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LexLuthor18

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Everything posted by LexLuthor18

  1. [quote name='Shan Revan' timestamp='1353688386' post='3056557'] The biggest problem with your idea etc is not so much the cost as others have suggested (although it is an important and legitimate issue) but rather that alliances already mostly have the ability to handle this themselves and don't have much need for merceneries. It's kind of their primary purpose of existence and it gives your own members experience and things to do and there's probably not a whole lot of incentive to protect a random mercenary group. [/quote] I mean a separate group, outside of all the politics and regulations of alliances. Who will look out for their own, and be paid to wreck rogues and other problem nations. There is a lot of incentive, being a mercenary group this group can also serve as sort of a reserve army for the alliance protecting them (depending on the situation), I think this will be good for CN as all the political BS is what is making this game boring.
  2. Doesn't matter anyway you're screwed once ericcarlson gets out of peace mode. [img]http://universonoob.files.wordpress.com/2010/09/iron-sheik-fack-mini.png?w=450[/img]
  3. [quote name='D34th' timestamp='1353564482' post='3056103'] How this alliance/group of nations will protect someone against rogues when they're the ones in need of protection? [/quote] They will only attack rogues, not other AAs. They will be protected from being raided by other alliances and the alliance will not try to control them in any way unless it involves attacking rogues.
  4. [quote name='Garion' timestamp='1353546589' post='3055889'] Agh... That would simply mean you would be easy meat for any alliance willing to raid you. [/quote] But they will be protected by another alliance, and will only attack rogues.
  5. [quote name='Charles Stuart' timestamp='1353504081' post='3055534'] But GOONS get paid to fight? [/quote] GOONS are an actual alliance, what I'm suggesting is not really an alliance but a group of nations who are paid to take care of problem nations.
  6. [quote name='Garion' timestamp='1353504333' post='3055538'] Most rogues hit in two quite definite ranges: - under 5k NS, where war cost very little money; - over 60k NS, where wars and rebuilding cost a lot. Your kind of suggested grouping of mercenaries would be very effective in the first range, in the other one two big issues would occur: - the cost of the war itself; - the cost of rebuilding your nation, that would probably make the fee for your services astronomical. I think a mercenaries-hitmen alliance would do well in the lower ranges, particularly since several they could offer a range of services (hitting rogues and techscammers, fighting techsellers in a global war, etc.), but your nations will grow so fast that they will exit that range in a couple months at most. [/quote] I mean I'm around 1080 NS, so I think I would be fine. Idk, this game is kinda boring for me now so it was just a thought.
  7. [quote name='Winner12345' timestamp='1353451815' post='3055204'] I know, but they seceeded and shal be mortal enemies. They shall die in a fortnight. [/quote] Hold on so the people you attacked were a part of your other alliance?
  8. There are two people in the alliance you declared on lol.
  9. [quote name='D34th' timestamp='1353387828' post='3054856'] Because be a mercenary is impracticable with the current game mechanics, the amount of money you can send is very limited (27 millions to nations with FAC and DRA, 18m to nations with DRA and 15m to regular nations each 10 days.) and wars, mainly those who involve nukes, cost much more than that. There are others problems, like trust issues and political ones. [/quote] What if I built my nation up and charged about 3-10 mil (depending on how serious the problem is) mil to any nation or alliance that required my services to take care of a rogue? Sounds like a good idea to me.
  10. [quote name='D34th' timestamp='1353386124' post='3054832'] In past people tried to create mercenary alliances but all attempts failed miserably. [/quote] Why did they fail?
  11. Wouldn't it be cool if a couple of people created a group of nations that are payed to deal with troublesome rogues, sort of like hit-men or mercenaries. Share your opinion and be honest.
  12. I did the math and 30% of the population I have is smaller than what I have now, and at 423 my environment is a 3.5. Even after I bought more infrastructure and my population went up. My soldier count has been the same since the last couple infra buy ups.
  13. When buying soldiers, it's 20-30% of the population right? I'm confused, because right now I have 423 soldiers and I want to buy more.
  14. Oh my bad, I didn't follow this order I thought you had to buy it over time, I didn't know you could buy it all at once.
  15. What is the right way to buy tech without spending too much money?
  16. [quote name='borador' timestamp='1351211387' post='3045260'] i have a question do u give me 3 mil or do u want the 3 mil [/quote] U give me three mil, I give u 50 tech.
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