Icy McFlame Posted June 9, 2008 Report Share Posted June 9, 2008 Yesterday I was sporting the hawt new nation at 25 days old. I was crusing around So-Cal at a respectable 32 miles diameter. Today I go to take my nation out for a spin and low-and-behold I'm looking at 13 miles diameter. First thing I thought was WAR! Now here is where it gets hinky... No events, no war, nothing. I'm left standing in the parking lot looking at my old and busted nation having been stripped of about 60% of it's size and l33tness. Now I'm sure there is something about the game I'm not understanding. I've searched the help sections and what not but can't find anything dealing with an abrupt loss of land. Can anyone point me in the right direction so I can figure out what's going on? Thanks for your time, Icy McFlame P.S. My population is living at 77.26 per mile and are feeling crowded. New York is at about 26k per square mile so my peeps are just going to have to suck it up til I figure out what happened! Quote Link to comment Share on other sites More sharing options...
Iamrecognized Posted June 10, 2008 Report Share Posted June 10, 2008 Nation link? And I know this sounds stupid but you didn't sell it did you? Quote Link to comment Share on other sites More sharing options...
enderland Posted June 10, 2008 Report Share Posted June 10, 2008 Normally I would suggest "event" but that seems unlikely, since admin disabled them, I would suggest you check your trades. If you lose some resources they could affect your land. Quote Link to comment Share on other sites More sharing options...
Count Rupert Posted June 10, 2008 Report Share Posted June 10, 2008 Well, he didn't sell it. You have to have a minimum of 100 miles of purchased land to do that. He doesn't have enough purchased land to account for any real loss of land (since any modifiers that affect land only affect purchased land). I'm wondering if he simply misread it yesterday? He would have had around 13.2xx land yestersday, if he missed the leading 1 and only read the next two numbers you would have the 32 he thought he read. Quote Link to comment Share on other sites More sharing options...
Icy McFlame Posted June 10, 2008 Author Report Share Posted June 10, 2008 Here is my nation link: http://www.cybernations.net/nation_drill_d...ation_ID=228556 I hope that's the right link o.O Anywho, I've thought about this some more after I posted and came up with some ideas... 1) I sold the land somehow: As I read in the response I needed 100 miles before i could sell so I couldn't have done this on accident (yes, I do make mistakes sometimes... but not this time!) 2) I lost two trading partners: One switched teams a while ago and I sent off a nice messages saying I was ending the arrangement this past weekend. The other was a nation from 20+ days ago that abruptly vanished with no warning. I figure this was a nation that had gone inactive and was removed. I looked at all the bonuses one could get from trading partners and found nothing that effect total land area. Well, exept rubber, and that only effects land purchases, which I've made only one of, which was of a total of 1 mile, so not enough to account for the 20 mile drop in size, plus the fact was that neither of the trading partners had rubber, >.> , <.<, comma. And to respond to "maybe I mis-read my land amount": One thing that I like to do is to view the size of my nation. Yes, I'm that self centered. Just look at the size of my nation! So last night I was checking out my size and as I had started it in the center of a state park I was surprised I had finally grown large enough to start 'controling' land outside of this park. Today when I checked out my land size I had shrunk considerably, and I haddn't just gotten out of the pool! So, with all that being said, maybe, just maybe, the total number of trades one has effects land size? I'm just guessing in the dark while using way to many commas. -Icy McFlame Quote Link to comment Share on other sites More sharing options...
Count Rupert Posted June 10, 2008 Report Share Posted June 10, 2008 Well, how much land have you bought since you started your nation? You're only showing 1 mile right now. The modifiers from trades only affect your purchased land. There are no combination of modifiers that can make 1 mile land give 19 miles of land in modifiers which is what it would have to do for you to have had 32 miles yesterday given what can be seen right now. Quote Link to comment Share on other sites More sharing options...
Icy McFlame Posted June 10, 2008 Author Report Share Posted June 10, 2008 Good Sir, That is exactly what I was thinking. My first (or second perhaps) day was the only time I purchased land. And, yes, I only purchased 1 mile. This was to get myself "out of the red". So anything to do with "purchased" land couldn't effect my drop in land area by such a large amount. Does anyone know how much land is 'grown' each day or how that is calculated. As I'm sitting at 25 days should my nation be at some average area size? So far this is the only thing that's different: Yesterday three trading partners, today I only have one. -Icy McFlame Quote Link to comment Share on other sites More sharing options...
Count Rupert Posted June 10, 2008 Report Share Posted June 10, 2008 You get half a mile day of natural growth. Furs will triple this. I thought of that, but that would have given you more than 32 miles total. How sure are you it was 32 and not say 39 miles? Quote Link to comment Share on other sites More sharing options...
