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Helios

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  1. Infrastructure works across the country were nearing various stages of completion. Public transportation systems were coming back up to full throttle and work began on finally cleaning up and restoring the last of the areas hit hardest by the previous great war. Over the past several months, the Federal Republic had followed a policy of isolation and sought to stay out of foreign affairs issues. With the continent nearly fully restored however, this course of inaction would no longer suffice. Britain had to begin asserting itself within the political environment as best that it could, without stepping on toes. Although there was, of course, no pleasing everyone. Diplomatic overtures would be made towards the French and Hungarians. Prescott, alongside his Foreign Minister, felt that they would be strong European powers in the years to come. On a subtler note, Prescott had been considering whether to bring the Shetland archipelago and the Isle of Man back under the umbrella of British control. They would certainly be better off and were by historical accounts British territories anyway. He dispatched orders to Hartmann, who worked his magic and released two tiny task forces of naval patrol vessels; one would go to the Isle of Man and the other to Shetland. Once local coastal control had been established, four security battalions from the Strategic Reserves Group would be mobilised and transported to their new postings (two to each territory) via Transall C-160 transport aircraft. Simultaneously, Cessna light aircraft would bring across civilian oversight workers and engineers to maintain links with the homeland as well as establish connecting governance.
  2. "The Federation of Great Britain and Northern Ireland is pleased to announce official recognition of the new state of Hungary. May Europe continue to prosper." - Minister of Foreign Affairs Richard Winters
  3. Throwing my support behind Hereno's suggestion. I'm not terribly bothered by modifiers, just so long as we rule out anything that could make someone's navy crazy, like as mentioned above with the 20 odd landing ships.
  4. I can see you two are virtually joined at the hip so I will refer you to my answers above.
  5. 1. Agreed. 2. I will take your word for it given you know her better than I do. 3. Let us hope that this remains the case for the foreseeable future. What you said came off, to me at any rate, with an air of elitism and egoism about it. I apologise if that was not the case. To answer your question, I firmly believe that new people should be prioritised over existing players, at least until it can be determined at a later time that they are or are not committed to good, creative roleplay. One of the other problems that I should have made clear before is that we are talking about the same group of people playing with each other over and over again. Is there anything wrong with this? Not necessarily. But it's obvious that new players are needed to prevent OOC/IC transgressions of the past from playing a role in this new RP. Much of this is answered above however I will say that new people are not entitled over you and if that is the message you got from what I said then I duly apologise. What I should've said rather, is that it's preferable and positive for the long-term sustenance of the RP if we introduce new players to the RP instead of including someone who is well-known and already has a solid position in an RP just like this one. I'm glad you understand however it is still more than that. I am one of perhaps only three or four people (if that) who are arguing against the introduction of 50k+ nations (and are failing at present). I am truly sorry if you feel that my argument is disrespectful and full of hatred; for the record I do not hate you and nor do I have any qualms about you specifically being a participant in this particular RP. But right now I feel like I am the only one who is employing common sense in the belief that we should hold off on accepting 50k+ nations to the RP. Moreover, no-one has yet presented to me a solid argument as to why we should not do this.
  6. This would be ideal. Reaching out to alliances and picking out the people who express interest in RP but for whatever reasons do not participate, and persuading them to give it a go, would be interesting to attempt. I can understand your defending someone you respect but it means nothing in this case. What she said is egotistical and tasteless really. I've spent considerable time looking at stuff from everybody across the board and I can say with certainty that while Evangeline RPs with quality, it is not somehow more special or unique than everyone else's, and in fact, a lot of other people exhibit the same degree of quality. It also annoys me that she somehow thinks she is entitled to a place in CNRP2 over a new person simply because of her quality. That isn't the case at all. Especially because she is already involved with an RP. Why should she be prioritised over new blood simply because she can RP well? Well, gee Mogar, maybe I'm trying to stop CNRP2 going down the same path as CNRP1, incidentally the path which led to the toxic environment you so often scream about.
  7. I have seen no attempts to reach out and deliberately include people into RP. I have never had anyone in any channel I've been in on IRC encouraging people to go RP except for the obvious #cnrp channels, which new players would not immediately go to. This is just typical egotistical bullshit and a perfect example of the elitist notion that the good stuff should only be kept in the hands of a few. Your RP quality is no better (or worse for that matter) than most of the other people here and I'm more than willing to bet that, out of the other 10,000 people in the game, at least a few can replicate that quality. More to the point, you've already got your piece of the cake so you can shut up, eat it and let other people have a piece. What the fuck has "character" got to do with it? It's not about character, it's about giving people the opportunities to RP successfully and creatively, without having to be wary of other people out to ruin their game. I can agree with the idea of even just two separate RPs but it has to be done right.
