Jump to content

Boondock

Members
  • Posts

    1,064
  • Joined

  • Last visited

Everything posted by Boondock

  1. Infra past 4999.99 takes a long time to pay for itself, and at levels like 15k it will never pay itself off (or at least take many months). I don't know the exact amount people make at that level.
  2. Edit sig before warn. Too large.
  3. Are you every nation in the game?
  4. Not really, average Gramlin age is early-mid 20s i believe. I brought down that average quite a bit. Maturity wise however...
  5. Because it isn't. It doesn't give nearly as much +happiness as SM
  6. SM is cheaper for a marginally smaller benefit. I'd suggest getting it first.
  7. I would say SM, it takes the least time to pay off. SM then SSS
  8. To answer, look at green teams sanctions, the dates. Here
  9. I must agree with this man. Getting a leadership position and learning the political and mechanical ropes of CN is VERY important if you want your alliance to succeed.
  10. $303.21 with a -5$ event, a not so great trade set, and LC's up over my border walls.
  11. I personally think SDI is over effective. It gives you a good chance of invulnerability to nukes. It is either way overpowered or not near expensive enough. Federal Aid Commission is fairly useless for it's price. 50 million for an extra 1.5mil per aid slot is not effective in war, considering you would be much better off if you just had the 50mil in your warchest to begin with. Foreign Air Force Base is one of the most useful ones up there. Air attacks are the second most destructive type of warfare, this greatly enhances it. Hidden Nuclear Silo seems useful especially considering the SDI, and its relatively low price makes it one of the best war wonders to get. Pentagon is fairly useless except for raiders, as ground attacks are not a big part of large nation warfare. No wars are conventional nowadays. CIA seems useful, though the cost is extreme to say the least. 250 spies is expensive, effective, but expensive. Along with the cost of the wonder itself. Anti-Air seems useful, though not entirely worth the price until you get way up in infra. *Edit* Almost forgot the most talked over one. Manhattan project is overpriced considering what it is meant for. It will take well over a month for a nation not in the top 5% to get a Manhattan Project, and they do not seem effective at all unless you are looking to get beaten down from a very VERY high infra. Otherwise the 100mil would be better placed in a warchest.
  12. Wheat/Aluminum is the best and easiest combo. People underestimate lead's use in war to say the least. I would have to put worst resource on Furs, as it is useless in almost every way. And i have it. Such fail.
  13. I agree that resources need to be balanced, or a wonder (expensive) put in that lets you put advanced research into harvesting a certain resource, allowing you to get it in place of one of your resources. As someone with furs/silver, i can feel your pain.
  14. Any decent warrior nation has a large warchest. Large enough to keep themselves out of billock and doing more then twice the damage they take. However, i agree with uaciaut. 7999.99, a few guys up there for conventional, etc. a few guys at 4999.99 for the best nuclear recovery, and a few guys past that for the hell of it, and to keep the massive guys in check if the 7999.99 guys need help. But i also agree that this is argued too much, the point is to have fun. If you want to buy infra you should. Hell, do what Syzygy said, make a baby nuker.
  15. Truthfully, except for tech raids or very small scale wars, every war from now on will be nuclear. 4999.99 is the best place to stop for that. However, banking nations, etc. Should have higher infra.
  16. It went down for like 5 seconds. Refresh, it is back.
  17. I had 23 Million for mine, and full trades, jumped straight to 2999.99 Infra after a 19 day sled.
×
×
  • Create New...