Iamrecognized Posted June 10, 2008 Report Share Posted June 10, 2008 But I thought the growth from furs was permanent as long as you had the furs... otherwise a nation 100 days own could gain 100 miles simply by switching to having furs. At this point, I don't think we will know what caused this. What you need to fill your trades! And get enough supporters to get a harbor. To do this you need cash, and to get cash you need to be in an alliance! Being in the red sphere gets you the automatic protection of the NPO, but to get money you will have to actually join. There are a lot of choices. You may consider a blue alliance, as that is the biggest sphere, so there are a lot of trades. Or you could stick with the NPO, which is your current team (which you can easily change). Or if you want my unbiased opinion, you should go with the MHA. They are, as it turns out, the most awesome alliance that has ever existed. Or so I hear anyway. Quote Link to comment Share on other sites More sharing options...
Icy McFlame Posted June 10, 2008 Author Report Share Posted June 10, 2008 Thank you Count, I think you have found out what happened. Furs was one of the items I lost when the 'inactive' nation was removed. I missed the part where it tripled the natural growth of a nation. I could very well have been at 39 (I know for a fact I was in the 30's) but I really remember myself being in the 32-33 range. My memory may be wrong. One odd thing that I need to get used to is that recources has an effect on past numbers. It looks like growth numbers arn't really in the past but are just a number calulated every day. So being 25 days old nets me 12.653 miles. Then I would apply Furs bonus of x3 for 'that day' if I happened to have furs. I'll work on getting another fur trading partner to see what happens to my land area. Thanks for helping me solve "The Riddle of the Missing Land!" <spooky noise> -Icy McFlame Quote Link to comment Share on other sites More sharing options...
Icy McFlame Posted June 10, 2008 Author Report Share Posted June 10, 2008 Thank you for your response Iamrecognized, And I do give a shout out for you to be recognized! As it so happens I was randomly placed in the red team upon creating my nation. After learning about NPO and how they run the red team I am quite happy where I am. I am enjoying the easy, yet slow, life. My trade spaces are indeed empty. But this is a relativly recent happening (as I had just canceled one non-team trade partner and lost another later that day due to inactivity on their part). I have, of course, taken measure to secure more trades and have three offers out. So no worries on that front. While most people enjoy alliances and the quick start they offer a nation I am not of that sort. I have no desire to rush ahead. I'm enjoying toying with my nation at a leasurly pace. Slow building fits my style now. When it does come time to choose an alliance I will keep your suggestions in mind. -Icy McFlame Quote Link to comment Share on other sites More sharing options...
Iamrecognized Posted June 10, 2008 Report Share Posted June 10, 2008 Okay... well keep in mind that these almost all alliances practically give away free money... And if you are in one they will help you get into a trade circle, which will help you a lot. Quote Link to comment Share on other sites More sharing options...
Keanu Stryker Posted June 10, 2008 Report Share Posted June 10, 2008 But I thought the growth from furs was permanent as long as you had the furs... otherwise a nation 100 days own could gain 100 miles simply by switching to having furs.At this point, I don't think we will know what caused this. What you need to fill your trades! And get enough supporters to get a harbor. To do this you need cash, and to get cash you need to be in an alliance! Being in the red sphere gets you the automatic protection of the NPO, but to get money you will have to actually join. There are a lot of choices. You may consider a blue alliance, as that is the biggest sphere, so there are a lot of trades. Or you could stick with the NPO, which is your current team (which you can easily change). Or if you want my unbiased opinion, you should go with the MHA. They are, as it turns out, the most awesome alliance that has ever existed. Or so I hear anyway. You recruit a every chance you get huh? If you join MHA, I will give you money along with the start up aid. Quote Link to comment Share on other sites More sharing options...
Iamrecognized Posted June 10, 2008 Report Share Posted June 10, 2008 You recruit a every chance you get huh?If you join MHA, I will give you money along with the start up aid. What are you talking about? That was totally unbiased information to aid his developing nation. Why would I be recruiting for MHA anyway. I mean MHA is totally awesome... but still. Quote Link to comment Share on other sites More sharing options...
flak attack Posted June 11, 2008 Report Share Posted June 11, 2008 (edited) What are you talking about? That was totally unbiased information to aid his developing nation. Why would I be recruiting for MHA anyway. I mean MHA is totally awesome... but still. MHA? The GPA is way better. In a strictly neutral way of course. Edited June 11, 2008 by FlakAttack Quote Link to comment Share on other sites More sharing options...
Icy McFlame Posted June 11, 2008 Author Report Share Posted June 11, 2008 Just a quick follow up here... I picked up another trader partner with furs and as soon as the deal was accepted my 'growth' land area shot up to 40 miles. w00t! Time to wash my nation off and tool around town in it again! -Icy McFlame Quote Link to comment Share on other sites More sharing options...
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