  8. That's a fair question Zoot and I'm happy to answer it. As a side note, from here on in when I talk about CNRP I'm referring to both incarnations of it, indeed the phenomenon of CNRP itself. The thing about CNRP is all the rules initially built for it intrinsically benefited large nations. Tech, navy, aircraft rules, all of it gave the advantage to large nations. This isn't necessarily a problem in itself but given it is a shared world, for obvious reasons it discourages new people who may have smaller nations from joining. For that reason, you end up with an incredibly small portion of players involved in the RP. Remember there are currently 10,370 people in the game at large, and yet less than fifty people have an active role in CNRP. Sure, we can say that maybe the other 10,320 players have zero interest in RP but is that true? Or is it what we tell ourselves to avoid the glaring issue that the system isn't working? There is a question of fairness that must be confronted. I'll be the first guy to tell you that life ain't fair and the reality is that the application of force is the only thing that truly matters in a world like ours. Moreover, as Qui-Gon so rightly said in Episode I, there is always a bigger fish. This is an inescapable fact. However, with CNRP the idea should be to create an inclusive, open and above all enjoyable nation-roleplaying world for its participants. It should not be to let the bigger fishes run the whole show, annihilating other, smaller nations and taking control of impossibly large tracts of land and refusing to give any of it up. Now, I dare not say that all the bigger fishes are horrible players who ruin the game for everyone else because that would simply be slanderous. But the fact is there's a paradigm in place wherein the larger nations steadily subsume the territories (and by extension the capacity for great creativity) of smaller nations and their associated players. This is a significant issue that presents a direct threat to the longevity and popularity of the CNRP world as a whole. In fact this seems to have been the case for some time now. My issue with introducing 50k+ nations into CNRP2 is that it's far too soon. From my perspective, some lands that have been reserved and claimed already by 50k+ players could've been used by fresh, new players. This issue is of particular annoyance to me because a few of you coming to this one already have active roles in CNRP1. I'm not saying players can't cross between the two worlds but CNRP2 was meant to be a fresh start and hopefully would've attracted more players that are not, nor have ever been, involved in CNRP. With regards to my non-recognition of your nation, I genuinely don't have anything against you specifically Zoot, it is my RP-wide policy for the time being at the very least until all the rules are set in concrete. If I had things my way, I would have three versions of CNRP. Version 1 would be nation-based roleplaying for nations with 100,000 nation strength and above. This could be for the real superpowers in CN, the ones with all the wonders, tons of tech, soldiers, etc. They play best with others their size and power in-game, therefore the standard set of rules works. Version 2 would be the same in most respects except one: it would only contain nations possessing between 50,000 and 90,000 nation strength. This is very much like the standard CNRP, with all the associated rules and the super-machiavellian gameplay. Version 3 of course, would be for nations with below 50,000 nation strength. This last world would be best for the smallest of nations as it provides a better, more stimulating environment in which they can RP without fear of being caught up in a plot that could very well end in spilled milk and tears. The rules would doubtless be modified to take into account the lack of certain in-game qualities. If any world gets too full, too convoluted or any one team/nation becomes too dominant, then the simple solutions are to either reset it or create a brand new one.
  9. Hereno you have virtually put into words everything that has been on my mind concerning this rule and indeed this RP the last few days. Can anyone from the initial CNRP2 50k- camp genuinely explain to me why there was and is such a rush to get 50k+ nations in? I freely admit that I added to the vote for Evangeline to come in but this was before I realised this would be automatically extended to everybody else.
  10. What the jesus fuck are you on about? Did I say there was no community below 50k NS? Goddamnit you're a first-class moron.
  11. It doesn't take a fucking genius to see that this group of people cannot calmly sit down and have a discussion that might lead to reconciliation.
  12. Considering I'm arguing for the exclusion of 50k+ nations, your comment is a little off-key. Please don't make childish accusations, I know full well that just because I don't like someone they won't be excluded. "The community" is massively flawed. First, not according to Mogar: Mogar may well have made a mistake there. If that's the case then my mistake also. And second, if that's what he means then it's a pretty stupid question. Of course CNRP2 wouldn't kick out it's own people for having nations in CNRP1. This isn't about 50k- nations anyway, it's about the 50k+ nations so his question, if that is indeed what he means, is irrelevant.
