I hung through 25 pages of discussion, but I've started to lose the wherewithal to continue to follow. I've run into a logic stop, and I apologize if it's already been addressed. Some nations, it has been said, do not enjoy the nation building/optimization aspect of this game. That's totally legitimate. The definition of "enjoyable" will vary based on your objectives in playing the game. If you're more geared toward politics and war, there's a great thing about this game: You can wage war at any level... You're not limited by your NS or level of development. If your focus is war, this update should not have hurt you, as you should be properly prepared for war if you're expecting to succeed at it. Additionally, you can be politically involved without being a top nation. Look around at the leaders of some of the most successful alliances in CN. Few of them are in this group of "top nations," yet they've been indisputably influential forces in shaping the political dynamics of this game. Syzygy, Diskord, and a few others have been major forces in the more mathematically cerebral aspects of this game. The argument that this update makes the game less enjoyable because it makes optimization more challenging is hypocritical and thus falls on its face. You like to fight... As such, you'll probably never be a nation at the very top. You can fight wars at any level... Why are you so against additions that make the game more enjoyable for the people who are focused on development and the puzzle aspects? It may not make the game more fun for you, but does the fact that it keeps someone else playing actually bother you? Does increasing their enjoyment decrease yours? People play this game for different reasons, as has been acknowledged. Players need to come to terms with the fact that not every update will please everyone, and at times, groups of one inclination will benefit more than groups of another.