the rest are fine as it is. Quote Link to comment Share on other sites More sharing options...
Chad Posted October 14, 2008 Report Share Posted October 14, 2008 There are no nuke multipliers. IF by an act of god LeVentNoir let's us use the multiplier, don't you think it should be used on everything and in same amounts to keep the ratios the same? Quote Link to comment Share on other sites More sharing options...
Ranather Posted October 14, 2008 Report Share Posted October 14, 2008 No more than double for nukes, perhaps x1000 Citizens x15 soldiers/tanks In-game Navy In-Game Airforce x2 Nukes ? Quote Link to comment Share on other sites More sharing options...
Silhouette Posted October 14, 2008 Report Share Posted October 14, 2008 IF by an act of god LeVentNoir let's us use the multiplier, don't you think it should be used on everything and in same amounts to keep the ratios the same? The IG ratios are horribly unrealistic, that is the main reason for the multipliers, unless I am very much mistaken. Quote Link to comment Share on other sites More sharing options...
Sumeragi Posted October 14, 2008 Report Share Posted October 14, 2008 IF by an act of god LeVentNoir let's us use the multiplier, don't you think it should be used on everything and in same amounts to keep the ratios the same? Given that most countries in RL have less 0.5 % of their population in the military, I see 1000 citizens for every 10 soldiers as a good number base. As for tanks: not even Russia has more than 21,000 tanks. Here's the most recent munbers of the top 3 tank countries: #1 Russia: 21,000 tanks #2 United States: 16,000 tanks #3 China: 11,000 tanks As you can see, overall the most optimum numbers would be 1000 citizen, 10 soldiers and 1 tank. Quote Link to comment Share on other sites More sharing options...
Ranather Posted October 14, 2008 Report Share Posted October 14, 2008 I just don't see why increasing the citizen multiplier should affect anything more than Man-soldiers. More People =/= More Nukes Quote Link to comment Share on other sites More sharing options...
Chad Posted October 14, 2008 Report Share Posted October 14, 2008 Shouldn't we AT LEAST have a multiplier for aircraft? Navy I can understand, but aircraft should be at least x5. Quote Link to comment Share on other sites More sharing options...
Sumeragi Posted October 14, 2008 Report Share Posted October 14, 2008 Shouldn't we AT LEAST have a multiplier for aircraft? Navy I can understand, but aircraft should be at least x5. The part that is relevent: *Your in-game air force is counted as your CNRP airforce. However, once you reach the size of a very large and developed nation, one plane may count as one squadron. Quote Link to comment Share on other sites More sharing options...
Ranather Posted October 14, 2008 Report Share Posted October 14, 2008 The generally accepted multiplier for aircraft is 1 unit = 1 squadron after you reach a certain level of development, though that level has never been clearly defined. Discuss? Quote Link to comment Share on other sites More sharing options...
Silhouette Posted October 14, 2008 Report Share Posted October 14, 2008 I reckon 1000ish tech could be a good number, i.e. if you can get aircraft carriers. Quote Link to comment Share on other sites More sharing options...
Sumeragi Posted October 14, 2008 Report Share Posted October 14, 2008 The generally accepted multiplier for aircraft is 1 unit = 1 squadron after you reach a certain level of development, though that level has never been clearly defined.Discuss? So, I believe we have two issues on hand: * Multiplier of citizens * When 1 aircraft = 1 squadron. On citizens: x1000. Nothing less. Aircraft: How about over 4000 infra, 600 tech? Quote Link to comment Share on other sites More sharing options...
Chad Posted October 14, 2008 Report Share Posted October 14, 2008 And what is YOUR definition of a squadren? Because if a squadren is 5 aircraft, then the rule is IG Aircraft x 5. If a squadren is whatever you want it to be, then I have 1 aircraft in game. CNRP, 1 of MY squadrens are 50 trillion aircraft. Quote Link to comment Share on other sites More sharing options...
Ranather Posted October 14, 2008 Report Share Posted October 14, 2008 (edited) 4 - 6k infra sounds decent to me, 600 tech is a bit too low, 950 - 1200 would be a more suitable range to consider, in my opinion The standard squadron is defined as 12 craft if I'm not mistaken. Edited October 14, 2008 by Ranather Quote Link to comment Share on other sites More sharing options...
Silhouette Posted October 14, 2008 Report Share Posted October 14, 2008 Well, wikipedia defines a squadron as between 7 & 16 aircraft, and I believe that in most modern nations there are 12 aircraft in a squadron. Quote Link to comment Share on other sites More sharing options...
Sumeragi Posted October 14, 2008 Report Share Posted October 14, 2008 (edited) And what is YOUR definition of a squadren? Because if a squadren is 5 aircraft, then the rule is IG Aircraft x 5. If a squadren is whatever you want it to be, then I have 1 aircraft in game. CNRP, 1 of MY squadrens are 50 trillion aircraft. A NORMAL squadron would be from 5 to 12. Edited October 14, 2008 by Sumeragi Quote Link to comment Share on other sites More sharing options...
Lord Frost Posted October 14, 2008 Report Share Posted October 14, 2008 The multiplier for citizens is x100. This is how it has been since multipliers were come up with. There is no need to change this Quote Link to comment Share on other sites More sharing options...
Silhouette Posted October 14, 2008 Report Share Posted October 14, 2008 4,500 infra, 1000 tech, 2000miles of land=large and very developed nation?? Quote Link to comment Share on other sites More sharing options...
Shan Revan Posted October 14, 2008 Report Share Posted October 14, 2008 (edited) On nukes: I thought the general practice was if nuke capabale (and have nukes) they can pretty much be considered as having as many as they like. Although to be fair that seemed a bit odd. Perhaps something more clearcut for aircraft would be useful At X NS (25k?), each aircraft can be considered one squadron, (a squadron is defined as 5 aircraft). EDIT: perhaps again after say 50k, a squad could be 12 planes or something Edited October 14, 2008 by Shan Revan Quote Link to comment Share on other sites More sharing options...
Ranather Posted October 14, 2008 Report Share Posted October 14, 2008 AFAIK, 1 Nuke = 1 Nuke Quote Link to comment Share on other sites More sharing options...
Sumeragi Posted October 14, 2008 Report Share Posted October 14, 2008 (edited) The multiplier for citizens is x100. This is how it has been since multipliers were come up with. There is no need to change this Things change. Also, common sense tells us that a RL country your size would have 48,441,000 people, not 4,844,100 people. Edited October 14, 2008 by Sumeragi Quote Link to comment Share on other sites More sharing options...
Lord Frost Posted October 14, 2008 Report Share Posted October 14, 2008 Things change.Also, common sense tells us that a country your size would have 48,441,000 people, not 4,844,100 people. No, common sense would have me at 4.8 million, due to my stats x100 multiplier Quote Link to comment Share on other sites More sharing options...
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