  13. He is on the map, New Zealand or Australia or something thereabouts. And you know damn well it's not that simple Tidy. Sooner or later I'm going to be forced into recognising someone I don't want to recognise just so I can interact with another nation my own damn size (whether that is through a collaborative character RP, big war event RP, whatever) and that just isn't the way CNRP is supposed to be run. Go for it. If you guys want to make a rule that specifically states no 50k- people are allowed in CNRP then by all means, fire away cap'n. I couldn't care less, I do not participate in cnrptrashpit.
  14. Relax? Relax? What good is it making a CNRP2 if literally damn near everybody from CNRP1 is coming to join? Seriously, what are we up to now? We've got Zoot, Lynneth, Evangeline, Methrage...that's four, I'm certain I've missed one or two more. None of you could stow your OOC bullshit for a few days to make a CNRP that was completely divorced from the first one. Un-fucking-believable.
  15. Not surprised to see I'm the only vote against this, really. Still not convinced that most of you have thought this out properly. If I don't recognise a nation, presumably I can take some land because technically they don't exist in my eyes, right?
  16. Why is any of this being discussed? Thank you Sarah for making a pointless fucking topic that will only produce more vitriol.
  17. lol yeah I ain't recognising that.
  18. Yeah, no compromise is reachable in this situation. Stick to the rule, no 50k+ nations.
  19. Guys what the heck, are we going off working citizens or total population count for soldiers? "The script is good Evan, just read the script"
  20. Yeah it was a fevered response. My apologies Dillon, that was uncalled for. You gotta understand though, when someone breaks the most concrete rule this RP has right now, all because they want a "super even number", I get fucking mosquitos in my pants.
  21. Okay that's certainly a fair way of approaching it but carriers are far from invincible. Perhaps at tier 4k-4.9k infra and 2000 points each they can be used in very limited numbers. IG carriers can be bought at around 5k infra I believe. I also don't see landing ships.
  22. Good formula but add one more tier for carriers.
  23. Classified The process of restructuring and rebuilding the armed forces had begun. Close cooperation between the Ministry of Defence and the military's principle high command unit, Federal Warfare Command, would yield impressive results. The first step was to chew through numbers. Approximately 257,640 men and women were part of the armed services. This would need to be reduced significantly to a long-term sustainable level; with the economy in its current shape, there was no way the MoD could keep this number of troops trained and armed to very high standards. To that end, some 75,000 soldiers of all ranks would be let go. A few would be re-introduced into jobs elsewhere in the defence sector whilst others adapted to very normal civilian lives. Some 30,000 however would be retrained in a wide, highly varied range of roles and used to build the new Strategic Reserves Group. Costly but worth it. This left approximately 182,640 active standing troops. A manageable amount and, indeed, necessary for the foreseeable future. The Federal Army now operated with 100,800 men and women, whilst the Federal Air Force contained 66,428 and the Federal Navy 15,412. The Federal Navy operated its own attendant Marine Corps, albeit with a tiny number of troops. There were no individual reserve forces attached to each branch. This was to be taken care of instead by the SRG. Next in the process was reducing the flag ranks in each service to prevent the dangers of a bloated officer corps. Each senior command organisation would find a number of its officers chopped from the system. Most would simply take early retirement while some would be re-integrated into new logistics roles after some logistics personnel were moved forward into active duty combat rosters - almost in a manner of recycling. This ensured a consistent volume of troops available for combat duties whilst also keeping the logistics tails of each branch secure. Thirdly, Federal Warfare Command would be heavily re-organised. FWC now consisted of the leaders of each branch over which it assumed oversight, in addition to a number of administrative staff: Federal Army Command Field Marshal of the Army Mordechai Khan General Michael Ince General William Novak Major-General Allison Carter Federal Navy Command Sea Marshal of the Navy Gideon Carver Admiral Lee Croft Admiral Richard Lancaster Federal Air Force Command Air Marshal of the Air Force Patrick McLanahan General Linda Eriksson Major-General George Collins Major-General David Rand Federal Strategic Services Command General Christopher Lahm General Trevor Westinghouse Major-General Arthur Conrad Federal Special Forces Command General Alan Roth General Thomas Pike Two new military bases would be built, one for the Army in Nottingham and one for the Air Force in Penzance. Work would also be carried out on overhauling the government's weapons and equipment acquisitions system.
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